Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

jayrebb

Naxxramas 1.0 Raider
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Original devs couldn't even finish the game, so I suspect it'll take even longer for these devs to.

Major delay is VG client is Unreal 2.5 and the server was all proprietary SOE. Having to rebuild SOE's entire netcode is where the slowdown happened.

In terms of "Will we ever see a VG TLP from Daybreak:

Unreal 2.5 means Unreal 2.5 licensing fees. Also SOE insiders have said that Microsoft still owns a stake of Vanguard, so whatever profit a TLP made would be kicking a percent to Microsoft. However small that is. It's an additional burden and paperwork.

Due to the combination of Unreal 2.5, Microsoft, and the project being unable to get out of the red during it's live history-- we're likely never getting a VG TLP.

They could do it, but the deck is stacked against it.

Daybreak holding company did state during an investor presentation they do in fact own the VG IP. I know some people were questioning if they acquired it. They did.
 

jayrebb

Naxxramas 1.0 Raider
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Daybreak has been completely unresponsive on a possible licensing (P99) agreement. Even solicitors asking to begin talks on a buyout price emailing the legal department get no reply. Multiple attempts to contact DBG at different emails, various departments, with various approaches the last 2 years go unanswered. Not even a bite.

No community manager responses on the official forums either. Multiple high viewcount/post threads referencing Vanguard don't get any response from DBG. The complete stonewall silence is thought to be due to the Unreal 2.5 license agreement.
 
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