Let's discuss the escape key in RPGs. We expect much of that key. If I have a container open AND a target:
1. does escape close the container and leave the target then press again to clear the target
2. does it close both at the same time?
3. Does escape only bring up the escape menu (quit game, go to main menu etc.) if there is no target and no open closable UI element?
I think people like the hierarchical nature of escape but that can have its drawbacks, maybe three or even four presses at times to get to what you want, but is that the price we pay for luxury?
Share your thoughts, are you a Escape minimalist and only want it to be the menu, if so how do you like to clear a target.
For the maximalist, what is the window priority list?
Considerations:
Container Window
Inventory Window
Character Window
Abilities/Skills Window
If you are clicker you can take your filthy self somewhere else your kind is not wanted here. This is a discussion for people who have sufficient mental faculties to not click UI elements.
1. does escape close the container and leave the target then press again to clear the target
2. does it close both at the same time?
3. Does escape only bring up the escape menu (quit game, go to main menu etc.) if there is no target and no open closable UI element?
I think people like the hierarchical nature of escape but that can have its drawbacks, maybe three or even four presses at times to get to what you want, but is that the price we pay for luxury?
Share your thoughts, are you a Escape minimalist and only want it to be the menu, if so how do you like to clear a target.
For the maximalist, what is the window priority list?
Considerations:
Container Window
Inventory Window
Character Window
Abilities/Skills Window
If you are clicker you can take your filthy self somewhere else your kind is not wanted here. This is a discussion for people who have sufficient mental faculties to not click UI elements.