About half done now and just about bored to death playing it. The melee combat isn't fun in the slightest, especially compared to Dead Space's laser-tool dismemberment system. There's just so many irritating design decisions, everything from having to go all the way to chapter 5 (of 8) before you finally get an inventory upgrade, to cheesy enemies like the snakeheads which are at best hard to see and shoot before they grab you and sometimes are even placed in spots where the grab is unavoidable. You start the game with 6 slots, which is obnoxious because everything from medkits to batteries to ammo to vendor junk items all fight for the space, and there's just the one upgrade that takes you to 12 and that's it. You need to keep every junk item you find because upgrades are really expensive, and at one point I had 5 of my 6 slots filled with them and was having to throw everything else on the ground until I finally reached another reforge to sell them at.
The story isn't doing much for me either. Still going to finish it, but that's only because it's so short and I'll easily have it done before it's time to swap it for Crisis Core.