The Outer Worlds

rhinohelix

Dental Dammer
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Don't. Trust me.

If you have stacked Gamepass ( Vorph Vorph does, a few here do, I still have mine until Aug 2026) it doesn't hurt to try it. But now you have to pay $29.99 for one month (More in your neck of the woods) and it isn't worth it at all. Like ACG said, I think 80% of the people playing this will drop it like a bad habit before they get off the 1st planet.
Avowed, other than a couple of little things and one companion, was not that bad; The Garrus-voiced companion had a gay relationship briefly touched upon in one quest, for instance and there was a DEI companion who never shut up about Woke BS the whole time who I left at camp the entire time. I am sure there were other things but nothing that really sticks out to me.I am the most Woke-sensitive person there is, and if I could ignore it, then anyone could ignore it. None of the reviews that I have seen indicated that there is anything woke about this game; Outer World was heavily anti-Capitalist in its satire, howeverm and the DLC/expansions even more-heavily handed in that regard. Supposedly OW2 is "more serious", which means less absurdist in its anti-Capitalist commentary.

There are no romances in this game. Hopefully they stayed clear of ideological anything.

If there is anything like that in Outer World 2 I will report back.
 
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Chanur

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I thought Outer Wilds one was enjoyable. Those NPCs in the picture make this look very unappealing.
 
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Gask

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I thought Outer Wilds one was enjoyable. Those NPCs in the picture make this look very unappealing.
If you think back to the first one you'd realize these companions would fit in perfectly there as well. The gameplay was serviceable and the levels were meh but the damn characters caused me to uninstall half way through.
Parvati Holcomb is a character in the 2019 video game The Outer Worlds, known for her role as a companion to the player. An Indian engineer with a distinct southern drawl she's romantically attracted to the female character Junlei Tennyson, though she grapples with her asexuality and anxieties around pursuing her, with the player-character being able to help her work through her issues. She has garnered a dedicated fanbase, with many players expressing a strong connection to her character.
"Being able to help her work through her issues," i.e. being pestered about it constantly, dedicated fanbase my ass. She was just the most glaring example.
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Kirun

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If you're that bored, just start another Elden Ring playthrough. Working on my first Megabonk build with dual beat sticks. Stay strong out there, homies.
 
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rhinohelix

Dental Dammer
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Fuck this company. rhinohelix rhinohelix stay firm. Don’t download.

I did it Thursday night, man. Premium edition. I've been shooting Crabbles and auto-mechanicals all day.
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The questing is brutal to jack of all trades and "encourages" i.e. demands replayability by enforcing specializing, at least early on. Spreading points around between various skills means you can't do anything and left to the vagaries of the game; the skill check requirements are high right out of the gate in the first area are such that if you don't specialize and put another point into something, you aren't lockpicking/hacking, etc.

The game remembers and rewards reading and collecting info; stuff that you would have read in passing and went unused in another game gets used here, and you get rewarded for collecting it. I am playing on normal| Ex-con| Innovative-Lucky-Dumb| Leadership-Engineering-Locksmith
 
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Gavinmad

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I bought it too, what about it? Good game, enjoyed the shit out of it. Im about to do another run now that shit is patched and more balanced.
Were you also talking shit prior to release about how nobody was going to buy it because of how much of a dumpster fire Gearbox is?
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
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It’s still garbage. Watching my friends burn. It’s kinda like kids. Watching them burn their hands tj the stove but it’s their hands.

Neither of you will make it off the first planet.
 
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Vorph

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The questing is brutal to jack of all trades and "encourages" i.e. demands replayability by enforcing specializing, at least early on. Spreading points around between various skills means you can't do anything and left to the vagaries of the game; the skill check requirements are high right out of the gate in the first area are such that if you don't specialize and put another point into something, you aren't lockpicking/hacking, etc.
Not just early on. Level cap is 30 so you only get 62 skill points to spend ever. Not counting the possible +2 from Brilliant, but that's a waste of a trait.

Honestly that's the only thing in the game so far that has really stood out to me as a "what the fuck were they thinking?" design decision. There's 12 skills which have 20 ranks each so you basically have to choose 2 of them to max out and then spread the last 22 points around on a few things. You could max 3, but it's not a good idea because that gimps your perk selection too much. The only good thing about them being so stingy with skill points is that it means there's literally no downside to taking Dumb because you don't have the skill points to spread around anyway.
 
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rhinohelix

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Not just early on. Level cap is 30 so you only get 62 skill points to spend ever. Not counting the possible +2 from Brilliant, but that's a waste of a trait.

Honestly that's the only thing in the game so far that has really stood out to me as a "what the fuck were they thinking?" design decision. There's 12 skills which have 20 ranks each so you basically have to choose 2 of them to max out and then spread the last 22 points around on a few things. You could max 3, but it's not a good idea because that gimps your perk selection too much. The only good thing about them being so stingy with skill points is that it means there's literally no downside to taking Dumb because you don't have the skill points to spread around anyway.
Its not made to spread around; the game does not encourage (IE actively discourages) spreading points around AT ALL. It's a systems that encourages specialization and limiting yourself to 3/4-5 skills per playthrough and to encourage roleplay/replayability. Skyrim it ain't. There is not a single thing lost by not taking Guns or Melee in this game that I can see; You don't need it to fight really well and use all weapons. Now, from what I read, the endgame isn't terribly different but how you get there might be completely different (or the experience of it, how you got there) depending on the skills you took, hacking vs. speech vs. lockpicking vs. brawny. The whole purpose of the first moon is to get to this particular facility "Not a spoiler; they tell you this when you land) So far there are at least 7 different ways I have found via factions/quests etc top accomplish this. All of them relying on a differnt skill(s) to carry you through intermediate quests to find/get help/etc to access this facility.

"Dumb" isn't much of a drawback(choosing 5 skills into which you can never put points) because it opens up some hilarious dialog options plus no one can afford to spread skill points around like that without gimping themselves terribly. I felt so aggrieved by wasting one level of skill points I nearly started over; I went back to the prologue and replayed from there (I had just made level 4 at the time, so about 3+ hours).

One thing I don't see mentioned very often, although a few times, is how little hand holding there is in this game. There are quest markers but lots of time you are on your own for how to do a thing, where that thing is, UI how is a thing done, etc. I missed an instruction for doing a thing and was doing it wrong and not getting a prompt and was totally bewildered. I couldn't find any way to replay the quest instructions, I was just kind of on my own until I figured it out. Awesome and frightening.

Reviewers hyped the new Flaw system; its more of a Meh? system for me, a couple of the suggestions were ok, the rest were ridiculous fodder for your 5 challenge playthrough (Kleptomaniac? you have to steal everything, even when people can see you doing it Bonus- vendors will pay 100% more for stolen items; Yeah I want to be KOS in every town. Will save that for my Serial Killer/Psychopath playthrough).

I'm really digging it, several deliberately attractive women models in game, nothing overtly woke yet, fairly even handed ideologically so far. I am really enjoying it so far; Maybe other moons are samey, mobs are supposedly repetitive, supposedly villain isn't great I have heard, we'll see.
 
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