The Heroes Journey (Multiclass EQemu Progression Server)

moonarchia

The Scientific Shitlord
25,579
47,459
A little late joining this thread, just like most things in the game. (^_^) Would drop my account every time a deployment came up, (military) then come back to the game and another expansion was out. This server I can experience some of the zones I missed because you needed a group for them and all the groups were playing the new content.

Started here with a mage/monk. Was going to try and keep just the 2 but several levels later added necro mostly for the lifetap proc. Wish I'd kept it just the 2 to try it for the challenge.

Usually went mage as my main back in the day because it was least dependent on needing uber gear to still raid at high levels. But required a good chunk of time to start: summon pet, summon food/water, summon weapons/armor for pet and self, etc. Then med mana back up.

Only ever got mage and cleric into the 50's. Cleric on the FV server where fewer things were no-drop so all the plat the mage saved could outfit the cleric to take some hits if/when he pulled aggro.

Was a little concerned here about the fast leveling. Like to slow down and enjoy some of the low end content. But being able to shunt the exp to AA's for later halps solve the problem. also the global speed buff makes trying to level a rogue type more enjoyable. Going to try one soon, gave up on it back in the day as S/H moved at such a crawl.
Any class with an innate IVU paired with a monk gets regular invis to living and dead at the same time If all you want is some sneaking. One of many reasons why pal/mnk/ber is so popular.
 

Araxen

Golden Baronet of the Realm
10,704
8,156
They patched today.

Expanded Pet Command Update,
You can now issue commands specifically to swarm pets using the /pet command!,
/pet swarm attack # Swarm pets attack your current target
/pet swarm ghold on # Swarm pets will GHold
/pet follow # Regular pets follow (swarm pets unaffected)
/pet swarm attack # Swarm pets attack (regular pets unaffected)
/pet all swarm hold on # Both regular AND swarm pets set hold on

Supported Swarm Commands
attack — Attack your current target
back — Back off from combat,
hold on/off — Toggle hold,
ghold on/off — Toggle greater hold,
focus on/off — Focus on your target,
assist on/off — Toggle assist mode (default: on),
,
,
Set swarm behavior before summoning, which will apply to all future swarm pets.,
Pet commands issued from the pet window will now apply to all non-swarm pets.,
/pet all <commands> and /pet <commands> will not include swarm pets.,
All pet toggle settings now persist between zones and login sessions, and will also automatically apply to future pets of the same class ('swarm' is considered a class).,
---
Passive AA Toggle,
You can now toggle passive AAs on or off at will.,
/alt toggle <aa_id>

Settings persist through zoning and relogging.,
AA descriptions now include their relevant slash command
Activatable AAs: /alt activate <id>,
Passive AAs: /alt toggle <id>,
,
---
Out of Combat Casting,
You can cast unmemorized spells while out of combat,
/cast "Minor Shielding" # Cast by name (checks gem, then spellbook)
/cast 1543 # Cast by spell ID (checks gem, then spellbook)
/cast 1 # Cast from spell gem slot 1 (unchanged)

Always works on memorized spells, even in combat,
Intended for out-of-combat buffing, or hotkeys for memorized spells.,
---
Bugfixes,
Players can now say "return" when killing Berserker's Image and looting their Axe of lost Souls to return. (@Eldarian),
Client updates have been made over the last week to reduce the incidence of crashing when zoning or switching characters.,
Necropotence and Shadow Curse will correctly trigger when mobs are killed in melee.,
---
Encounters,
Zebuxoruk will no longer transition to phase 2 time rewinds and accelerations while any summoned echoes (boss adds) remain alive. Defeat them to disrupt his temporal shield. (@ammordius),
His rewinds have decreased in effectiveness and each time Zebuxoruk rewinds time, the amount of health he recovers is reduced, stacking. (@ammordius),
---
Misc,
The Polymorphist in the Bazaar now sends tells instead of using quest::Say. This change was made to avoid players accidentally changing features they didn't intend by clicking say messages while others use the feature. (@ammordius),
A Marquee message will be displayed when a player attempts to leave the Bazaar with a Trader's Satchel,
Detrimental spells no longer use precision buff timers.,
It is no longer possible to claim a title that you already have.,
Crucible of the Elements is now twice as likely to drop from the Elemental Gods.,
The Elemental Gods can now drop both a crucible and their essence instead of one or the other.
 
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Araxen

Golden Baronet of the Realm
10,704
8,156
New patch today:
June 12

New Feature - Character Select Overhaul

Use your Character Slots to create more than 12 characters!
Organize those characters into Character Sets!
24 Character Slots and 2 Sets initially available.
Up to 12 additional Slots and 3 additional Sets are available via EOM unlocks.
Additional Slots and Sets will become available in the future as gameplay & event rewards.

New Feature - Dispel Suppression
Buffs are now 'Suppressed' for 36s instead of removed when Dispelled. ( @Zimp )
Suppressed buffs return when the suppression expires, but cannot be recast until then.

Combat
Heroic Strength contribution to autoattack damage now has diminishing returns over 100. ( @ammordius )
Heroic Dexterity now directly scales bow damage. ( @Castleguard )
Spell Effects not cast from spell gems no longer can incorrectly inherit the Heroic Intelligence or Wisdom bonus because you were casting a spell from a spell gem when the effect occurred. ( @ammordius )
Spell Effects from AA abilities (not procs or combat skills) now receive Heroic Intelligence or Wisdom bonuses. ( @ammordius )
The "darkness" line of dot / snare debuffs for Shadow Knights and Necromancers will now still apply their dot if the target is immune to movement speed changes. ( @Convection )
Debuffs on Non-Pet NPCS are now tracked with 'Precision timers', so that their full duration is applied regardless of tic timing.

Warrior
Rage of Rallos Zek now has a fixed duration of exactly 12 seconds, and is unaffected by either buff extension effects or server tic timing.

Beastlord
Bloodlust now has a fixed duration of exactly 24 seconds, and is unaffected by either buff extension effects or server tic timing
Necromancer
Necromancers now have access to inherent DoT critical chance, similar to Wizard's ability to inherently crit DDs. This chance is a seperate roll for crit if the primary crit roll fails, and is not affected by any other source of crit chance. ( @ammordius )

Wizard
Wizard inherent critical spells now use the player's critical damage instead of a lower randomized value. They also now print a message critical informing the player their Wizard ability triggered. ( @ammordius )

Ranger
Archery minimum damage increased.

Bard
Bard DoT song damage increased.

Rogue
The Sneak Attack line (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike) is now usable during other disciplines, and provide a 12-second buff with their original effect rather than a discipline lockout.,
Backstab will now use either your primary or your secondary weapon, whichever will produce the more damaging Backstab.
The Sneak Attack line now has a fixed duration and is no longer extendable.

UI
Map Filter is no longer it's own unique window, rather integrates into the existing Map Window. ( @voidless )

Misc
Jeweler Imua in the Bazaar has been practicing his enchanting and can make you an enchanted platinum bar for a modest fee. (@Convection)
Burrower Event Spawn timers have been reduced ( @Eldarian )
A number of NPCs in FV have had their dialogue fixed and accept multiple spell swap turn ins simultaneously ( @MathewW )

Bugfixes
Wake The Dead style abilities (WTD, Army of the Dead, Necropotence, Shadow Curse) no longer create pets which can cast Fear, Gate, Shadowstep, Charm, and other problematic spell types. ( @ammordius )
Necropotence and Shadow Curse now create pets based exclusively on the corpse of the mob that triggered them.
All Glamour weapons are now Primary\Secondary
All Glamour Bows\Throwing are now Ranged only
All Glamour Shields & Misc are Secondary only
Familiar buffs now correctly stack with other spells. (Notably, Zombie Bunny & HP buffs). This does not affect if Focus effects stack, but the buff itself will stick.
Spell Gem #1 is no longer disabled when using /cast ( @Zimp )
An Undead Knight in the Temple of Sol Ro now appropriately responds to expected quest text. ( @MWadstein)
Guardian of the Forest will no longer be a permanent buff duration at rank 1. ( @Eldarian )
Rev The Mysterious will now allow other Hero's to Join in on the encounter without delay. ( @Eldarian )
A goblin captain should now drop the quest item required to complete the Treant Fists quest. (@Yosimba <Captain Save A Quest>)
Corrected various loading screen typos, and updated for newer changes. (@Yosimba <Captain Save A Quest>)
Adjusted dialog for reaching the 7th Hammer ( @Eldarian )
Staff of the Wheel quest piece in high pass will no longer spawn out of bounds. ( @Eldarian )
Precision timers now correctly fade buffs on their tooltip specified times. Optimized communication of buff timer remaining sent to client, so buffs timer on client matches server with precision timer. ( @Castleguard )
Fixed quest ground spawns in Kithicor Forest to no longer be out of reach of players. ( @Yosimba <Captain Save A Quest> )
Bonus loot credit is no longer tracked for Seru when players do not actually engage with his encounter, and exploit certain mechanics to have him start a lower hp total.
Mobs should now more reliably choose to path home when they lose their way. ( @ammordius )
Fixed incorrect damage calculation for bow damage at certain level breakpoints.
Barter/Buyer should now correctly work across zone shards ( @Neckkola )
 
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Talenvor

Molten Core Raider
1,035
255
Temporary debuffs instead of outright dispelling all your buffs is an amazing change. Couple that with the ability to cast non-memmed spells, and buffing/staying buffed is easier than ever!
 
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Talenvor

Molten Core Raider
1,035
255
It only works out of combat, unless the spell is on your spell bar and then you can use the command whenever. It’s intended for buff spells but no idea if it works for offensive spells initially until it puts you into combat on whatever mob you cast it at.
 

Tredge

Ahn'Qiraj Raider
1,233
6,077
Really enjoying this server and the unique take on the game.
It has rekindled my love for a game I have played most of my life. I really didnt think this level of re-invention was possible.
Kudos to the team for bringing this to vision to life.

If you are on the edge of trying this one - do it. Really cool ideas, excellent community, and a really engaged dev team.
Can't wait for the SSF features on the 27th.
 
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Araxen

Golden Baronet of the Realm
10,704
8,156
SSF was delayed. No timeline given.

Good evening, Heroes!

It was wonderful getting to see so many of you tonight!
We had a great Q&A and we want to formally announce some of what was shared live on stream with the greater Heroes Journey community. While we're excited how well the Play Modes update is shaping up, we've made the decision to hold it back and work on it more. With every new system we create, we see opportunity for new and better interactions that will bring a much better user experience. We know this is disappointing to many, but we believe pausing this update is the right choice for the health and longevity of The Heroes' Journey. Believe me when I say that no one wants to see all of this hard work in your hands more than we do! I am personally dying to play myself and am excited for what comes next! Thank you for taking this journey with us!

Be well, Heroes!
 

Kirun

Buzzfeed Editor
20,241
16,817
I feel like they've destroyed all momentum this server had by diverting development away from releasing post PoP content. Instead, they've wasted the few dev resources they have trying to develop dumb shit like SSF and dungeon finders.
 
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Jox

Molten Core Raider
729
558
I feel like they've destroyed all momentum this server had by diverting development away from releasing post PoP content. Instead, they've wasted the few dev resources they have trying to develop dumb shit like SSF and dungeon finders.
Yea, I haven't logged back on since they said GoD was 8+ months out and nothing in the interim is interesting enough to change that.
 

Kirun

Buzzfeed Editor
20,241
16,817
Yea, I haven't logged back on since they said GoD was 8+ months out and nothing in the interim is interesting enough to change that.
Same. And the sad thing is I don't know if I'll care anymore in 8 months.
 
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Tauntworth

Ahn'Qiraj Raider
1,235
6,335
Right or wrong, I think they're gauging interest in post PoP and beyond based on TLP's, as it's when everybody seems to drop off. If there was a good time to do it, it is now. But yah, if you're not interested in SSF and dungeon finder, there's a real lack of things to do at this point. Beyond that though, I think these guys are trying have fun and make shit with the bones of EQ. What's the point in a passion project if you're not having fun making some stuff that feels novel (for EQ)?
 

mkopec

<Gold Donor>
27,247
42,020
I wanted to see GoD and also OOW. since I quit EQ way back when before these hit and I heard good shit. Like epic 1.5 and 2.0 quests and also the trials thing? Plus there were some awesome augs too. But, yeah, im not waiting 6 more months for this. lol. I mean they still have 3 expansions to go based on their saying, not to mention LDoN which they said in one of their podcasts that he had plans to redo as well because to him, they sucked.

I have a feeling that once all said and done, they will redo the whole thing with a fresh server again in a couple of years. Maybe? With a tighter schedule after PoP now that they will have the shit all done? Who knows? From the looks of it they made a fucking mint off of this server when it was hopping with all of their RL money sales of bags and other shit and I have faith in human greed.
 
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Muligan

Trakanon Raider
3,255
916
I don't disagree that post-pop is a big drop off, I'm one of them most of the times, but I think people want to experience all content of EQ through this lens. Good or bad content-wise, their take on EQ, class building, theorycrafting, etc. add a whole other dynamic to consuming content. I do think they should prioritize getting the content out but I do like that they're looking at systems that are somewhat out of the box from just the linear development of content. However, I think it will come at a cost as many of you have said.... the only reason to log in, is to experience content through this new lens.