Grumble what's your toon's name in TS? Good to see another guildy on these boardsYou a outfitter?
woven totemic charms for upgrading gorgalok armorwhat you need bro?
Soloing VG is a waste of time, of course back when XP gains were slower, it was nice to have kill quests around to kill time, but its really unnecessary these days.... As the poster i quoted said, do the big dungeon areas:Sadly VG has a million WoW style quests and even worse.
In fact, there are some areas like Cragwind where you can find kill quests for every snake, rock or scorpion mob around. Its mindblowing dumb and utterly boring. You just have to ignore this type of content if you want to really enjoy VG. Dungeons and major questlines (f.e. Cragwind "shrine of zephyr" fabled weapons) are the way to go.
I think devs added these questhubs in a hurry when they had to rush VG release.
Dude it's February! Take those trees the recycling center.I finally made it to our guild hall today and it [still looks like Christmas]
I remember you from VG for some reasons...logged back in 2 days ago and was just flying around the world and taking my boat all over! lol memories
You go and you kill shit. Then you kill more shit until you can kill the shit blocking you from figuring out the story. That's the way it's supposed to be in a McQuaid world.As for the quests, basically they were put in quickly in a sort of "panic mode" because players were absolutely lost and clueless (keep in mind this is 2006/2007) about what to do or how .
I'm not saying Vanguard is a WOW clone, but That sound an awful lot like WOW to me.You go and you kill shit. Then you kill more shit until you can kill the shit blocking you from figuring out the story. That's the way it's supposed to be in a McQuaid world.
You say "WE"...were you a VG dev?After all of these years it is nice to see people enjoying the game.
As for the quests, basically they were put in quickly in a sort of "panic mode" because players were absolutely lost and clueless (keep in mind this is 2006/2007) about what to do or how . They were very fast to make, the world was huge, and the code resources were stretched beyond breaking. I am hard pressed to think of a way we could have done it differently all things considered. At that time, given the tech and resources that were available, it was among the best options.
Now, there are FAR better ways to do these sorts of things (structure content), but we were in a real bind by that point.