He still confirms it's a walking sim with often times uninspired sidequests.
Also indirectly confirms the 50+ sidequests Mitsoda wrote over 2 years (per LinkedIn) were thrown out and not even dissected for partial integration into the game. That's another strike against it. Completely throwing out the original creators work on sidequests when your game has terrible sidequests. And that the storytelling format is a bit tedious with flashbacks where you talk to someone, then after the flashback you talk to the same person again-- and this type of storytelling repeats throughout the game.
Most poignant is the game would sell better as a different VtM game. Instead people will just wait for Bloodlines 2, again.