The Elder Scrolls Online

Rescorla_sl

shitlord
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Its some of the worst ever.

We've already been over it. And to really talk about it. I would need to sit here for hours and make a whole post/article...
Short version:
GW2 ruined PVE in every other game. It fundamentally understands that pve needs to be hotjoin, and encourage jumping right into playing with others. every single quest is effectively multiplayer.
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To each his own. I thought the PVE in GW2 royally sucked, especially the group dungeons.
 

Rescorla_sl

shitlord
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0
The PvE in ESO isn't bad compared to other mmos. It just doesn't live up to the Elder Scrolls name. It is a light version on everything. Which is why I have said that I wish they had made this game into "generic name" Online. Not Elder Scrolls online. Fans of Elder Scrolls will be the ones who will be disappointed the most, especially if they pre-ordered on name alone.

That said, I don't mind the game, and will play it (not pre-order though).

But my definition of good PvE would be good lore driven content (solo play), similar to the missions in The Secret World, or content that requires group interaction and cooperation (the point of mmos in my opinion)
I've been playing Secret World for the past couple if weeks and the large majority of the quests in that game are no different than the standard quest design WoW created and countless clones have copied. You get a high quality cinematic after which you either go kill X number of mobs or click on Y number of yellow highlighted items to progress to the next tier of the mission which usually ends with you killing some named boss. TESO has the same exact thing except you replace the cinematic with a voice over.

One thing Secret World does have that I haven't seen in any MMOs are the Sabotage and Investigative missions. Those can be challenging but there aren't near as many of them as the basic missions.

TESO also has "good lore driven content" since pretty much every quest in a zone tells some kind of story. The difference between the lore in TESO and Secret World is that fantasy based lore is a dime a dozen in MMOs nowadays while the Lovecraft/ secret society aspect of Secret World lore is unique in a MMO.
 

Cinge

Ahn'Qiraj Raider
7,026
2,102
Just for the record and posterity...

... GW2 events or TESO's anchor events? Which one?
That should be pretty obvious. Anchors are really bland, there more like Rifts, PQs etc. The events in GW2 were great , the first time. After that , all you did was watch the map for when they popped again, so you could run over and get the exp/currency.
 

esloan_sl

shitlord
88
0
You did play the last weekend beta correct? By Saturday quests were breaking left and right and it wasn't because of script bugs. It was constant server issues that continued to persist and got worse. Phasing was broken, people were stuck in their own phase and unable to progress, and that forced anyone who wanted to give PvP a try to go grind mobs somewhere. How you cannot consider that inherently broken baffles me. You talk about players on screen. What good is that when you cannot play the game? I do not understand your argument here. Should I read it as "I have 5 second lag, broken quests, can't progress to get to cyrodil, and need to grind mobs while hopefully not crashing... But I can see 250 players on screen at once. So it's all good" ?



Are you talking about closed beta or weekend here? Or both?



I have gone a lot deeper than that, so you must have failed to read the posts. All the way back to when Rich Lambert got passed up for promotion when Zeb Cook was canned and Paul Sage was put in his place. I am guessing now, seeing what this game is currently, it was meant to ship within 2 years period after it's 3rd incarnation and Paul Sage, regardless of actual fun gameplay, got these shipped that were in distress of becoming vaporware and losing complete 100% investment.



It isn't moot because you missed the point completely. Open Weekend betas are to gauge server stability and find the plethora of bugs that result of such stress breaking code on a server. In this case, they never were able to fix the issues with the server tech from weekend to weekend, even though they said they did. Shutting down the servers now even after proving to themselves they cannot fix anything either means they have thrown up their hands and need to protect box sales, are completely incompetent in fixing the issues so they no longer try, no they cannot fix the issues and start with bandaid fixes (as seen) or a combination. If they were able to fix the server issues anyone worth a shit in this industry would tell you open beta needs to continue to monitor the server under stress on a constant basis to adjust it all dynamically as it happens.

Also, I have been a part of every MMORPG launch since EQ as well as you. I have never seen such game breaking issues from scripting and gameplay mechanics this close to launch before. With WoW I saw * MAYBE * 4 broken quests. The problem with WoW was the underestimated market cap at the time. RIFT played fine for me. What huge server issue are you discussing here? AoC was a content issue passed Tortage. TSW had a fairly stable launch as well. There hasn't been anything technically this bad in as long as I can remember, but worse, I cannot remember a time when it was so blatantly ignored/scapegoated/"Working as intended" as I have seen here from this organization.
I am talking about weekend beta. I had problems in the last one on the PvE side of things but the server held up well as far as displaying players, lag and such on the PvP side. Again, I have no idea if the quest bugs were caused by the server or something else. They say it isn't but I am not sure I believe that.

I still think the last two betas were basically open betas. Everyone that wanted to get in, got in and that is what an open beta does. It can be argued that the beta should have gone on longer and I would agree with that. But it was still open in everything but name.

In WoW the "kneeling loot lag" was horrible. For weeks I can remember sliding around on one knee after looting and object, all due to server lag.
 
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I still have no idea why you continue to try and make GW2 as some sort of fall guy for things you didn't like, when you have exactly the same mechanics in TESO (TESO anchors=GW2 dynamic events) just done in a far, far worse way.
Oooh no. GW2's event systems were complex and often had interesting fail states and chained various events together. Anchors are just Rifts and they don't seem to be working all that well either. I feel like you just compared the Maserati of dynamic leveling design to a donkey wagon full of crap.
 

Rescorla_sl

shitlord
2,233
0
Just for the record and posterity...

... GW2 events or TESO's anchor events? Which one?
If you are asking me which of the two is better, then GW2 events are better than TESO dark anchors. It's an apple vs oranges comparison though.

GW2 events were cleverly disguised quests that were fundamentally not much different than the standard WoW quest. By that I mean even in GW2 events you still killed X number of mobs, collected Y number of bear asses, and eventually killed a boss mob. There were also standard escort a NPC from point A to point B and defeat X number of waves of mobs along the way. GW2 also had raid bosses on a spawn timer that would take a lot of players to defeat.

Pretty much everything GW2 did in PVE had already been done before in a MMO. Their innovation was in how they packaged it and presented it to you to disguise the fact it was standard WoW clone quest design.
 

esloan_sl

shitlord
88
0
FYI, you can make the exact same argument vs TESO.

"Anchors sounded like such a good idea when described but the reality of it just killed it for me. I remember a 'dynamic' event (I hate using that word because there is really nothing dynamic about it) where you killed some mobs around a backyard fire pit, killed a 'not boss five minutes later' and then everyone left going 'where's my reward?' Players would shout "anchor up" in /zone and people did that at the old same fire pit over and over. It killed immersion for me."

And wtf.. were you physically tied to the hip to all those people doing that in GW2 or something? You realize that was a PUBLIC event, not a private quest right? Once YOU do the event, YOU are free to move onto the NEXT event down the road or go back to your normal storyline and questing. Other people likely came and showed up for the next event down the road, at least on the servers I was on during those they did. Did all the 'dynamic events' in your starting zone? Port over to the other starting or later zones and do those instead, all different from the ones you just did.

I still have no idea why you continue to try and make GW2 as some sort of fall guy for things you didn't like, when you have exactly the same mechanics in TESO (TESO anchors=GW2 dynamic events) just done in a far, far worse way. You talked about Ut having a grudge, but your personal grudges seem to have less of a grounding in reality than his does.
I know you can make that argument as far as anchors are concerned. But the anchors aren't the main part of ESO as the dynamic events were for GW2. The anchors are a side game.

To be fair, I really wanted to like GW2. I could have put up with the dynamic events because theywerewell done. I could even have put up with the lack of trinity once I found out I didn't like the lack thereof. What ruined GW2 for me was the poor implementation of WvW. I really, really wanted to like that but the small areas really ruined for me. It was a valiant try. It really was but it came up short. ESO might end up coming up short, I don't know. But what I have played so far is as close to DAoC as I have found yet.
 
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What ruined GW2 for me was the poor implementation of WvW. I really, really wanted to like that but the small areas really ruined for me. It was a valiant try. It really was but it came up short. ESO might end up coming up short, I don't know. But what I have played so far is as close to DAoC as I have found yet.
Didn't DOAC have problems with their giant RealmvRealm zones once populations got eaten by WoW?
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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The difference between the lore in TESO and Secret World is that fantasy based lore is a dime a dozen in MMOs nowadays while the Lovecraft/ secret society aspect of Secret World lore is unique in a MMO.
There is a bigger difference then this. I highly suggest the Franklin mansion quest line and then report back.
 

Rescorla_sl

shitlord
2,233
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There is a bigger difference then this. I highly suggest the Franklin mansion quest line and then report back.
I've done the quests that Eleanor Franklin gives out. What exactly do you think is unique about them that sets them apart from the other quests in the game?
 
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There is a bigger difference then this. I highly suggest the Franklin mansion quest line and then report back.
Or the Cairo train one or the Little girl kidnapped one or monster hunters or the amusement park or the one with lady with the awesome boston accent in the first zone....


edit oh or the one about controlling hell...but that one you need to level a long way up.

edit2 or the university ones... good ones in there too

edit3 Black house is cool too

just play the first three zones and the addon packs.
 

Lost Ranger_sl

shitlord
1,027
4
TSW was a real treat IMO. The game wasn't really worth playing like a normal mmo, but as a single player/sometimes multiplayer game it was excellent. They knocked it out of the fucking park with those zones/atmosphere. Combat sucked until later in the game, but the world distracted from that.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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I've done the quests that Eleanor Franklin gives out. What exactly do you think is unique about them that sets them apart from the other quests in the game?
This was my favorite.

The Secret World - - Blue Mountain - YouTube

Going through and finding out the history of the house. But you should know that this was only the drop in quest. There are many (many) investigative quests that lead here with various outcomes and cool ways to find them. For example, use the Oujia Board upstairs.

This particular one was fun as it went through various time zones and the entire atmosphere changed within the house.

If you are talking point/click game mechanics, hunt down items, etc - sure they are all the same right? Similar to how putting POI's on a compass doesn't mean it's not a disguised side quest system.

But the attention to detail just within this quest line took a lot of talent, with people that allowed their developers to rome free and make something fucking awesome and creative, while having access to assets which required that access. Look outside the window in the different time periods. Notice how they didn't even use the same model of car, or weather, or the inside of the house changed with age...

That is what makes a game atmospheric and fun from a story perspective.
 

Caliane

Avatar of War Slayer
14,627
10,140
I wouldn't go that far. GW2 traded ! and other markers(see PoIs in this game) for hearts and I forget the marker for events. You didn't happen upon stuff happening, you saw it on your map long before you got there and then ran to it. Not sure how it ruined PVE for any other game. It was really no different then most games(besides grind based ones) with the main difference of events just turning into repeatable quest.
Hearts were definitely a flaw. They were effectively just ! quest hubs.

The core is that GW2's "dynamic events" occur with or without you. Much of the other things you are describing or others are crying about is just execution. No one is claiming that was perfect.
but there is a fundamental difference in quest design here, in that statement. It completely changes how you and others interact with the game world. And it does so in a way that games that use phasing can't.

As Tuco mentioned coming across the burning village. it just really puts a cap on how shit the Teso base mechanics for pve are.

The game did of course also has a ton of shit to find. Much, much more then just jumping puzzles. however the more casuals only noted the stuff with clear achievements attached like the jumping puzzles.
 

Cinge

Ahn'Qiraj Raider
7,026
2,102
True about events, but events were also pretty minimal in regards to total content, the hearts, from what I remember were the vast majority of the content.

I actually prefer phasing to GW2 style events. GW2 style events reset and are just done again. Phased quest change a area permanently for you, it won't ever reset for that character to some default state. I save a village from some demon invaders and when I am done the NPC guards actually control the village with villagers cleaning up, this will never change for that character and I will see other players that have also reached that step(while those that didn't still see the village under attack). The only thing I would like to see more is chain quests. When I save the village, a npc shows up cleaning up their house but has a quest because some important family heirloom is missing or maybe family member is missing after the fight etc.

Bad phasing implementation though can cause some oddities and disconnect.
 

Rescorla_sl

shitlord
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0
TSW was a real treat IMO. The game wasn't really worth playing like a normal mmo, but as a single player/sometimes multiplayer game it was excellent. They knocked it out of the fucking park with those zones/atmosphere. Combat sucked until later in the game, but the world distracted from that.
Replace TSW with TESO and "real treat" with "sucks ass" and keep the rest of your post and you would have the same criticism of TESO that many people have made here yet you praise TSW for it.
 

Lost Ranger_sl

shitlord
1,027
4
Replace TSW with TESO and "real treat" with "sucks ass" and keep the rest of your post and you would have the same criticism of TESO that many people have made here yet you praise TSW for it.
If it makes you feel better TESO will end up the same as TSW. F2P and bleeding players.
smile.png
 

Felmega_sl

shitlord
563
1
I like how after I saved the Queen, various NPC's would praise me for it. I was scorned by them before saving her.

I also like how every NPC can be clicked to get a response. It's a small thing, but helps immersion. Some of them acknowledge you as you run by or even just look at them. Very cool.

Sometimes the mobs will hiss at you but not attack if you get to close. There are slick little touches here and there.

However, a bug that really pissed me off occurred in Cyrodill. Keep walls were not displaying correctly, resulting in players running into invisible walls. I hope they get that fixed.
 

Jackdaddio_sl

shitlord
727
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I know you can make that argument as far as anchors are concerned. But the anchors aren't the main part of ESO as the dynamic events were for GW2. The anchors are a side game.
I'm going to assume you didn't even get very far in GW2 after this statement or didn't actually play it. Those dynamic events are not part of the main game in GW2; they were the very definition of 'side quest' as you ran to do something else altogether. They aren't required for the storyline at all. They are just a public quest, which is exactly what the anchors are except a lot less sophisticated.

It doesn't seem like it's worth comparing these two games in any way other than the PvP with you that you keep bringing up, to which point I will now only ask you about. You obviously have no idea what you're talking about when it comes to PvE, which is why I can only assume you think TESO's is really good.

So given that, what exactly is better about TESO's form of WvWvW vs GW2's that makes that worth $15/month? I admit I'm completely out of my element comparing those two things as it's all just one big barn burning in both games imo.

That should be pretty obvious. Anchors are really bland, there more like Rifts, PQs etc. The events in GW2 were great , the first time. After that , all you did was watch the map for when they popped again, so you could run over and get the exp/currency.
Yeah, I just wanted to see how reasonable Rescordia could be.

He surprised me with his choice so kudos for him for admitting it, although he sure fudged it with disclaimers and shit. But good enough.