First of all, Utnayan is wrong - there are static repurcussions to Cyrodil. You will be assigned to a specific instance (or what they call campaign) in Cyrodil that does not change. Every time you log in, and every time people you meet there log in, they'll be going back to that exact same instance that is persistent. Things that happen there will have repercussions to every player that is assigned to that campaign.
You are such a fucking spin doctor it is ridiculous. Seriously start putting out actual fact or quit posting.
Cyrodil is instanced and will be capped at around 2000-2500 (A number they have yet to determine
because none of it is in the game yet with a multiplatform launch date of Q1 2014.
How they are handling it is you can jump to
anyinstance of Cyrodil you so desire, regardless of what you are "Assigned" too. Friends on another instance? Switch. Guild on another instance? Switch. The war also has no static repercussions
at allon the main server because it is a super server comprised of hundreds of instances and copies of the same areas layered on top of each other. Losing a war? Just switch! There is nothing fucking persistent about it. There are going to be supposed rewards for the "2-3 month long war" which will continue on these instances of Cyrodil. Too bad no one is going to fucking play that long and it will be a complete population/balance
nightmare. Tell me how they plan on addressing a long time frame battle across instances in a game which will most definitely see a shedding of 50% of it's player base in a month once the casuals find out they were duped into thinking this was Skyrim? I'll tell you since you'll try to spin it. They
don't fucking know. And they also do not know how the hell to program around it so they are throwing shit to the wind here, saying there isn't anything they can do now, and won't talk about
anyof it. Hurts those box sales buddy.
People can start going there at level 10, and it is a massive zone, so there is pretty much every kind of pvp gameplay possible there. There will be villages and towns that give quests, dungeons with unique loot, etc.
So to answer his question, yes, just like Guild Wars 2. With a subscription.
Personally, I don't mind a subscription. I've been subbed to at least 1 MMO since EQ1. I know it's a good dollar value for entertainment. Lots of ESO "fans" are losing their shit, though. You'd think 15 a month was a car payment or something.
It won't matter in 6 months when they cash out their sub base after they try to max out profits in a launch window, similar to what SWTOR did, and convert to F2P. The F2P system is already in the works, believe it or not.
In the meantime, quit spinning your tired crap here and be honest about what the game will be like. You are worse than Firor, if you aren't him already.
By the way, I told you 6 months ago when this all started it would be a sub based game. I'll also tell you that plan is to switch once the sustained user subscription level drops below 350k.