This. It's basically two hours you can't get back.
Sure you can 'do it later', but if you want to do it right from jump, why can't you? It's supposed to be about choice. At least they should tell people why they aren't letting you do that.. someone buying the game and going through that will wonder about it too. Sure alpha/beta people from before know why they did it (I guess) and 'later' you can save 600 gold to buy a staff or clothes, or know how to craft one without spending 2 hours gathering mats and figuring it out, but most people won't.
The only reason I wasted a couple more hours doing quests instead of crafting or farming for money to buy one, was because I assumed that the turn-ins were going to have choices at the end of the reward for weapons or items. Instead, do a questline and.. get a dagger. Or a heavy armor. Or a mace. So you still spend more time leveling things you don't want. Again, if this is a known thing I'd just go straight for the mob farming, craft and fuck questing. I know how to do that already.
I understand (To Cal's post) that any class can use any weapon. That's not the issue. The issue is I want to play Sorcerer WITH a staff. I'm not really interested in a sorcerer who can wear plate, tank, fly and make Lobster quiche. I just want a basic nuker with some variations that I'll decide on later on in the game but it would have been nice to make the archetype right out of the gate.
Sure the class system is a buffet, but even when I go to a buffet, I don't really like to mix eggrolls, tacos and mashed potatoes together, just because the guy next to me says it tastes good to him. Just saying, don't understand why you're forced to spend a couple of hours putting points into weapons like a dagger when I have no intention at all to put that into what I want to make, that's all.