War Dogs PvPvP 100 Person Tactical Shooter

Hekotat

FoH nuclear response team
13,452
14,039
From the little i've seen attachments on rifles can make a big difference. I see everyone go ooh get AK right away but I actually kinda hate it, just seems way more jumpy, and because of tarkov I've been skeptical of trippling the price of the gun with brake, grip, etc. But have had a few painful auto a guy at 30 yards and wiff leaving them at like 20 health. Galil is absurd though.

Only one I've used with attachments so far is the starting SMG, it really needs a foregrip and site.
 

Sludig

Potato del Grande
12,165
13,332
RPG just seems like shit other than lucky helo strike, 2 didnt kill a ural. I've shot an few inches above a guy against a tree, and a guy climbing a ladder and didnt seem to hurt/damage them
 

Hekotat

FoH nuclear response team
13,452
14,039
Really organized teams are going to blow most games out of the water with the way the game mode works currently. Being able to pull the circle should be something you can do once a match, not multiple times. I'm not sure how else they could balance this game mode to make it more public lobby friendly. The current iteration requires too much coordination from your average player to win.

Also, having a camera on the mortar rounds is the dumbest shit I've seen in an FPS game. It just gives the user a free recon advantage over the entire area, so now they know if they should keep firing or not and how many enemies are in the location.