Uh... cover shooters are boring as shit. I always go for most difficult off the bat, and UC2-3-4 (I never bothered trying 1 at all got into PS3 too late for it to be the first - would've gone backwards if I liked the others) demanded constant cover hopping. To date, I've really enjoyed ONE cover shooter - the Wolfenstein "reboot" - and I'm pretty sure a hunk of that was nostalgia factor.
TR wasn't a cover shooter - it was a survival themed product with pretty good stealth/survival mechanics (a bit easy for my tastes even on the hardest difficulties) and no "must be in cover constantly" mandate if you played wisely. Part of why I put it in the same family as Horizon - Horizon is an A+ version and RotR I'd label as a A- probably, it was excellent - but Horizon took RotR's core concepts and perfected them in such a way I can't see it ever being done better. (If you can't see how Horizon drew upon similar mechanics as TR while adding some Far Cry elements, I don't know what to say... whether intentional or not in design, there's a TON of parallels)
And by no stretch was I defending ME:A - I thought it was mediocre at best (I projected a 75 metacritic) - good enough for someone with a gigantic gaming appetite (like myself), but for those that pick and choose definitely something to skip. The only defense I made was the "OMG SJW STUFF" nonsense, because it was overblown. Sure SOME existed in the game and some of it was pretty hamfisted - but nothing exceeded my threshold I could tune out. (Which may be higher than average - my professional life was in HR - so I've been numbing myself to "tolerable weirdness" for around 20 years)