If someone put a gun to my head and forced me to say something positive about the game wasn't lies, I could list a few things.
I thought the art style and graphics level were both great. Honestly I was shocked when people were slamming the graphics - my computer is 5 years old, and it still looked excellent. However, a lot of people are really bad at explaining their opinion, often just resorting to "it sucks" - not saying that I'm great at it, but I at least make a conscious effort to be more explicit and detailed. I couldn't tell if people just didn't like the art style, or the texturing, or if they referring to the animations, or what. Either way, I thought the modeling, texturing, and level of graphic detail were all great for the short time I could stomach "playing" this "game".
Also, "on paper", I could be a fan of the middle-ground between tab-target and full-on collision detection combat they're going for. The soft targeting system that still requires some aiming, but not the full on twitch reflexes, is a good idea. However, it coupled with the large disconnect between "I start charging my laser--I mean bow" and "arrow fires" was so terrible that I couldn't really tell if I had shot anything half the time. "Unresponsiveness" is almost as bad as "floaty", so I'm trying not to use that word, but damn, that's what fits. Then I'd try to toss in a hot-button skill, and it REALLY felt out of place.