I get how they try to make certain things similar to reality, but ya.. Bronze was over the top expensive and time consuming to make. Once you hit Iron, even though it seems like every recipe calls for 20-30, it still requires less time than Bronze did. Hauling copper, which is heavy af, out to your base at a 2 for 1 cost, and then the time to search for tin in every nook and cranny and often being leagues away from where you started and hauling that back in small loads. When I hit Iron, I found Crypts all over the place and could basically kill everything in them through peep holes in the iron scrap piles.
Last night I had ran into the Mistlands and explored it a bit. Totally forgot about the image below. Im curious if it's going to be a Spider boss or something.
PCGamer got these updates fleshed out a bit -
Valheim developer reveals new roadmap details, says mini-bosses may be added
Update 1: Hearth and Home
The first update is called Hearth and Home, which "as the name suggests will focus on the house building aspect of the game, with more building pieces and stuff to do in and around the house," Törnqvist said.
"It will probably be pretty focused on the food preparation aspect of the game with more recipes and stuff like that," he continued. "But there are also new additional building pieces."
With all
the amazing Viking homes being constructed, that's sure to be good news for Valheim's fort-builders. Personally, my house sucks and I'm more interested in having new recipes to cook, which also hopefully means
new seeds and plants to farm. My carrot patch made me happy for a while, but I'm ready for more options.
Update 2: Cult of the Wolf
This is the most intriguingly named update, but Iron Gate unfortunately didn't give us a whole lot more to go on.
Cult of the Wolf, said Törnqvist, "will be an update that focuses on exploration and combat with hopefully some some new fun and different encounters for the players."
Since wolves frequent the Mountain biome, I'm guessing this update will focus on that area, but we still don't really know.
Update 3: Ships and the Sea
Ships and the Sea "will bring in some ship customization and try to flesh out the ocean biome a bit more," said Törnqvist. "Since it's not not as populated, I guess you could say, as the rest of the land biomes, so we want some more stuff to do out in the ocean."
Not a huge surprise based on the name, but more encounters in the sea would be welcome, and so would more ship customization. Particularly since the Viking longship originally appeared to be
decorated with colorful shields, and that doesn't currently seem to be an option.
Mistlands will add an entirely new biome to Valheim. "So it will be new enemies, new items, a new boss, new resources, everything, and that's what we have planned for this year. So yeah, that's quite quite a big task, but we will accept the challenge, so to speak," said Törnqvist.
Speaking of bosses, Törnqvist also confirmed that each new biome added to the game will contain its own boss. And if that's not enough, some new lesser bosses might make an appearance at some point, too.
"In the finished version of the game, there will be nine biomes with nine bosses. And then we're also exploring adding mini-bosses and stuff like that," he said. "So yeah, there will be more bosses coming."