There are a lot of disparate pieces to this game, and some strong leadership <Chris Roberts>.212 devs? Is that even possible?
How are they all not tripping over each other's feet?
This is the money quote so far, in that they are building it for hopefully a player driven dynamic MMO, and not a static quest world...
The biggest danger, or ?blocker? in game development parlance, continues to be the server backend. You may recall that we pushed the release because we did not want to use the standard CryEngine server and net-code. Instead, we decided it would be more efficient to use the system which will form the nucleus of Star Citizen?s persistent servers in the future. We have high hopes that the solution will be ready in time for launch? and that that solution will stand up to the hundreds of thousands of Citizens waiting to battle it out. The very success that Star Citizen has had in building such a large community so early in its development is also one of its most challenging ? launching the DFM will be akin to launching a major online game. Except we aren?t even close to being finished. It?s a high wire act of the most difficult proportions!