Draegan_sl
2 Minutes Hate
- 10,034
- 3
From what I see item quality gives full factors of strength over basic items. Significantly more than a rune page.
Not sure where you're seeing that but that's not the case on the stuff I've crafted or the stuff I've seen crafted. Common bonus seems to be about 10% stat increase on the item, rare bonus adds like 1-5%lifesteal or shit like that(depends on item price it seems, but might just be a roll on the mod) and legendary adds about 10-20% more of the item power but in different ways(for example item gets a charge system on kills or gives a proc chance to do something), often by adding additional mechanics. Considering you still have to actually buy the items, it doesn't seem to be quite different no, it definitely gives an edge but no more than being 30 and having a runepage gives an edge.From what I see item quality gives full factors of strength over basic items. Significantly more than a rune page.
That's kind of how I'm feeling too. I don't like the idea of having to do upkeep just to stay competitive. League of Legends is already grindy as hell, but atleast when I buy something, I have it for good.I'm really torn on this game. The gameplay is fun, but its hard to enjoy it with the crafting/enchanting mechanics. I know its meant to be grindy, but having stuff 'break' unless you pay a shitload of mats is the kind of thing that turns me away from games.
Depends on the hero, the scaling seems kinda off for some of them. I think part of it is due to Power being % based as a whole factor for everything. In LoL, AP(and AD) have individual ratios on every skills to some skills have a strong base but shit scaling, some have good scaling but shit base and some have neither due to having other good advantages(CC, cooldown etc). In dota spells don't scale but at the same time the base skills are multiple times stronger(they also cost like 30% of your mana pool so that's another thing). So some heroes I feel start becoming ridiculous when farmed, like most of the casters are pretty fucking crazy once they're farmed. The rat also scales insanely well, I think because AD gets both direct damage items and the % scaling of power, so those items increase damage exponentially and he has already strong autoattack passives.I get the impression that champs snowball harder or get out of control faster in this game. Maybe that is just me though.
I will agree here. As stated, the UI just hides entirely too much information or makes it more complicated to look at even if you know where the information is. Another example of this would be the hero levels being hidden. I think my biggest complaint is the UI.The good:
- I really like the pet idea
- The graphics/movement/etc is very good quality.. what i would expect from s2 after seeing HoN
- Heroes are pretty well done
- I think the tutorial was the right amount of length without being too annoying
- shared gold is really much more fun in lane
The bad:
-The ui is god awful.. I could write a whole book on just how bad it is... it is not intuitive at all.. hides important inofmraiton.. and when you finally find out how to show that info, its presented in a really complicated way.
- Out of combat regen is too strong.. makes melee really strong in lane and makes harass pointless
- The item shop is really confusing - this is kinda related to UI though.. the tiled view is a lot easier to understand
HoTS (barring any major gameplay changes) is already distinguished with where it's going.Seems interesting, but gotta wait and see how this and Heroes of the Storm by Blizzard distinguish itself from the current MOBA available now.