So I will post a rough agenda for you all that the devs discussed. Keep in mind, none of these are set in stone. Things can and will happen.
v.0.3 - Starting very soon
- Stability
- Items - all spheres
- Character Sheet - with basic stats calcs, adjustments
- Vendors - all types, buy/sell/buyback/learn/train
- Bindstones, Riftways, Friends List
- Adtl. Content Design Tools
v0.4 Q3 of 2015 - Features TBD
v0.5 Q4 of 2015 - Features TBD - The goal of 0.5 is to have at least 75% of the game emulated
The Road Ahead:
v.0.6 - Tweaking systems for beta
v.0.7 - Final system tweaks for beta
v0.8 - Beta, 100% functional (2016)
v0.9 - Final tweaks and bug fixes
1.0 - Release (2016)
For anyone who wishes to help:
The team can always use anyone who knows C++ to help get systems going.
I'm sure more content developers wouldn't hurt either. Content Developers add & make sure all spawns, quests, items, etc. are correct.
Of course, we can always use more people testing. Try and break anything that gets pushed to New Telon and /bug report it in-game when you do.
If you're interested in coding or content development, head over to
the forumsand make a post in the
introductions sectionand let us know you're interested.
If you want to test stuff out or just run around New Telon, head over to
this wiki pageto begin doing so right away!