Whidon
Blackwing Lair Raider
been playing the PC version and gotta say for one it's very well optimized compared to LOTF for one.
Overall it's just a massive improvement and maybe the best non souls, soulsalike game so far...
The dismemberment and attacking an enemy to try t hit ir's weak sports for possible dismemberments is is brilliant fun.
I love the sense of weigh, your character as the others are dudes are hefting about and getting hit by gigantic pieces of metal. They simply don't have massive range even on range big weps.. It seems like the game is sorta realistic into the sense you need to account with momentum of your actions/your enemies actions, and where they will be taken/what body parts will be vulnerable as a result more so then DS ect...
Meaning even if you nail a guy in the head for 70 dmg and follow it up with another head strike, your char is gonna not wind up his blow nearly as far so the dmg will be like 30. Or you may even miss the targeted area as the enemies simply moved as a result of his strike or your own hitting him you hit on his highly armoured shoulder instead of vulnerable head. ect..
Problem is the Mobs get a bit dull.. especially the bosses your essentially fighting industrial robots. DOes this seriously sound like good boss design to me?. Nope! Does that interesting or fun lore or combat? The whole "energy that power dismemberments" drain ways to fast as is frankly a dull mechanic.
Overall it's just a massive improvement and maybe the best non souls, soulsalike game so far...
The dismemberment and attacking an enemy to try t hit ir's weak sports for possible dismemberments is is brilliant fun.
I love the sense of weigh, your character as the others are dudes are hefting about and getting hit by gigantic pieces of metal. They simply don't have massive range even on range big weps.. It seems like the game is sorta realistic into the sense you need to account with momentum of your actions/your enemies actions, and where they will be taken/what body parts will be vulnerable as a result more so then DS ect...
Meaning even if you nail a guy in the head for 70 dmg and follow it up with another head strike, your char is gonna not wind up his blow nearly as far so the dmg will be like 30. Or you may even miss the targeted area as the enemies simply moved as a result of his strike or your own hitting him you hit on his highly armoured shoulder instead of vulnerable head. ect..
Problem is the Mobs get a bit dull.. especially the bosses your essentially fighting industrial robots. DOes this seriously sound like good boss design to me?. Nope! Does that interesting or fun lore or combat? The whole "energy that power dismemberments" drain ways to fast as is frankly a dull mechanic.
Last edited:
- 3