Seems like the standard in the industry these days. I guess we have ourselves to blame for paying for pre-order products and buying into hype. If only there was a law where you couldn't pre-sell a game we would get way better games on release.I'm done. Ialmostfeel like I got my monies worth.
Honestly feels like they gutted the game for DLC.
We're about the same level, think I am 16. I'll add you next time I play (probably this weekend), ApolloEonan on uPlay.I'm rho_a on uplay.
Don't have an incredible amount of time to play, but I'm always open for groups if you lot see me online. I've had the game since release and am only level 15 or so. To be quite honest, I'm not sure where to go for exp because it seems the side missions and such are awful exp once you get to mid-level.
The side missions (not encounters) are ridiculous experience. At your level it's probably 5-6 of them per level; with each taking probably under 5 minutes between actually doing it and the run to it. I'm not sure how you could ask for any faster.I'm rho_a on uplay.
Don't have an incredible amount of time to play, but I'm always open for groups if you lot see me online. I've had the game since release and am only level 15 or so. To be quite honest, I'm not sure where to go for exp because it seems the side missions and such are awful exp once you get to mid-level.
Because anyone who needs to group prior to 30 is probably functionally retarded.
I'm grouping because prior to 30 because it still can be very fun! Just as you discovered after hitting level 30.For me the game is all about Challenge mode at the moment. I didn't group up with anyone until a while after I hit 30 but it really makes the game much more enjoyable.
Hmm haven't played with the cover one before. How big are the boosts? More than using scan?there are three skill/gear bugs everyone is using: the recovery bug Ronne mentions which you probably know about, medic backpacks giving more healing kits even after you un-equip, and the third is a lot less known, but the Smart Cover Trapper mod (for Smart Cover) has its values inverted.
Instead of HOSTILE targets taking more damage and dealing less damage, the person who DEPLOYS the cover takes LESS damage and deals MORE damage. Not sure if it stacks, we figured it out in a CM the day before i traded the game in and we only saw the numbers go up once no matter how many SC's we deployed but may be a way to chain it next to each other or something
Its pretty lol