Star Citizen Online - The search for more money

Aaron

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They just need $1 billion more in funding. Just buy more $1000 ship packs and you'll get to play it at the retirement home.
 

Grim1

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About time they get some pushback. Dipshits giving them thousands of dollars and carrying their water when all it is is a fucking tech demo have allowed Chris and company to do nothing but spurge. The game makes great pics, but you can get AI to create that slop for free.
 
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Chersk

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I know that this is the game a lot of people have been waiting for, and roberts is the guy who can get shit done.(In the past.)

Why does it feel like that it is just becoming a massive scope creep system, that by the time the game actually launches, they would have better spent money on building a real Star Engine.. Instead of fighting CryEngine(FOREVER).
Is this a copy/paste of a post in this thread from 5+ years ago?
 
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Srathor

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After the utter debacle of Ashes of Creation, yeah I could see this going Fwoom, and people getting murdered over it.
 

Brikker

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I know that this is the game a lot of people have been waiting for, and roberts is the guy who can get shit done.(In the past.)

Why does it feel like that it is just becoming a massive scope creep system, that by the time the game actually launches, they would have better spent money on building a real Star Engine.. Instead of fighting CryEngine(FOREVER).

Are you retarded?

P.s. this thread deserves the Jew reaction enabled
 
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Mao

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I know that this is the game a lot of people have been waiting for, and roberts is the guy who can get shit done.(In the past.)

Why does it feel like that it is just becoming a massive scope creep system, that by the time the game actually launches, they would have better spent money on building a real Star Engine.. Instead of fighting CryEngine(FOREVER).
I'll bite and give serious answer.

Chris Roberts has no incentive to launch it, really. He appears to be getting fully funded to pursue his passion/hobby to make whatever his latest whim desires with no external force like a publisher or investors that are forcing him to a market launch. If you look at the funding model it would appear the game is actually incentivized not to launch.

Its income year over year is increasing currently and a launch would theoretically limit the amount of ships and other pledge items they could continue to sell. Instead, he has come close to discovering an infinite money glitch that lets him indulge in his desires to just continuously develop his personal dream project and employ and pay his friends as long as he keeps showing some sort of progress and releasing new ships for backers to purchase. Eventually there will come a potential reckoning when his payer base gets angry enough to revolt, but so far to his credit he has done a good job of releasing enough new content and progress to keep the people paying the money coming back.

Eventually I think the game will hit a 'launch' that will have it slapped with a '1.0' label that in essence will functionally mean nothing. The game will still continue to get updates and new content and try and cling as close to its current funding model as possible until Chris Roberts decides he wants to retire. Then he will either pass it off to someone else to continue the grift, or transition it to some more live service MMO type game.

But... yes. Chris Roberts has been given permission via the constant flow of income to scope creep until either he or we die, whichever comes first.
 
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Goatface

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1787607733538.png

since going over billion on may 24, has earned another $25.2m
 
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Dr.Retarded

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Are you retarded?

P.s. this thread deserves the Jew reaction enabled

I'll bite and give serious answer.

Chris Roberts has no incentive to launch it, really. He appears to be getting fully funded to pursue his passion/hobby to make whatever his latest whim desires with no external force like a publisher or investors that are forcing him to a market launch. If you look at the funding model it would appear the game is actually incentivized not to launch.

Its income year over year is increasing currently and a launch would theoretically limit the amount of ships and other pledge items they could continue to sell. Instead, he has come close to discovering an infinite money glitch that lets him indulge in his desires to just continuously develop his personal dream project and employ and pay his friends as long as he keeps showing some sort of progress and releasing new ships for backers to purchase. Eventually there will come a potential reckoning when his payer base gets angry enough to revolt, but so far to his credit he has done a good job of releasing enough new content and progress to keep the people paying the money coming back.

Eventually I think the game will hit a 'launch' that will have it slapped with a '1.0' label that in essence will functionally mean nothing. The game will still continue to get updates and new content and try and cling as close to its current funding model as possible until Chris Roberts decides he wants to retire. Then he will either pass it off to someone else to continue the grift, or transition it to some more live service MMO type game.

But... yes. Chris Roberts has been given permission via the constant flow of income to scope creep until either he or we die, whichever comes first.
What if it's just a giant front for money laundering by cartels / black budget entities or whatever the hell else? I mean they have space drugs in space don't they.
 
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Tuco

I got Tuco'd!
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Delaying a PC game because of a non PC game is pretty good. They say it's because of gaming press which is fiiiiine but everyone knows it's bullshit.

The $45 i spent twelve years ago has already paid for itself in Internet drama.
 
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Mao

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Delaying a PC game because of a non PC game is pretty good. They say it's because of gaming press which is fiiiiine but everyone knows it's bullshit.

The $45 i spent twelve years ago has already paid for itself in Internet drama.
They said the same day they made the 'announcement' of release date that they were trying to dodge GTA6. So not like they didn't preface their excuse at the start, but anyone that had two brain cells to rub together knew they were never going to make 2026.

It was obvious, so obvious at some point I have to wonder if they release bullshit dates and timelines in order to get the press talking about them and making noise. As it is, their payer base seems rather isolated from all drama and only the youtubers that rely on the drama for their views and income seem to care. At this point there is a cottage side industry of social media creators who make their living talking shit on Star Citizen and as far as I can tell, they have a 'working relationship' with CIG itself. Its happened so much that if someone got conspiratorial and told me it was on purpose I'd be tempted to believe them. Anyone of us could make more accurate release date predictions.
 

gak

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Roberts noted that GTA 6 is going to suck up all of the attention this fall, and as a result, it doesn't make sense to launch a new game during that time.
Holy fuck it's real, I thought for sure it was a joke.
He somehow managed to combine lying, trolling, and pissing in the backer's faces all in one sentence.

t.jpg
 
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Punko

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If this ever launched it wouldn't meet expectations and their goose with the golden eggs would be dead.

It is never happening.
 
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Tuco

I got Tuco'd!
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If this ever launched it wouldn't meet expectations and their goose with the golden eggs would be dead.

It is never happening.
For me the conspiracy runs deeper than that. I think there is no golden goose and people aren't buying these ships in the quantities they claim. The current burn rate is sustained by "something" whether it is private $$$, money laundering, whatever. Eventually the game will be marked as "released", a marketing blitz will try to sell whatever it can and then the game will quickly die under the weight of the massive maintenance costs for such a giant, unwieldy game.
 
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gak

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The remaster will be out first.

w.jpg

https://www.pcgamer.com/games/sim/i...al-fmv-source-tapes-in-the-companys-archives/

It looks like Wing Commander 3 is getting a remaster, after EA producer discovers the original FMV source tapes in the company's archives

Typical, isn't it? You wait ages for new information on a Chris Roberts-directed space combat sim, and then two lots come along at once. Less than 24 hours after Cloud Imperium Games surprise-released a glossy trailer for Star Citizen's single-player spinoff Squadron 42, it now appears that Roberts' 1994 classic Wing Commander 3 is getting a remaster courtesy of EA.

The project is headed up by EA producer Jim Vessella, who revealed the remaster during a presentation at the Portland Retro Gaming Expo. The remaster will include cutscenes based on Wing Commander 3's original FMV recordings, after Vessella discovered 600 source tapes while digitising EA's video archive.

In a post on Bluesky, Steve Lin, a board member of the Video Game History Foundation, shared an image of Vessella's talk, which shows a projector slide detailing the remaster's features. The remaster is called Wing Commander 3: Heart of the Tiger—30th anniversary edition. A slightly unfortunate name, given Wing Commander 3's was released 32 years ago.

As for those features, the slide says the remaster will include both source and upscaled versions of the game's FMVs, and will include "Kilrathi Saga integration"—which presumably means it will bundle in Wing Commanders 1 & 2 and their various expansion packs.

The remaster will also run at 60 FPS and—in additional details shared by Lin—will feature controller support and will be released on Steam, GOG, and the EA app.
 
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