compile the shader (and they had unique shaders for every object)
Spaghetti code in an engine not built for MMOs led to complete shit performance. Immediate turnoff for people and mass abandonment very early. Those that did stick it out found there was nothing to do from 40-50+. There was no end game except like 1-2 broken boring quests. Abandoned en masse.Why did this game fail ultimately? Can someone TLDR?
Performance, as others have said. I remember getting into the beta and just having my computer murdered. A really cool concept, and world potentially. Alas.Why did this game fail ultimately? Can someone TLDR?
Naxx was similar to APW but Bliz never really did another raid like it after. Best thing about APW was the size and scope. A connected wing layout but it was better than Naxx because it wasn't a single themed zone. There were undead, golems, steam robots, spiders, pirates, beholders, strange casters, large humanoids in armor... it was endless. Also the fact that you needed crafters to make some of the gear always made crafting relevant.WoW invests millions and millions of budget into raids every expac-- and hasn't been able to produce anything on the scale of Ancient Port Warehouse.
Pushing untested code live is how we got in this place to begin with.I saw that they completed the code for monk stances and such but don't see it in game yet, I assume it hasn't been pushed to live yet? I'm really jonesing to play, lol.
Pushing untested code live is how we got in this place to begin with.
This was a Sigil joke, sorry.I wasn't asking them to push it to live, just misunderstood that it was only in testing and not pushed to live.
That is likely how it will be even when finished. This game has always been best as something that you plan with a few friends and play together as a static group.Any news on this project? I would love to dive back in, but getting up towards level 20 without ever seeing another player made me take a break.