You did play the last weekend beta correct? By Saturday quests were breaking left and right and it wasn't because of script bugs. It was constant server issues that continued to persist and got worse. Phasing was broken, people were stuck in their own phase and unable to progress, and that forced anyone who wanted to give PvP a try to go grind mobs somewhere. How you cannot consider that inherently broken baffles me. You talk about players on screen. What good is that when you cannot play the game? I do not understand your argument here. Should I read it as "I have 5 second lag, broken quests, can't progress to get to cyrodil, and need to grind mobs while hopefully not crashing... But I can see 250 players on screen at once. So it's all good" ?
Are you talking about closed beta or weekend here? Or both?
I have gone a lot deeper than that, so you must have failed to read the posts. All the way back to when Rich Lambert got passed up for promotion when Zeb Cook was canned and Paul Sage was put in his place. I am guessing now, seeing what this game is currently, it was meant to ship within 2 years period after it's 3rd incarnation and Paul Sage, regardless of actual fun gameplay, got these shipped that were in distress of becoming vaporware and losing complete 100% investment.
It isn't moot because you missed the point completely. Open Weekend betas are to gauge server stability and find the plethora of bugs that result of such stress breaking code on a server. In this case, they never were able to fix the issues with the server tech from weekend to weekend, even though they said they did. Shutting down the servers now even after proving to themselves they cannot fix anything either means they have thrown up their hands and need to protect box sales, are completely incompetent in fixing the issues so they no longer try, no they cannot fix the issues and start with bandaid fixes (as seen) or a combination. If they were able to fix the server issues anyone worth a shit in this industry would tell you open beta needs to continue to monitor the server under stress on a constant basis to adjust it all dynamically as it happens.
Also, I have been a part of every MMORPG launch since EQ as well as you. I have never seen such game breaking issues from scripting and gameplay mechanics this close to launch before. With WoW I saw * MAYBE * 4 broken quests. The problem with WoW was the underestimated market cap at the time. RIFT played fine for me. What huge server issue are you discussing here? AoC was a content issue passed Tortage. TSW had a fairly stable launch as well. There hasn't been anything technically this bad in as long as I can remember, but worse, I cannot remember a time when it was so blatantly ignored/scapegoated/"Working as intended" as I have seen here from this organization.