Frontiers was super bland, not a lot of stuff in there. Hopefully this is much better.
I mean, I'm guessing that Frontiers was just...a test-bed for development that lacked fine direction?
because TL3 is...as he said...frontiers renamed to TL3
It's basically a pet class, only the pet is a train that follows the tracks. When I tried it during one of the alpha it was clunky as fuck though so hope they're gonna make it better. The track system just wasn't fun, it was a chore to lay down the tracks and you'd need to keep rebuilding track around the bosses else the train was out of range and wouldn't fire at shit, just was poorly implemented.Classes look weird, like the guy who has the rail road tracks spawn behind him and the train with the gun. Maybe that's a good thing. I dunno.
Could be that they are renaming the game TL3?
I'm probably going to buy this as I really enjoyed TL and TL2 and I really like the graphical style.
"We did these changes because we realized we could not compete with companies like Tencent on the FTP online ARPG/MMO market and were about to lose our shirt. Therefore we switched to our Plan B which is to make an updated T3 and actually make money."
I hope they add something novel in the least. T1 was your old school Diablo 1 dungeon crawl. T2 was much more sprawling, more like Diablo 2. Clearly they paralleled each other. Thank fuck they didn't make a T3 that was like D3. But it still needs......something.
The one part of Torchlight that seemed really weak to me was the loot system. I mean, it was pretty much standard ARPG fare but it seemed so......blah. The uniques were meh, the sets were whatever - and I think there was TOO MUCH of both - there needed to be a little more rarity and something special about them I think. Not sure that is all of it, but that is at least part.
Edit - also, this guy has the worst on screen charisma - they need a new spokesman. I am sure he is great at his job, but he ain't good at the marketing vids.
Yeah synergy was basically what made it into a 20-30hours game for me into a 100+ hours, I played a bunch of mods and played a bunch of modded endgame and what not. And I played not too long after release iirc so the mods weren't even that good yet.Torchlight 2 was modded to high heaven. There were complete content patches, skill tree reworks, new classes, pets and loot. You could have just modded it to have hardly any loot.
The base game alone while fun wasn't good at max level or in NG+ as there was nothing to do end game (Maps and Tarrochs). Once you put Synergies mod into the mix the experience was completely different as it added a massive series of end game zones with complex and challenging encounters and a new crafting system that was pretty neat.
The loot from that was rare and very difficult to get if you wanted a full set.
Interesting. Not until recently have I started regularly using mods in games, so I guess I really missed out.
I didn't even start in on the Minecraft mod community until Skyfactory 4 last year and now that my eyes have been open, I have put hundreds of hours into a game I bought what feels like a decade ago.
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