The Elder Scrolls Online

Mr Creed

Too old for this shit
2,380
276
Amazon mailed me a key without me ever expressing interest in buying this, so here it is:

Please find your codes along with redemption instructions below. The beta event (PC/Mac) will take place from Friday, March 14 (16:00 GMT) until Monday, March 17 (03:59 GMT) and will let you explore the world of Tamriel before the release on April 4, 2014. Pre-order The Elder Scrolls Online now.

Code = G9DL3YCAFPALT73JPKYC

How to redeem your code: Create your account by visitingThe Elder Scrolls Online
 

Rope

Silver Knight of the Realm
527
101
My two keys:

RXRYTH4MGC3A74JH45EC
WLEHXWY5Y7HCGXXW5HE7
I used WLEHXWY5Y7HCGXXW5HE7. Thank you!
biggrin.png
 

Dahkoht_sl

shitlord
1,658
0
Here's a beta weekend code for this weekend ,

XCTXMPNLTECW36NHTFPM



Also in case anyone still needs to order this one gets 20% off still at GMG:

If they order before 1600 UTC 17th March they can use our voucher H799RH-7L8NPP-RCKKT8 to receive 20% off.
 

Ukerric

Bearded Ape
<Silver Donator>
7,926
9,576
I am not really sure why GW2 seemingly abandoned its modular skills/weapons. Unlimited skill points... but inexplicably do not just keep adding new skills to slot in.
They did add a few skills not too long ago. Not many, but some.
 
368
0
They did add a few skills not too long ago. Not many, but some.
Just some healing spells for PvP balance. GW2 has never had a skill collection system. That was GW1. In my never so humble opinion, they really really need to add one. Hero building was the coolest part of GW1. Collecting skills was such a great mini game and the theory crafting of putting your crew and their skills together was great stuff. GW2 is the best game out there right up until you finish leveling. At that point, there is only a brief period where you can gear your guy up a bit or level up WvW skills or do some fractal runs for weapons.
 

Draegan_sl

2 Minutes Hate
10,034
3
Just some healing spells for PvP balance. GW2 has never had a skill collection system. That was GW1. In my never so humble opinion, they really really need to add one. Hero building was the coolest part of GW1. Collecting skills was such a great mini game and the theory crafting of putting your crew and their skills together was great stuff. GW2 is the best game out there right up until you finish leveling. At that point, there is only a brief period where you can gear your guy up a bit or level up WvW skills or do some fractal runs for weapons.
That's a major flaw in GW2, character building/theorycrafting doesn't exist. Their talent or whatever system is pretty meh. I'm not sure why they didn't get involved with making new weapons, with specific skill sets that players can go out and collect. These weapons would augment the original skills in some fashion.

That really gives players something to play around with.
 

Boloboy

Bronze Knight of the Realm
315
7
In regards to player questions about possible api changes.

We reached out to Zenimax Online Studios for comment on this issue and this is what they had to say:

As we get closer to launch, our beta events have continued to grow in player-size, and that growth has resulted in even more and more of you taking the time to experiment with our UI modding tools. It's exciting to see the amazing add-ons you have come up with and for us, as developers, it's also a very important part of the beta process. Seeing what the community wants to add or change is helpful as we continue to tweak and balance the game - what are people looking for? what works? what doesn't? Finding the right answers to these questions often means leaving the API very open during this beta phase. It helps us see where limits may or may not be and helps us determine what makes the best possible ESO experience for everyone.

We welcome creativity and have built ESO on player-choice, but as a game played with thousands of others, we also must be mindful of any mods that give clear mechanical advantages in competitive situations. Maintaining a level playing field will always be our first priority. Our intent with add-ons is to encourage you to modify your UI in a way that is more fitting for your personal play-style, but not ones that could allow you to make choices for others. We do not want those who aren't interested in using an add-on to feel compelled to do so because they cannot remain competitive without them. As we continue beta testing, we'll continue to evaluate add-ons and the implications they have on other players, but you can expect changes to the API before launch and will share that information as it becomes available. Thank you to all of you that have created add-ons during this time - we appreciate your help in making ESO the best it can be.
 

Jackdaddio_sl

shitlord
727
0
Here's a beta weekend code for this weekend ,

XCTXMPNLTECW36NHTFPM



Also in case anyone still needs to order this one gets 20% off still at GMG:

If they order before 1600 UTC 17th March they can use our voucher H799RH-7L8NPP-RCKKT8 to receive 20% off.
Thanks Dahkoht. Used the beta code here.
 

mrmoneda_sl

shitlord
142
0
With the launch date approaching, what are the anticipated subscription plans and payment methods? Will there be a discount for paying for several months upfront (multi-month plans)?

Yes, you can expect to get a discount for buying multiple-month subscriptions and we accept a variety of payment methods including PayPal, WebMoney, etc in addition to the ones you'd expect.


What types of items or services can we expect to find in the Zenimax store?

The purpose of the store is to offer interested players a variety of additional services. At launch we're going to have two items: the ability to upgrade to the Imperial Edition, and an entry level horse (Palomino colored). The horse you get in both purchases is functionally the same, but the Imperial Edition is the only way to ever get the White horse. We have the Palomino horse available to allow players to purchase a basic mount without purchasing the entire Imperial Edition.


Is there any information you can share about the Adventure Zones?

For those that don't know, Adventure Zones are ESO zones that offer end-game PvE group-based content. We're going to make some announcements shortly about what else Adventure Zones will offer and when you can expect to see the first one roll out.


How will the social engine work on the Megaserver? Will players be able to choose multiple options, including preferred language, roleplaying and so forth?

Things can change during game development, and this was one such feature that has evolved over time. We have put a focus on connecting those who have similar interests through friending, guilds, and zone chat channels. At launch, when you log in, the game will select your zone instance based on your friends (in your friends list) as and your guild affiliations. You will be able to play in any language you wish on either Megaserver, as there are chat channels for English, French, and German in every zone - and your game is user-settable to whichever language you prefer as well for game text and NPC voices. Over time we will be adding more features to the social engine so that you can further refine the types of people you want to be placed into the world with.


What rulesets will be available for PvP campaigns, apart from length variations?

We have one Cyrodiil ruleset available at launch - all campaigns will last for 90 days. Over time, we may consider adding new rulesets, and when we do, we'll let everyone know.


What role will crafters play in PvP? We know that there are resources to gather and PvPers to gear, but can crafters have a real role in the war effort, such as crafting stones to help rebuilding keep walls?

Crafters still make the best gear in the game and can improve all gear found. So, because everyone wants better gear, crafters play a huge role in PvP. At launch, crafters won't be able to directly rebuild keep walls, but this is something that may happen in the future.


We noticed that it's quite difficult to tell PCs apart from NPCs, especially early on, which makes the game feel somewhat lonely near the beginning. Is there anything being worked on that will make player characters stand out better?

This is one of those things that fades over time as you play the game and become more familiar with the differences in the ways NPCs and players act. Very quickly, you'll be able to pick out PCs fairly easily when it is necessary to do so, and of course when you are grouped, you see a chevron over your groupmate's heads.


When you respec a skill tree, what happens to the experience gained in a morphed skill since you'll 'forget' the morph?

If you respec back to a morph you had previously trained, you'll keep the experience that you had in that skill before the respec.


When you recover from vampirism / lycanthropy (you can cure yourself, right?), what will happen to the skill points spent and the acquired experience in those trees, and what will happen if you get infected again later on?

You can be cured of both vampirism and lycanthropy. When you are cured, you lose the skill lines, but if you are infected again, you will regain the skills at the level that you dropped them when you were cured.
-Elder Scrolls Online Interview With Matt Firor
 

Dahkoht_sl

shitlord
1,658
0
Will be interested to see the stability of the beta test this weekend overall since it's the last one , mainly referring to lag and handling of the masses.
 

Cinge

Ahn'Qiraj Raider
7,015
2,081
Will be interested to see the stability of the beta test this weekend overall since it's the last one , mainly referring to lag and handling of the masses.
This is what I am looking for in this weekend, well plus testing another class setup but mainly looking to see if they still have the horrid cyro instability like they had last weekend.

And Lol@ at his answer from above about telling the difference between players and NPCs. Just add nameplates already and let people turn them off if they want.
 

signati_sl

shitlord
102
0
Will be interested to see the stability of the beta test this weekend overall since it's the last one , mainly referring to lag and handling of the masses.
Considering that phase and campaign population caps should be higher than after release, and everybody will likely pile into the same two campaign instances again, you should probably temper those expectations. I highly recommend setting a guest campaign to one unpopulated to explore Cyrodiil. You'll can then see the range of server issues and lack thereof.

Client stability seems strangely tied to server stability. Last test, I only crashed at peak times and in large battles. I can only guess that it must have something to do with the way that they synchronize clients, but we might reasonably hope for that to be improved upon.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
7,930
7,093
So I stopped paying attention because I hated the early betas, but was reading about the state of this dumpster fire. Are they seriously selling a collectors edition only race and launching with a cash store? And a 60$ box? And a sub fee?