Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

Mr Creed

Too old for this shit
2,380
276
this game was a textbook example of why relic managers/publishers in this genre, which has been completely incestuous so we never see any new changing of the guards, needs to go. Once that happens (Which I doubt it ever will) we will see some truly new innovative games with fresh ideas above and beyond Molyneux paper dreams or trying to sell a game based on futures of technology which do not exist, has not been tested, and out of in house publisher control. (EQ Next/Landmark/Storybricks)
Once everyone you hold a grudge against is out of the business you'll see that the games greenlit by publishers are still shallow, same-old, no-fresh-ideas assembly line productions made for maximum revenue generation. A mix of 'Sequel of the year' releases like EA sports, the annual CoD or AC, maybe with some gutted releases build upon old name recognition like that dungeon keeper mobile game or Sacred 3. I dont doubt that your point about inept upper management staying in business despite their failures is true, but it's only part of the problem.
 

Daidraco

Golden Baronet of the Realm
9,256
9,359
Well I mean, outside of bitching about it - How can anyone really expect the market to change when its accepted by everyone, even by the people bitching about it. IE. As long as this shit is profitable, why would the vast majority of publishers ever change it?
 

Mr Creed

Too old for this shit
2,380
276
That's the point. Mark Jacobs or McQuaid or whoever else Ut hates going away is not going to change much if anything at all, especially not usher in a new age of awesome games.
 

Grim1

Ahn'Qiraj Raider
4,864
6,821
Once everyone you hold a grudge against is out of the business you'll see that the games greenlit by publishers are still shallow, same-old, no-fresh-ideas assembly line productions made for maximum revenue generation. A mix of 'Sequel of the year' releases like EA sports, the annual CoD or AC, maybe with some gutted releases build upon old name recognition like that dungeon keeper mobile game or Sacred 3. I dont doubt that your point about inept upper management staying in business despite their failures is true, but it's only part of the problem.
Pretty much. While I generally agree with Utnayan about old blood and the need for new, in the end the new boss always looks like the old one.

The biggest changes in the mmo industry I think will come about because of changes in the medium they are delivered on. Consoles, tablets and phones are becoming the main place that people play games on. PC's aren't going away but they aren't the power they once were. We already see the shift in gaming dev resources away from PC's, that's been happening for years. And PC's themselves are changing because of the incredible changes in tech, much more is possible now than before.

It's just a very slow transition and sometimes hard to see with all the crap that comes out in between.
 

Dyvim

Bronze Knight of the Realm
1,420
195
Yeah the bosses are only a manifestation of the problem thats cursing the whole industry.
Its that the yearly recap + hype train sells millions of copies with the least effort in production or as we mmo gamers would call it milk the sweet spot for what its worth.

The yearly CoD sells, the newest Betafield sells, the yearly reincarnation of Fifa and Madden sells and the newest DLC to the Sims sells in the fucking millions.
That marketing model has transitioned to MMO-world by now: World of Noobraft and its 2 years addons sell millions of boxes, and so did Noobs of Conan, Noobhammer Online, Lords of the Noobs, Eldernoobs Online and Noobstar and what ever cookie cutter copy cat product the industry throws to the market as its yearly re-iteration of WoW but now with this one more nerdgazm-need-to-buy-feature that is hyped to the outerspace by producer and chairmen.


tldr: Even if the industry had new bosses not much would change as long as yearly update business model stays the most profitable.
 

Xinux

Lord Nagafen Raider
91
177
Patch notes from the last week or so.
Enjoy

Further fixed the issue with clients reconnecting too quickly
Revamped ack logic in udp code, this should greatly increase outgoing packet transmission speed
Fixed a bug where characters would sometimes not be removed from the world list
If a player attempts to log into world while their account already has a client, all other clients with their account id will be kicked
camp command robustness improvement (blocks consecutive camp requests)
Support for camp command: Added empty handler for OP_ClientLFGSearch.
+ Added the following UnrealTypes:
+ Quat - used for boats
+ VGShipState - used for boats
+ ResourceLookup, Sound, StaticMesh - used for looking up indexes in asset files
+ Reorganized Unreal classes into separate files
+ UnrealActor.h contains only the UnrealActor class now!
+ Renamed _3dsList.h/cpp to SGO3ds.h/cpp
+ Renamed PPOList.h/cpp to PPO.h/cpp
+ Added Vehicle/Ship classes and initial replication functionality. NOTE: there is no way to show a vehicle in game right now unless you hardcode it in ChunkServer.
+ Added Mover classes
+ They load from the mover database table based on the chunk
+ Updated Makefile to include new/renamed files.
+ Added UnrealFile classes to allow for dynamic loading of files from the database
+ All files properties are loaded into memory on WorldServer start from the unreal_files table so they can be queried faster when needed.
+ ChunkServer changes
+ SendZoneFiles function no longer has hardcoded file values. The files are determined dynamically based on the resources needed.
+ Setting the PC Model number based off the race id. However, this doesn't appear to be working fully 100% yet as there seems to be a disconnect between login server raceid and Unreal raceid.
+ Currently sending all movers in the chunk to the client. We probably want to limit it based on proximity like NPC's.
Fixed a crash with destructing packet structs and one caused by trying to zone to an invalid chunk
Fixed the disconnect packet
Fixed a bug that could cause a client to hang while loading a zone
Player ghosts should now be properly removed from a zone
Reconnecting quickly after exiting world should no longer cause waiting on world data... to appear on character select
Speed should no longer reset after changing chunks
The global variable UnrealActor::next_unique_id is now atomic
Fragmented packets being sent from the client are now read correctly
Fixed a crash relating to reading control bitstreams
Ports will now be available for reuse after a chunk shuts down
 

Lunis

Blackwing Lair Raider
2,258
1,505
First order of business should be to destroy the Isle of Dawn & Shores of Darkness chunks.
 
54
0
First order of business should be to destroy the Isle of Dawn & Shores of Darkness chunks.
Starting at starter cities is already in.
smile.png


We are making an exact replica of Live servers when they were shut down to begin with to make sure the data collecting worked as planned. Then, we can obliterate IoD & SoD.
biggrin.png
 

sakkath

Trakanon Raider
1,672
1,056
IoD would be better left as an option. It's a good starting place for teaching new players about crafting & diplomacy.
 

Lunis

Blackwing Lair Raider
2,258
1,505
IoD would be better left as an option. It's a good starting place for teaching new players about crafting & diplomacy.
I think virtually everyone who will play this emu will already know how to craft/diplo, plus there's intro quests in all starting areas. IoD killed all the low level dungeons, it should be removed.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
What was the content on the bridge called that Ikik designed and also the 4 raid bosses? That was fun shit
 

Merlin_sl

shitlord
2,329
1
IoD would be better left as an option. It's a good starting place for teaching new players about crafting & diplomacy.
My wife, who was a HUGE fan of VG LOVED the IOD. And shes ol'school, so its not the first thing she did. Maybe we should keep it in as an option?

What was the content on the bridge called that Ikik designed and also the 4 raid bosses? That was fun shit
Unless you unknowingly were just cruising your boat around seeing the sights drinking a pina colada and out of nowhereBAM, your fucking dead! Then its not so much fun.
 

Bruman

Golden Squire
1,154
0
I think IoD was great, however - it's not really representative of the game as a whole. It doesn't fit the gameplay style of the rest of the game at all, and it makes it very jarring.

Contrast to vanilla EQ (or P99) - there's no nice starting on rails solo experience, so what happens? People have learned to play in a group at level 2-3, killing orcs outside Crushbone.

Not to mention, as said - VG was a dead game, so anyone going to an emulator more than likely knows what's going. IoD made a lot of sense when it was a product for sale, to try to expand it's market and make some cash. As a niche within a niche within a niche? Much less important.