Rescorla_sl
shitlord
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I did The Haunting quest last week. You click on a mirror and get teleported to a private instance (like TESO uses). Once inside the private instance, you perform standard WoW clone tasks to advance the quest (like TESO uses). Rinse and repeat for each major phase of that quest where you go to a different period of time. Overall it's a well written quest but fundamentally it is exactly the same as a typical quest in a WoW clone MMO. There was no unique gameplay during The Haunting that set it apart from any other MMO.This was my favorite.
The Secret World - - Blue Mountain - YouTube
Going through and finding out the history of the house. But you should know that this was only the drop in quest. There are many (many) investigative quests that lead here with various outcomes and cool ways to find them. For example, use the Oujia Board upstairs.
This particular one was fun as it went through various time zones and the entire atmosphere changed within the house.
If you are talking point/click game mechanics, hunt down items, etc - sure they are all the same right? Similar to how putting POI's on a compass doesn't mean it's not a disguised side quest system.
But the attention to detail just within this quest line took a lot of talent, with people that allowed their developers to rome free and make something fucking awesome and creative, while having access to assets which required that access. Look outside the window in the different time periods. Notice how they didn't even use the same model of car, or weather, or the inside of the house changed with age...
That is what makes a game atmospheric and fun from a story perspective.
The quest involving a Quija board is one of the investigative missions that is definitely unique to TSW. It's obvious a lot of thought and effort were put into designing the investigative quests but I would be willing to bet 99% of TSW players used a spoiler website to figure out those quests. Funcom explicitly stated players would need to use the internet to investigate clues to solve the quests which is one reason there is an ingame browser.
With the Ouija board quest I was able to figure out the first clue and I found the car. I then clicked on the yellow highlighted object at which point the headlights started flashing. At that point I was stuck. Time to go to a spoiler site where I discover the lights were flashing in Morse code. What percentage of TSW players can translate Morse code? Probably well under 1%.
Pretty much every in investigative quest in TSW has some cockblock step in it like the morse code that is impossible for the players to figure out on their own.
There is no telling how much development resources Funcom devoted to creating the investigative missions in TSW. I'm inclined to believe they never expected anyone to actually solve them but put them in anyways for public relations purposes. Funcom has a shit reputation due to AO and Age of Conan so creating a unique type of quest never seen before in MMOs would earn them some praise. Well they earned a compliment from me but is it quality game design to create PVE content knowing hardly anyone will be able to figure it out on their own?