The Big Bad Console Thread - Sway your Station with an Xboner !

Xexx

Vyemm Raider
7,453
1,655
Got my XIM4 today and set it up, it seems pretty legit and way better than the xbox elite controller i bought (and returned) last week. The XB elite is a nice controller but man fuck those paddles, i grip my controller to tight to bother with those.
 

spronk

FPS noob
22,703
25,834
homefront was in beta 2 weeks ago, i didn't play but everyone says it was a shit show. no one seems to give any fucks about battleborn either, the beta was goofy as hell. so pares the list down quite a bit. mirrors edge looks like a game you may as well wait a few months to play so that leaves Uncharted 4, Doom 3, and Dark Souls 3
 

Xexx

Vyemm Raider
7,453
1,655
You didnt miss ANYTHING, homefront was a terribly PoS and if it didnt say beta id assume it was pre-alpha with placeholder everything from interface to characters and animation. It honestly seemed like amateur hour and that the game belonged on PS3 or something.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,387
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I thought Battleborn was kinda fun, did the PvE co-op mission a few times with different characters.

Wasn't expecting it to be a $60 game though, was expecting a F2P / buy characters type approach.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,314
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homefront was in beta 2 weeks ago, i didn't play but everyone says it was a shit show. no one seems to give any fucks about battleborn either, the beta was goofy as hell. so pares the list down quite a bit. mirrors edge looks like a game you may as well wait a few months to play so that leaves Uncharted 4, Doom 3, and Dark Souls 3
That sucks about Homefront. I actually liked the first one (Although I would have gone ape shit had I paid full price for it) so I got my $4.99 worth, but I am also a huge Red Dawn fan, and I wanted to see where they could go with the story.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,387
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Fable Legends got cancelled
Actually almost spent money on this last night, lol. I really liked some of the concepts and it felt like a more accessible version of the multiplayer in the latest Dragon Age.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
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Has there been any indication that it will be better quality or can the console not do better than what we have on Vita / PSTV?
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
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Cross-play coming to Rocket League Xbox One / Windows 10 users and the suggestion that cross-play will be possible with 'other networks' highlights a letter about[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */at GDC.

A Letter from Chris Charla:[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */Updates and GDC - Xbox Wire


This will be[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */'s third Game Developers Conference showing off amazing new games from independent developers in the[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */program. For us, it's a great time to highlight new games, but also a place to connect with new developers and old friends and listen to their feedback about our program - what people are liking, and where we can do better.

We actually started[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */by going out on a listening tour that seemed huge at the time (more than 50 developers!), but today, with more than 1,400 studios creating games for Xbox One and Windows 10 via[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */, 50 seems like a pretty small number!

Our core principles haven't changed though - make sure we deliver a huge variety of awesome games to players on Xbox One and Windows 10 by making it as easy as possible for independent developers to publish games on our platforms. The developers have certainly held up their end of the bargain! The list of unbelievably good games on Xbox One from independent developers is really too long to list. And we're still listening, and we're still working every day to make things better.

I'm excited today to announce a couple new things that grew directly out of developer feedback.

Cross-Network Play
First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we're enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks - including other console and PC networks.

Of course, it's up to game developers to support this feature, and Xbox Live players will always have the option of choosing to play only with other Xbox Live players. We're thrilled to confirm that Psyonix's Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well.

MonoGame Support
Microsoft's XNA programming framework isn't supported natively on Xbox One, but there's an open source solution for developers called MonoGame. This news is a little overdue, but we're stoked that MonoGame support will be coming to Xbox One soon, thanks to Tom Spilman and our friends at Sickhead Games.

And we're really excited to be able to welcome MonoGame with a bang, thanks to a partnership with another developer named Tom - Tom Happ. I met Tom at an indie dev event shortly after we confirmed that XNA was not natively supported on Xbox One, and I remember being super bummed that his game was not going to be able to come to Xbox One straight away. Well, today I'm stoked to be able to say that Tom's game, Axiom Verge, is going to be one of the first games shipping on Xbox One using MonoGame. And hopefully that's just the first of many!

Continuing Xbox Game Preview
We're also really excited about Xbox Game Preview, which we launched last year at E3. Many[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */games, such as Ark, The Long Dark and Layers of Fear have participated in the program, and the success developers have had there is great to see. As a player, getting to play and offer feedback to an in-development game is a pretty cool experience - especially when you see a feature you requested make it into the game!

Creating a Sustainable Marketplace
When we started[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */, another goal was to make sure we kept the same sustainable marketplace for developers that we had on Xbox 360. We don't just want to provide a platform to ship games, we want to provide a marketplace where games have the opportunity to sell, so developers can achieve commercial success and keep doing what they love to do - make great games for us to play!

Like all entertainment industries, the game industry is hit-driven, and not every game will be a success. But we're really happy that a lot of developers are having great financial success on Xbox One. As the director of[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */, I sign off on every monthly royalty statement to each developer in the program, and getting to sign off on royalty payments to different developers that are five-, six-, seven- or even eight-figures for the month makes me feel good that we're delivering on that promise to developers. (And to Xbox One players - thanks for your awesome support of independent games!)

[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */on Windows 10
Last year at GDC we announced that we'd be extending[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */to Windows 10, to support developers who want to include Xbox Live in their Universal Windows Platform (UWP) games. You can already play some great games from[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */developers with Xbox Live on Windows 10 now (check out Oxenfree, Pinball FX 2, Fire: Ungh's Quest and Stealth Inc 2), and we're excited that hundreds of developers have committed to shipping on Windows 10 with Xbox Live. And we'll see the first titles with cross-play between Xbox One and Windows coming soon. (In fact, a little bird told us that tweeting @idarbgame might get you a token to test out cross-play as part of a soft launch now!)

Looking Ahead
The lineup of independent games that will be coming to Xbox One this year is really amazing - Cuphead, Below, INSIDE, SuperHot, We Happy Few, Worms WMD and Pit People, just to name a very few. And the games that are a bit further out are no less cool.

We'll be showing 40 different games from independent developers working with[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */this year at GDC, both at Media Showcase event, and the Microsoft Lobby Bar in Moscone South. If you're at GDC, please swing by, check out some games, talk to your fellow devs, and say "hi" to the[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */team, who will be at the Lobby Bar, helping out and answering questions. And if you're an Xbox player, thanks again for playing and supporting the amazing work that independent developers are creating today on Xbox One and Windows 10! You can read more about the games we're featuring at GDC tomorrow here on Xbox Wire.

It's been an amazing two years since we showed the first[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */games off in 2014, for both players and developers, and everyone on the[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */team is stoked to be a small part of that. Independent developers are changing games and innovating in ways that continue to blow us away, and we can't wait to see what happens next!
Edit: Psyonix release:Yes, Xbox One Cross-Network Play is Really Happening

Expect to see Rocket League cross-network play working on Xbox One and PC later this spring, with information regarding other platforms coming soon.
 

spronk

FPS noob
22,703
25,834
no big surprise but bioshock the collection remastered coming soon

CdvY1E1UYAE2Iir.jpg:large
 

Noodleface

A Mod Real Quick
37,961
14,508
It's weird that all this cross-platform play is such big news

Back in like 2002 or whenever it was you could play FFXI on PS2, Xbox360, and PC on the same servers as eachother.

Why is it such a big deal now?
 

Vinyard_sl

shitlord
3,322
16
It's weird that all this cross-platform play is such big news

Back in like2002or whenever it was you could play FFXI on PS2,Xbox360, and PC on the same servers as eachother.

Why is it such a big deal now?
Bruhhhhhhhhh.

Probs cause shooters are so popular compared to back then