Valheim - Viking Survival Game (Early Access)

Droigan

Blackwing Lair Raider
2,880
1,620
I recall being annoyed at the building system in the beginning but I'm not sure why. It's pretty easy once you get used to how it snaps n shit.

I've started my North map base. Moving all my stuff over from previous Ashlands save.

Parts that annoyed me with building when first trying the game was that I could never build the way I wanted to because things kept falling apart. It is never explained that you need stronger supports and you only get them later on. I mean, it is logical and makes sense, but when starting it feels very limited.
 

Jimbolini

Semi-pro Monopoly player
2,711
1,067
I heard they dropped the Cheat lock when using Dev commands now?

I have already restarted, but was curious.
 

MusicForFish

Ultra Maga Instinct
<Prior Amod>
49,006
198,751
I heard they dropped the Cheat lock when using Dev commands now?

I have already restarted, but was curious.
It clearly states if you use a cheat code you will need to enable cheat mode via command past the devcommand prompt, and doing so does the typical bork to achievements.
 

Jimbolini

Semi-pro Monopoly player
2,711
1,067
🛠️ How to Override the Lock (Steam Only)
If you want to use cheats/mods but still keep achievements unlocked, developers added a tongue-in-cheek override command: [1]
    • Press F5 to open your command console.
    • Type devcommands and hit enter.
    • Enter the exact string:
      text
      yesiuseddevcommandsbutiwantmyachievementsanyway

Not really a big deal, but I had heard they changed. (It was helpful in the past with building supplies)
 
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Pyros

<Silver Donator>
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There were mods to remove the lock like 15mins after launch too, but yeah they added a command for it. It doesn't make much sense to prevent achievements for cheating "legally" when you can just cheat in other ways or unlock achievements with a program anyway, plus some mods aren't cheating to begin with so being flagged as a cheater because you installed a qol mod to fix some of the game issues is just bad design.
 

Tuco

I got Tuco'd!
<Gold Donor>
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We got our first iron. I'm enjoying the game but still feel like I'm playing Minecraft without redstone or villagers.
 

Shmoopy

Naxxramas 1.0 Raider
5,370
23,922
On server that should finish last boss in next day or two. Great coop game. :emoji_thumbsup:
 
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meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
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We just got iron and are converting our meadows base to stone. 1.5x gathering has been amazing.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
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5,401
Set foot in the Mistlands for the first time tonight.

Fucking ouch.
 

Adebisi

Clump of Cells
28,815
21,898
I really wish they would re-work their trinket adrenaline system. It just feels unusable. I'd rather have a weaker passive stat than a "when bar fills from stuff then it go boom".
 

Tuco

I got Tuco'd!
<Gold Donor>
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I really wish they would re-work their trinket adrenaline system. It just feels unusable. I'd rather have a weaker passive stat than a "when bar fills from stuff then it go boom".
Agreed. I was excited to get my first trinket but it's never triggered. Maybe it'd trigger during a boss fight? Right now it's not worth an inventory slot.
 

Adebisi

Clump of Cells
28,815
21,898
You gotta be hitting a lot of stuff so you don't really get to control when it's triggered. It would be so much better just as something you trigger. As much as I love this game there's a lot of qol that should be addressed.

I do recommend getting mods for stuff like:
- planting grids
- special inventory slots for gear and food

And less exciting: a clock

I also would get your mead processing going for Ashlands. That stuff can make things a lot less stressful.

I wish they would incorporate a helper for task automation. Give me one of those gnomes to help out dammit.

Currently I'm fully geared in Ashlands and just prepping for the boss. I'm breeding dozens of Asksvin for the fight lol.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,975
4,700
I got into the Deep North after playing pretty much every day for the past week. I put this down at Yagluth back when it first came out five years ago, so everything after that has been new to me. I love the cinematics and the game in general.

Problem is, I'm pretty burned out having played so much and the mechanics of Deep North progression aren't the enticing carrot I need them to be. I got one shot by a 2 star moose and had to put the game down for a while.
 

Tuco

I got Tuco'd!
<Gold Donor>
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Got to plains, this is also feeling like a sunny vacation after the mountains, though I had (foolishly) built a plains base before killing Moder. My crew is a bit languid, I'll be about done with the plains but we probably won't kill the plains boss for a few weeks.
 

Pyros

<Silver Donator>
11,717
2,682
Started playing this yesterday, quite good but also a bunch of really weird design decisions. It took me like 30mins to go find mods. Not having craft from chests/auto stack feels horrible, especially with how small chests and stack sizes are. Got the mod to fix that and a few others as I progressed, like the one that makes items float because some mob died in a river and somehow I can't loot the items because my viking doesn't know how to dive a kiddie pool's depth? Then once I got to portals I installed the mod that just lets you choose your destination, pairing portals is just a massive mess for no real reason. Anyway after a handful of mods it's fine.

Ended up raging a fair bit when I died in swamps as I was setting up my base when I just got there, then on the runback I built a temporary house on the safe side in case of and instantly got a raid spawned on it which took me a while to get rid of(by waiting for them to despawn since there was no way to actually fight it without any gear), then tried to cross the sea but turns out I didn't eat enough food so I died right before reaching the coast, so I had to spend another 15-20mins running around to build a raft to cross to get back to it. Overall I think I spent almost 2 hours just off that one death with like a dozen of naked deaths trying to gather stuff to get back to my corpse.

Anyway now I'm more or less setup, need to get a forge running since for some reason you can't transport ores in portals which is another questionnable decision but I'll deal with that one, smelt some iron, upgrade then go kill the boss.

Speaking of, my first boss experience was interesting, it spawned on top of a tree and was stuck there. Magic of procedurally generated content I guess. Just shot at it with a bow then cut the tree to collect loot, was a bit anticlimatic but well.