War Dogs PvPvP 100 Person Tactical Shooter

Hekotat

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From the little i've seen attachments on rifles can make a big difference. I see everyone go ooh get AK right away but I actually kinda hate it, just seems way more jumpy, and because of tarkov I've been skeptical of trippling the price of the gun with brake, grip, etc. But have had a few painful auto a guy at 30 yards and wiff leaving them at like 20 health. Galil is absurd though.

Only one I've used with attachments so far is the starting SMG, it really needs a foregrip and site.
 

Sludig

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RPG just seems like shit other than lucky helo strike, 2 didnt kill a ural. I've shot an few inches above a guy against a tree, and a guy climbing a ladder and didnt seem to hurt/damage them
 

Hekotat

FoH nuclear response team
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Really organized teams are going to blow most games out of the water with the way the game mode works currently. Being able to pull the circle should be something you can do once a match, not multiple times. I'm not sure how else they could balance this game mode to make it more public lobby friendly. The current iteration requires too much coordination from your average player to win.

Also, having a camera on the mortar rounds is the dumbest shit I've seen in an FPS game. It just gives the user a free recon advantage over the entire area, so now they know if they should keep firing or not and how many enemies are in the location.
 
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Xevy

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The grinders/exploiters unlocking all these God vehicles fucking sucks right now because the counters to a lot of them outside of FOBs are not unlocked (mines, MAAWS) or just fucking retarded because you need a double gun backpack (VERBA takes 2 for a havoc and you can only carry one without a gun bag).

Had a Havoc just dominate the lobby because the OTHER team sent mortars on us while we were building AA/CIWS so it went unchecked for an hour and a half. Something like 65 or 70 kills before we built a quick CIWS at the end while the score was literally 35 to 87 to 96 or something so they weren't worried about us.

I shot somewhere between 12 and 20 RPG's at that thing. I hit it, twice. Not in the same barrage, but it was just eating. I watched it eat a Talon. I run AP 556 and I can't damage anything or pen the driver. The only counter is a a sneaky CIWS across the map if it doesn't get wind of it and 3rd team doesn't retard mortar you because VERBAS weigh 18kg and most people if they even have it unlocked can only carry ONE.

It'll all wash out when people unlock stuff that makes this easier, but the cutting edge nerds get the good toys that just destroy the game for everyone else. I was happy to get AP ammo and fucking shit on all these little bird cucks. No scope Mosin'd a guy out of his chopper after he had been just haranging a FOB we stole.

I will say 3+ armor makes most of the vehicles go from instant death to "oh I better get to cover I'm getting hit!" except for the gunner humvee for some reason even though it's FMJ 556.
 

Sludig

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I just unlocked humvee, go figure the half over game I join, both enemy teams were mega bobs with near ground level Cwiz's that could target ground, insta pops the humvee.... They had some artist, beautiful double layered gapped walls. You had no hope of throwing c4 over wall or anything.
 

Hekotat

FoH nuclear response team
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The grinders/exploiters unlocking all these God vehicles fucking sucks right now because the counters to a lot of them outside of FOBs are not unlocked (mines, MAAWS) or just fucking retarded because you need a double gun backpack (VERBA takes 2 for a havoc and you can only carry one without a gun bag).

Had a Havoc just dominate the lobby because the OTHER team sent mortars on us while we were building AA/CIWS so it went unchecked for an hour and a half. Something like 65 or 70 kills before we built a quick CIWS at the end while the score was literally 35 to 87 to 96 or something so they weren't worried about us.

I shot somewhere between 12 and 20 RPG's at that thing. I hit it, twice. Not in the same barrage, but it was just eating. I watched it eat a Talon. I run AP 556 and I can't damage anything or pen the driver. The only counter is a a sneaky CIWS across the map if it doesn't get wind of it and 3rd team doesn't retard mortar you because VERBAS weigh 18kg and most people if they even have it unlocked can only carry ONE.

It'll all wash out when people unlock stuff that makes this easier, but the cutting edge nerds get the good toys that just destroy the game for everyone else. I was happy to get AP ammo and fucking shit on all these little bird cucks. No scope Mosin'd a guy out of his chopper after he had been just haranging a FOB we stole.

I will say 3+ armor makes most of the vehicles go from instant death to "oh I better get to cover I'm getting hit!" except for the gunner humvee for some reason even though it's FMJ 556.

They have lightning in a bottle, but if they don't figure out the balance on stuff like this it'll kill the game. I don't understand why so many anti-vehicle options are so difficult and time consuming to unlock.

We had an armored humvee wipe our entire team because no one had anything unlocked to deal with it. We were shooting at the tires but it just wasn't enough. Pretty sure they racked up 30+ kills in a single hot zone assault.
 

Xevy

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Apparently you can fill a Kodiak with Verba's and drive it into zone. Definitely planning on that next time there's a Havoc going on a spree.
 

Xevy

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They have lightning in a bottle, but if they don't figure out the balance on stuff like this it'll kill the game. I don't understand why so many anti-vehicle options are so difficult and time consuming to unlock.

We had an armored humvee wipe our entire team because no one had anything unlocked to deal with it. We were shooting at the tires but it just wasn't enough. Pretty sure they racked up 30+ kills in a single hot zone assault.
Humvee is bugged. The gunner desyncs which makes shooting the gunner basically impossible. The gunner player is not where he appears to be so you can't easily shoot him in the head and kill him and his gun isn't pointing where it's actually pointing. I got a great clip of me seeing the humvee gunner pull up, shooting the guy twice in the helmet while he's looking away, no audio for confirmed hits, then he kills me while looking elsewhere. Guy went 52-2 the game in the Humvee because it's just plain bugged.

When it's NOT bugged you just shoot the gunner in the head and he dies EZ PZ, but when it is bugged he's an unkillable behemoth only C4/multiple RPG's are taking down. I have AP rounds now, but have yet to check them on ballistic window drivers besides choppers.
 
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Hekotat

FoH nuclear response team
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Humvee is bugged. The gunner desyncs which makes shooting the gunner basically impossible. The gunner player is not where he appears to be so you can't easily shoot him in the head and kill him and his gun isn't pointing where it's actually pointing. I got a great clip of me seeing the humvee gunner pull up, shooting the guy twice in the helmet while he's looking away, no audio for confirmed hits, then he kills me while looking elsewhere. Guy went 52-2 the game in the Humvee because it's just plain bugged.

When it's NOT bugged you just shoot the gunner in the head and he dies EZ PZ, but when it is bugged he's an unkillable behemoth only C4/multiple RPG's are taking down. I have AP rounds now, but have yet to check them on ballistic window drivers besides choppers.

That's great, but the good vehicle teams are gods. You can't even hear the damn truck.

They should probably figure out matchmaking based on total earned money.
 

Xevy

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That's great, but the good vehicle teams are gods. You can't even hear the damn truck.

They should probably figure out matchmaking based on total earned money.
They have the sliders for custom filters. You can lock it to total amount of money some one has or level lock it to the highest level. Currently I believe it just prevents higher levels playing rather than level-locking them to the max allowed level.
 

Sludig

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That's great, but the good vehicle teams are gods. You can't even hear the damn truck.

They should probably figure out matchmaking based on total earned money.
I need to find the aim sensitivity setting, in a truck m249 and even fairly small adjustments via mouse was awful, had to try and line up close with wasd and finish aiming with mouse. Not sure if it's shared with help which I believe is way down at like half sensitivity or so by default
 

Xevy

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I need to find the aim sensitivity setting, in a truck m249 and even fairly small adjustments via mouse was awful, had to try and line up close with wasd and finish aiming with mouse. Not sure if it's shared with help which I believe is way down at like half sensitivity or so by default
There isn't one that will help. The rotary gun in vehicle setting is set to 100% for turrets by default. It doesn't go any higher. I think it's intentional so people can IN THEORY get behind the gunner and kill them from behind and not worry about the blast shield.
 

Sludig

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There isn't one that will help. The rotary gun in vehicle setting is set to 100% for turrets by default. It doesn't go any higher. I think it's intentional so people can IN THEORY get behind the gunner and kill them from behind and not worry about the blast shield.
Wonder if controller fixes that, I see some guys seemingly swiveling all around yeeting stuff quickly, then I'm struggling to get on target on something out 2 oclock 40 meters. Doesn't help if its moving a lot of forced camera change. The iron sights look goofy as fuck too. Essentially looking forward only thru the front of the sight.
 

Sludig

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Despite the high quality servers or whatever, noticed like every few games getting laggy hiccups when driving or shots seemingly going thru people. Run someone over and it doesn't kill etc. Usually get the little lag light at the top. These are on servers that when joined were local region pinging at 40 ish. Certainly putting a downer on some things.

Finally unlocked IGLA or whatever, jfc, ya even biggest bag before lv 75 or whatever can't carry a 2nd, makes dropping and grabbing another waste a few seconds. God forbid you dont have time to drop extra's out of the truck.

Not sure which scopes to be unlocked might like better, really need the 3-6x for some of the longer range sniping but it's so fking slow, can't adjust zoom mid hold breath etc, kinda clunky, but the 3x is still what feels like combat optic and barely sorta suitable for 300m.
 

Xevy

Log Wizard
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Despite the high quality servers or whatever, noticed like every few games getting laggy hiccups when driving or shots seemingly going thru people. Run someone over and it doesn't kill etc. Usually get the little lag light at the top. These are on servers that when joined were local region pinging at 40 ish. Certainly putting a downer on some things.

Finally unlocked IGLA or whatever, jfc, ya even biggest bag before lv 75 or whatever can't carry a 2nd, makes dropping and grabbing another waste a few seconds. God forbid you dont have time to drop extra's out of the truck.

Not sure which scopes to be unlocked might like better, really need the 3-6x for some of the longer range sniping but it's so fking slow, can't adjust zoom mid hold breath etc, kinda clunky, but the 3x is still what feels like combat optic and barely sorta suitable for 300m.
Yeah their servers get fucked that's why they kick you after 4-5 games to restart the server you're on. You can see how bad it gets with desync. Vehicles are just generally buggy with humvees gunners being especially fucked and a lot of the land vehicles make their passengers disappear when they're moving at high speeds.

The Verbaa is dogshit. 17.5kg. Only $800 is nice. One rocket. Not reusable. So what happens is I end up buying a kodiak, filling every inventory slot with Verbaas and driving out to kill the Havocs.

You can't. One flare can eat two simultaneous Verbaas easily and their flare cooldown is up before you can physically pick up and ready another Verbaa. Also attack heli on you? Well if they're too close or too close TO THE GROUND you can't fire. So unless you see them at 200m+ you're not taking them down. This is where they WANT us to use RPGs, but they're heavy as fuck and rockets take 3x1 slots so if you're missing you've got to have a lot of backpack room to make up for it.

It's 100% the air or ANTI air show right now. Havoc on the map? They win. Builders who aren't retarded and made 9 unmanned mortars first and made an actual CIWS and Talon immediately? You might win. Air control right now means so fucking much on MOST maps because attack helis are 5x tougher than they should be and 3x cheaper than they should be. Just watch a video on what controls to set, hop in, and get your naked guy 2k worth of ammo in a 6k chopper and farm infantry. They can't do anything. I run AP ammo and it takes like 73 5.56 shots to kill a chopper and about 27 through the pilot to kill them (usually by going THROUGH their body and exploding the gas tank). It's a shit system.

FoBs can help control the game, but 9/10 builders are naked guys who instantly die when people sneeze at them, then you waste your time rezzing their retarded poor asses in the FoB. Then you just lose to attrition because you can't man the CIWS/AA/Counter Mortar. I build all the time and I run a full kit of 3 armor/helmet/vest/ammo because I don't NEED to have an empty inventory and most of the base attackers use shit like shotguns and amp9s and tickle bullets. Tack on the 7 URL drivers doing nothing but getting Driver exp because they want to jerk off in a tank that will get heli'd down by some 12k rocket chopper instantly and it's just a fucking mess.

If you make a FOB;

1: Secure the FOB itself
2: Secure the perimeter
3: BUILD AN AA
4: BUILD A CIWS
5: Build mortars to counter the mortars that are coming
6. NOW you can go offensive with mortars.
7: Build the APC hanger
8: Defend it with geared players. Not a lot, but 3-5 guys who can operate mortars betwee invader attacks.
9: You can drill if you want, but if you're doing well with the hotzone gameplay/staying alive it will just bring the wrath of two squads on you and undo everything. Having 2+ Drills only advisable in cheezed build FOB's like Warehouses you can sit in untouched.

Most people:

1. Build FOB
2. Half Perimeter
3. Build Mortars. Start mortaring.
4. Die to attack helis.
5. Panic build Talon's and CIWS and die over and over because you're free kills without them up.
6. Lose because people are just coming in naked over and over looking to loot a body but every body is naked with 10 bandages.

They really need a Commander or something, but no one would follow directions anyways. The REAL incentive needs to be a REASON to win. Farming the worst team for like 4 kills off naked guys will be worth more than the 1st place bonus, plus you'll get specialist exp. That's why you see the bottom team farm the other one, because it's harder to change the tide of war than it is to pick off the weakest and slowest of the herd for easy points. They need to make Winning a giga multiplier or something, but that might just ruin the "blue team" morale even more even though In the last 15 games I've played, I've lost on blue team probably 7 times and they've won twice without me. Still means 13 wins are going to red/green. I think blue people don't care about winning they just want their specialist exp in driving/support so it just snowballs into a cataclysm of nakeds and bads getting farmed by the 2nd place team who doesn't want to control hot zone when they can shoot fish in a barrel.

I wanted to play Infantry Mode on custom servers and there were 0 customs currently up with more than 0 players. No idea if that's a connection thing or people just don't like public customs. Game would be much more fun without the guys going 40-11 in 11 different attack choppers ruining the game for dudes like me who are trying to take out a 18k kit to play the game.
 
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Sludig

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Yeah their servers get fucked that's why they kick you after 4-5 games to restart the server you're on. You can see how bad it gets with desync. Vehicles are just generally buggy with humvees gunners being especially fucked and a lot of the land vehicles make their passengers disappear when they're moving at high speeds.

The Verbaa is dogshit. 17.5kg. Only $800 is nice. One rocket. Not reusable. So what happens is I end up buying a kodiak, filling every inventory slot with Verbaas and driving out to kill the Havocs.

You can't. One flare can eat two simultaneous Verbaas easily and their flare cooldown is up before you can physically pick up and ready another Verbaa. Also attack heli on you? Well if they're too close or too close TO THE GROUND you can't fire. So unless you see them at 200m+ you're not taking them down. This is where they WANT us to use RPGs, but they're heavy as fuck and rockets take 3x1 slots so if you're missing you've got to have a lot of backpack room to make up for it.

It's 100% the air or ANTI air show right now. Havoc on the map? They win. Builders who aren't retarded and made 9 unmanned mortars first and made an actual CIWS and Talon immediately? You might win. Air control right now means so fucking much on MOST maps because attack helis are 5x tougher than they should be and 3x cheaper than they should be. Just watch a video on what controls to set, hop in, and get your naked guy 2k worth of ammo in a 6k chopper and farm infantry. They can't do anything. I run AP ammo and it takes like 73 5.56 shots to kill a chopper and about 27 through the pilot to kill them (usually by going THROUGH their body and exploding the gas tank). It's a shit system.

FoBs can help control the game, but 9/10 builders are naked guys who instantly die when people sneeze at them, then you waste your time rezzing their retarded poor asses in the FoB. Then you just lose to attrition because you can't man the CIWS/AA/Counter Mortar. I build all the time and I run a full kit of 3 armor/helmet/vest/ammo because I don't NEED to have an empty inventory and most of the base attackers use shit like shotguns and amp9s and tickle bullets. Tack on the 7 URL drivers doing nothing but getting Driver exp because they want to jerk off in a tank that will get heli'd down by some 12k rocket chopper instantly and it's just a fucking mess.

If you make a FOB;

1: Secure the FOB itself
2: Secure the perimeter
3: BUILD AN AA
4: BUILD A CIWS
5: Build mortars to counter the mortars that are coming
6. NOW you can go offensive with mortars.
7: Build the APC hanger
8: Defend it with geared players. Not a lot, but 3-5 guys who can operate mortars betwee invader attacks.
9: You can drill if you want, but if you're doing well with the hotzone gameplay/staying alive it will just bring the wrath of two squads on you and undo everything. Having 2+ Drills only advisable in cheezed build FOB's like Warehouses you can sit in untouched.

Most people:

1. Build FOB
2. Half Perimeter
3. Build Mortars. Start mortaring.
4. Die to attack helis.
5. Panic build Talon's and CIWS and die over and over because you're free kills without them up.
6. Lose because people are just coming in naked over and over looking to loot a body but every body is naked with 10 bandages.

They really need a Commander or something, but no one would follow directions anyways. The REAL incentive needs to be a REASON to win. Farming the worst team for like 4 kills off naked guys will be worth more than the 1st place bonus, plus you'll get specialist exp. That's why you see the bottom team farm the other one, because it's harder to change the tide of war than it is to pick off the weakest and slowest of the herd for easy points. They need to make Winning a giga multiplier or something, but that might just ruin the "blue team" morale even more even though In the last 15 games I've played, I've lost on blue team probably 7 times and they've won twice without me. Still means 13 wins are going to red/green. I think blue people don't care about winning they just want their specialist exp in driving/support so it just snowballs into a cataclysm of nakeds and bads getting farmed by the 2nd place team who doesn't want to control hot zone when they can shoot fish in a barrel.

I wanted to play Infantry Mode on custom servers and there were 0 customs currently up with more than 0 players. No idea if that's a connection thing or people just don't like public customs. Game would be much more fun without the guys going 40-11 in 11 different attack choppers ruining the game for dudes like me who are trying to take out a 18k kit to play the game.
It's interesting you seem to see them so much, but I haven't seen a single one so far. Plenty of artillery
 

Xevy

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I see a Havoc maybe once every 4-5 games. Not a lot. I almost have Arty, I'm level 87 or so. I had a guy on my team buy 7 tanks at the start of the game and we still fucking died because everyone who took it was a poor noob and didn't take a gunner. So they didn't buy enough ammo then just eventually got rocket choppered.

Havocs are so annoying because it's basically insta kill with the gun and it has a gunner AND pilot so the pilot just hovers and flares and watches for the rocket direction while the gunner murders everyone. And it's big and slow and you'd THINK it would be easy to shoot down but flares are faster than Talon reloads/Verbaa reloads as mentioned and RPG's just make it upset. Tanks in the betas were a huge problem but mostly because everyone 35+ could buy them so they were nonstop. Now it took so long to get there's DECENT counters against them via C4 and RPG spam and MAAWS. The tank doesn't have any counters to that other than kill the guy first. Havoc has hard counters to it's only actual counters. Not ideal.

I think in their mind more than 1% of the people would get these vehicles at the same time and there'd be big huge vehicle v vehicle battles, like you'd see in Battle Field. But that's not the case. It's just the biggest baddie farming infantry who have little to no rebuttal. Tanks can blow the havocs out of the sky, but havocs can also rocket the fuck out of them if they see them first.

It'll be a very different game if people keep playing at this rate in a week, I'm just not sure infantry is going to have much of a place outside of adding bodies to the Hot Zone by supporting vehicles as fodder and spotters. FoB's are going to just get blown up immediately by Arty and Havocs and deep strikes by tanks (drills take like 3 shots, I think?). That's why I really want infantry mode to play the game as infantry, but it's not going to be much of an option soon.

And Sniping. Sniping went out the window the second T3's came into play. I just tank headshots all day from Mosin's and SVD's. Scout's take like 5-10 bullets to BREAK a T3 helmet. Just a completed outdated battle tactic outside picking off nakeds in their FoBs. The 50 cal is good, but it takes quite a bit of work and even then I think a T4 helmet still takes one to the head and lives.

I will say it IS nice Recon spotters are INVALUABLE in this game. The amount of actionable intel they give is amazing and kudos to them for making it more than just laser marking for drones or mortars or something.
 

BrotherWu

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I've been doing a lot of logistics driving in the Ural, usually switching to assault mid to late game when we need to close the win. Progress is so slow I am wondering what these guys did to get tanks days ago. You would have to poop sock the Ural 24x7 to get there so I assume there is some cheese because running pallets is going to take weeks if you're only playing 3 or 4 games per day.
 

Sludig

Potato del Grande
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I see a Havoc maybe once every 4-5 games. Not a lot. I almost have Arty, I'm level 87 or so. I had a guy on my team buy 7 tanks at the start of the game and we still fucking died because everyone who took it was a poor noob and didn't take a gunner. So they didn't buy enough ammo then just eventually got rocket choppered.

Havocs are so annoying because it's basically insta kill with the gun and it has a gunner AND pilot so the pilot just hovers and flares and watches for the rocket direction while the gunner murders everyone. And it's big and slow and you'd THINK it would be easy to shoot down but flares are faster than Talon reloads/Verbaa reloads as mentioned and RPG's just make it upset. Tanks in the betas were a huge problem but mostly because everyone 35+ could buy them so they were nonstop. Now it took so long to get there's DECENT counters against them via C4 and RPG spam and MAAWS. The tank doesn't have any counters to that other than kill the guy first. Havoc has hard counters to it's only actual counters. Not ideal.

I think in their mind more than 1% of the people would get these vehicles at the same time and there'd be big huge vehicle v vehicle battles, like you'd see in Battle Field. But that's not the case. It's just the biggest baddie farming infantry who have little to no rebuttal. Tanks can blow the havocs out of the sky, but havocs can also rocket the fuck out of them if they see them first.

It'll be a very different game if people keep playing at this rate in a week, I'm just not sure infantry is going to have much of a place outside of adding bodies to the Hot Zone by supporting vehicles as fodder and spotters. FoB's are going to just get blown up immediately by Arty and Havocs and deep strikes by tanks (drills take like 3 shots, I think?). That's why I really want infantry mode to play the game as infantry, but it's not going to be much of an option soon.

And Sniping. Sniping went out the window the second T3's came into play. I just tank headshots all day from Mosin's and SVD's. Scout's take like 5-10 bullets to BREAK a T3 helmet. Just a completed outdated battle tactic outside picking off nakeds in their FoBs. The 50 cal is good, but it takes quite a bit of work and even then I think a T4 helmet still takes one to the head and lives.

I will say it IS nice Recon spotters are INVALUABLE in this game. The amount of actionable intel they give is amazing and kudos to them for making it more than just laser marking for drones or mortars or something.
Haven't tried maaws yet but in a clip I saw appeared they are super fast, maybe a better close aa option? Or do they have very high drop or like verba nigh impossible to run more than one without a truck?
 

Xevy

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Haven't tried maaws yet but in a clip I saw appeared they are super fast, maybe a better close aa option? Or do they have very high drop or like verba nigh impossible to run more than one without a truck?
Maaws you can reload, but I believe that they have a 25m minimum distance to lock on, so the hoverbirds teabagging you will cause the same problems.

The discourse on this is pretty varied. You'd swear no one can fly a helicopter or you'd swear there's swarms in the sky the way the twitter/reddit/discord comments. It really comes down to FoB's and if they exist in an established state or not. These people saying "just shoot the pilot" have literally never shot the pilot out of the little bird because it's hard as fuck and they're naked so my AP rounds do LESS damage to them than FMJ which DOESN'T PENETRATE the window. It's a fucking super annoying issue. I got a log from a pilot I shot for like 12 damage in the unarmored torso with my 5.56 AP. Just 9 more quick shots on him and he's dead, maybe! If it rolls the pene chance or whatever the fuck is happening!