Cost to MS is higher, but the cost to the consumer is lower. They're already going to be pushing the price range of what we think is acceptable.For a console there isn't a restraint other than cost and in terms of cost, monolithic server farms are much more expensive. Hell, we spent most of a decade getting away from consolidated architectures and I just don't see the need to go backwards.
OnLive already does this, that's how you can play high end games on low end devices. It's also exactly what Gaikai is going to be doing for the PS4 when they stream backwards compatible PS3 games. It doesn't require fiber bandwidth connections, either. OnLive requirement is 2Mb/s which is only 256kb/s - that's everything, including graphics.I meant for graphics rendering. We'll need fiber for that.
Onlive and Gaikai are impressive, but they're way too laggy. I wouldn't want to play an fps game, a fighting game, a racing game, or any other type of game that relies on quick reactions through either service.OnLive already does this, that's how you can play high end games on low end devices. It's also exactly what Gaikai is going to be doing for the PS4 when they stream backwards compatible PS3 games. It doesn't require fiber bandwidth connections, either. OnLive requirement is 2Mb/s which is only 256kb/s - that's everything, including graphics.
Are they really or are you speaking of your connection? If you've got 15 ms each way it shouldn't be too bad in theory unless they take a while to process (thats my current normal ping myself now) - but on the other hand 125ms (my Comcast ping pre-FiOS) going both ways could get quite painful quickly.Onlive and Gaikai are impressive, but they're way too laggy. I wouldn't want to play an fps game, a fighting game, a racing game, or any other type of game that relies on quick reactions through either service.
Last time I tried Onlive was on my 50meg down/10meg up cable connection last year. I used to get pings of 10-12 in Counter Strike when playing on UK servers. It was still laggy.Are they really or are you speaking of your connection? If you've got 15 ms each way it shouldn't be too bad in theory unless they take a while to process (thats my current normal ping myself now) - but on the other hand 125ms (my Comcast ping pre-FiOS) going both ways could get quite painful quickly.
It renders at 720p, but my argument isn't making a case for graphics. I'm trying to make a case for background processing that the player wouldn't actually notice but could take a large load off of the console's processing.Lenas: Technically its almost entirely graphics for what OnLive sends from what I've read. It's really not much different than a Netflix stream at the same resolution. But what are the resolution limits for OnLive though?
So you're sidestepping my argument, which was for background things like AI decisions. You only notice the lag on quick reactions and button presses. You wouldn't notice the 3ms difference between an AI processed by your console deciding to move and the AI processed by the cloud deciding to move.Cor_sl said:Onlive and Gaikai are impressive, but they're way too laggy. I wouldn't want to play an fps game, a fighting game, a racing game, or any other type of game that relies on quick reactions through either service.
Where the hell are you in relation to the server that you are getting a 15ms ping consistently? I ask because unless you are next door, it is almost certainly a reporting error. It isn't a question of bandwidth or routers, just that the physics doesn't work.Are they really or are you speaking of your connection? If you've got 15 ms each way it shouldn't be too bad in theory unless they take a while to process (thats my current normal ping myself now) - but on the other hand 125ms (my Comcast ping pre-FiOS) going both ways could get quite painful quickly.
Let me quote myself --So you're sidestepping my argument, which was for background things like AI decisions. You only notice the lag on quick reactions and button presses. You wouldn't notice the 3ms difference between an AI processed by your console deciding to move and the AI processed by the cloud deciding to move.
^ Things that could be done easily in the cloud without people noticing.To be honest, there are some cool possibilities with cloud computing.
Simulating hundreds of AI characters, crowd simulations (for sports games and racing games), AI bots in multiplayer games, improved physics - it is possible to do some pretty damn cool stuff.
I meant for graphics rendering. We'll need fiber for that.
Depends on the server in question - but I get that with some nearly across the nation with speedtest.net - not sure it's veracity but I always thought it was solid. Drops a bunch for hops that go through the MAE's though, but much of my west coast tracerts seem to avoid them.Where the hell are you in relation to the server that you are getting a 15ms ping consistently? I ask because unless you are next door, it is almost certainly a reporting error. It isn't a question of bandwidth or routers, just that the physics doesn't work.
Going to need that in the form of a question please....games? wait
[16:51] <a_skeleton_03> damn Daezuel
[16:51] <a_skeleton_03> you are just an RSS feed for the PS4 shill channel now
[16:52] <@Daezuel> good one bro
[16:52] <@Daezuel> you think that up over night?
Umm yeah, I posted here and then when I saw you were active in IRC I repated it.Oh sorry, this wasn't just irc?
They said negative to it before that the only special protections were online passes and the like that the hardware didn't get directly involved with. And have had a recent statement since the X-1 release reaffirming.Can't wait until E3 so we hopefully can get more details on shit that actually matters for both systems. Games. I'm also interested to see if Sony goes down the same path against used games.