Vinyard_sl
shitlord
- 3,322
- 16
Once everyone you hold a grudge against is out of the business you'll see that the games greenlit by publishers are still shallow, same-old, no-fresh-ideas assembly line productions made for maximum revenue generation. A mix of 'Sequel of the year' releases like EA sports, the annual CoD or AC, maybe with some gutted releases build upon old name recognition like that dungeon keeper mobile game or Sacred 3. I dont doubt that your point about inept upper management staying in business despite their failures is true, but it's only part of the problem.this game was a textbook example of why relic managers/publishers in this genre, which has been completely incestuous so we never see any new changing of the guards, needs to go. Once that happens (Which I doubt it ever will) we will see some truly new innovative games with fresh ideas above and beyond Molyneux paper dreams or trying to sell a game based on futures of technology which do not exist, has not been tested, and out of in house publisher control. (EQ Next/Landmark/Storybricks)
Pretty much. While I generally agree with Utnayan about old blood and the need for new, in the end the new boss always looks like the old one.Once everyone you hold a grudge against is out of the business you'll see that the games greenlit by publishers are still shallow, same-old, no-fresh-ideas assembly line productions made for maximum revenue generation. A mix of 'Sequel of the year' releases like EA sports, the annual CoD or AC, maybe with some gutted releases build upon old name recognition like that dungeon keeper mobile game or Sacred 3. I dont doubt that your point about inept upper management staying in business despite their failures is true, but it's only part of the problem.
You can test the few features that are currently in which is creating your character, running around from chunk to chunk, rifting from chunk to chunk with the GM .rift command, and just explore in general.Let me know if you need some help testing etc
Starting at starter cities is already in.First order of business should be to destroy the Isle of Dawn & Shores of Darkness chunks.
I think virtually everyone who will play this emu will already know how to craft/diplo, plus there's intro quests in all starting areas. IoD killed all the low level dungeons, it should be removed.IoD would be better left as an option. It's a good starting place for teaching new players about crafting & diplomacy.
My wife, who was a HUGE fan of VG LOVED the IOD. And shes ol'school, so its not the first thing she did. Maybe we should keep it in as an option?IoD would be better left as an option. It's a good starting place for teaching new players about crafting & diplomacy.
Unless you unknowingly were just cruising your boat around seeing the sights drinking a pina colada and out of nowhereBAM, your fucking dead! Then its not so much fun.What was the content on the bridge called that Ikik designed and also the 4 raid bosses? That was fun shit