War Dogs PvPvP 100 Person Tactical Shooter

Sludig

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Maaws you can reload, but I believe that they have a 25m minimum distance to lock on, so the hoverbirds teabagging you will cause the same problems.

The discourse on this is pretty varied. You'd swear no one can fly a helicopter or you'd swear there's swarms in the sky the way the twitter/reddit/discord comments. It really comes down to FoB's and if they exist in an established state or not. These people saying "just shoot the pilot" have literally never shot the pilot out of the little bird because it's hard as fuck and they're naked so my AP rounds do LESS damage to them than FMJ which DOESN'T PENETRATE the window. It's a fucking super annoying issue. I got a log from a pilot I shot for like 12 damage in the unarmored torso with my 5.56 AP. Just 9 more quick shots on him and he's dead, maybe! If it rolls the pene chance or whatever the fuck is happening!
Can you fire them without lock though, clips I saw were yeeting hummvee's with them on the fly. If it flew fast I'd be happier winging it than locking.

Most games helo's dont seem big for me. Like I've regretted making AA stations to sit and see 5 birds invade our airspace in 15minutes. I've had a few though where you have an ace minigunner that's certainly rough as he feasts on bob's that dont even bring a gun
 

Xevy

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MAAWS looks like it two shots the tank from the back, two shots a Havoc. No lock on (I'm testing in Fire Range) and dummy fire with really good velocity/trajectory.
 

Xevy

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Through a humvee window point blank with AP rounds. I shot him 12 times for 38 damage total. "Just shoot the driver" These people don't play the game.
 

gauze

Molten Core Raider
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Man, at least this weekend.. I feel like i've had a vastly different experience than what was said.

Most of the games that I have lost in spectacular fashion (100-5-3 ect).. has been mostly a large pack of players(presumed a stack) running around the HZ with minimal basing and zero drill calls from the leading team. They just murder everything and whenever you feel like you've taken a good chunk of them down.. the APC is either close by or they've maintained enough distance between you and their group that they can just freely res.. and if you manage to fend them off long enough, they'll just walk off to the next area; killing all along the way. It's been M4 users ending the game with 70~ kills respectfully. Whenever you do get nuked by another base, it's often the base they horded into and took as if they were seal team 6 and used their arsnel against you. It feels very paper rock scissors in that regard because sometimes your whole team is paper and that strategy is just the scissors. I'd say earlier in the week, I experienced more back and forth basing via drill calls and HZ rushing being last ditch.

I managed to do a similar strat when I had 4 homies on, grabbed a humvee or two.. rolled up on a far fob, someone jumps out and c4 the doors, drive the humvee in, and kill the base rats then hack the fob.. use the artillery and antiair to hold off oncoming.. then before it gets too overwhelming we drive off to the next fob and continue the pattern or die fighting then rinse repeat. Feels pretty cool, as 75% of the base occupants are pretty defenseless. I've yet to do the humvee nade strat, but I ran into it once.

Of the havocs i've seen.. they never tend to last too long in the air; sure they pick up a few kills esp as people run around the fob.. but you can los it so easily.. it just feels like a giant spotlight in the sky. Now, i'd say of the times it went down; it was never the people inside the base taking it out. I'm usually dragging people to walls based around it's rotation and reviving, then watch the person not know what to do and run right back into the open to die again. I feel like the little birds are far more oppressive as they're in and out constantly, and stupidly cheap.. also even the tanks i've seen have been getting their shit blown. Treads get smacked clean off, and they're just a sitting duck.

As far as T3 helms.. Bolt Actions using AP Ammo will one shot them. It'll two shots for T4.. the 50 cal will one shot T4, and I'm told that you can oneshot the driver in a humvee but I wasn't told much information other than that; if the humvee driver is wearing t2 or t3 armor iuno. Depending on what i'm doing, majority bolt actions, but if i'm using the SV98; i'll just aim for one of the tires and pop them.. it ends up slowing way the fuck down.. causing them to get swarmed like its the battle of mogadishu or they try to limp the fuck outta there.

And yes, please shoot the pilot. I'm absolutely addicted to sniping pilots, it's literally one of the best things ever. I'd say a majority of the time, I get the "hit" and they just fly off.. and other times, I get the hit and an assist pops up.. then there are the occasions where I two tap, or one tap the pilot. Often times, imo, they were bad pilots. Good pilots usually get hit and are gone, or won't give me enough face time w/ them.

Legmeta is also a thing, HP rounds and their fleshy bits works. Can drop a T4 np, so long as you don't hit the armor cus then you'll be doing less than a point of dmg.

and, the accuracy on some of these arty guys is next level.. no sort of measuring shot; just direct impact within seconds of a drill call. If they're calculating that via the map; kudos, but often feels like they're definitely using one of the calculators found online. hedgehogs are pretty op for antimortar fire for basing and/or mortaring.
 
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Xevy

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I had games exactly like your last night, won quite a few. Just all went HZ and rolled with a billion smokes and defibs. Eventually you get such a lead that the other teams decide getting kills as they can is easier than trying to win and you just coast. At one point we got rolled in the HZ so we just all defaulted into the FoB that was 1/2 built and built it up and just defend it, without a drill even, and won because our body count was so high because the other teams kept killing each other nonstop. 33 People in a FoB > 15 dead people on both sides waiting for rez and 3 of each in the Hot Zone.
 

Sludig

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Finally happened. Opening seconds of game, littlebird with a couple guys with the multiple grenade launchers sweep most of the team as they are just arriving unloading at our edge of the circle. I'd ran a little and tried to get out of humvee to AA it with verba. Nope GL instantly toasted truck and me. 20k "safe" run scrubbed...
 

Xevy

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Yeah we had a guy on our team go 62 and 4 and all he was doing was flying around in a regular little bird as a passenger. Couldn't figure out what he was doing. He was either throwing 24+ grenades at people or using the actual grenade launchers on them.
 

Sludig

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Starting to think with what I've learned might be a good time to take a break, I dont think I can unlock too much else major and the 1st wipe is in what 1-2 weeks? After that much further time between them of course.
 

Sludig

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To drive it home, just had a match where it was a 3 man team of little birds followed by an apache, initial arty tank + little birds wrecked fob AA. Then apache just flies too low for a lock. AP as you said does nothing. Driver was focused on chasing over to any manpad smoke trails. So I got a hit and some mini birds, but then he smokes the guys near me, spots me prone not moving up next to a tree.

Still say if they dont let bullets to do anything, need a faster direct fire rocket, or do something about portability of the normal AA rocket/nerf the no lock deck height another 5 meters because he's able to be halfway up and oil tower clearing the mid belt safely.

Snipers getting a bit stale, have AP, naked twats tank multiple shots, run FMJ boom nothing but lv 3 helmets. Not sure if 308 does magically better with it's FMJ since it seems to treat it as a step above x54r (which is funny)
 

Xevy

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The most fun was when everyone was relatively the same, kind of like early Tarkov wipes. So I look forward to an earlyish wipe. I don't need 4 Havocs flying around with 3 tanks trying to counter them and stimmed up t4 boys just eating 12 bullets to the chest at 25m.

Once the Mosin no longer headshot people (without AP) it basically made sniping useless which is a double edged sword. I think a lot of the sniper cucks went to helicopter cucks and those were way, way worse for longer. I honestly want to play a t3 and lower locked infantry server as I think that's the "sweet spot" for me. I like Little Birds actually dropping players in HZ especially when they're not insta popped in the sky and you have to readjust to counter the droppers. It feels good. Having some dickhead stray you 20 times wearing down your armor with his shitcopter is less fun. Tanks die pretty much after getting 5-10 kills so they're not even a big deal. Havocs still seem to be God Mode at evading anything with flares except CIWS which instakill them. Arty's are just made so the Stingray has something to do and are just solo mortars.

I'll be interested to see what they do for exp gain and where they switch around unlocks. Making the Large Hammer deeper in would be pretty funny. People HATE FoBs, but honestly I only FoB to counter their FoB's and air. Drilling just brings too much unwanted pain, I'd rather clear the airspace of cuckpters. I also go in as support with full gear because I'm not poor/retarded.
 
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Xevy

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Done until Season 2, I think. Maybe if a bunch of friends get on. Servers are shitting the beds and it's just helicopter spam. It's just not fun at the moment and hope they address it.

It feels to me how Tarkov feels where it's really fun after a wipe with hobo fights and it's more long drawn out fights with shit guns where you get to use skill rather than instant death to a guy you can't even do damage to.
 

gauze

Molten Core Raider
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Lol, got clean sweep earlier today.

Personally, I don't mind all of the stuffs in the game.. but I do think it would be more interesting if they had levers similar to the APC@20pts to some of the other stuff. I mentioned it with my friends regarding helicopters, in response specifically to fights happening at the 0-0-0 point because of the hz rush or tower rushes.. I think it'd be pretty sweet to see all the ground vehicles rolling in with people and then at a certain point access to helicopters open up.. or even visversa. More levers to change up each season, according to how they claim they will remix progression every season.. but thats also coming from a place that it felt tough to make a kodiak w/ the mg work well, as it was something I rushed and felt like paper tiger.

As far as the heli spam, I don't seem to see the problem when you can become the solution(or herd cats to do it). My duo had a bad day today to your sentiment(literal fuming) and I kept suggestting that he get out of the mortar pits and crying about us putting up a cwis or a talon.. because the 3-4 heli's were just nuking all the things on the ground while I sat in cover trying to pop them.. eventually some teammates started rolling up with stingers and made incredibly short work of them despite the heli spam(coming back 2mins later, rinse repeat). It's the samething with the Havoc, while i do see it kill a bunch of people; when I see people focus it, it gets killed pretty quick.. the amount of times i've seen either heli's start attacking my team, only to be taken out by the enemy team.

One of the coolest moments I had so far was because of the spam helis.. we had a comeback on blue, down by 60 pts from the leading team and ran it back to 100... They were slamming us with heli's and the bulk of the team in the final moments were in the HZ under the north bridge in zesta with a metric fuck ton of smokes.. heli's kept doing strafe runs but the team kept focusing on reviving.. I think we were 92pts at this moment and held it like this til 100. A ground vehicle maybe could have cleaned us up, but they just kept 4 or 5 heli's constantly shooting rockets and miniguns.. People kept walking out to try and spam out the heli's, one or two would get mowed and another person or two would drag them back in to get paddled. It felt like an eternity, but also like a movie.

But all that said, i've only shot the stinger 4 times now and each time i've taken out a heli. Shot the talon tons of time, but less than half of them result in kills.. which I think has a lot to do with distance, and I am pretty sure the stinger is just faster.. and as far as Lv4 as a sniper, I almost strictly use the SV98 with the 3-6.. and sure it takes two shots but it's never a full team of 10 T4's.. Once you hit the one or two guys in T4, you're basically piecing every other person, now the T4 is focused on reviving. I finally realized the problem with the turret not animating.. as I sat on even floor with one and could only hit the armored plate.. without realizing, i was always a floor or more up in other experiences.. but you can just walk around an object infinitely while it tries to kill you.. most of my experience doing this, someone is going to hop out of the humvee out of frustration and kill you.. the two times today, its been the t4 turret gunner.. and I carry a G18 w/ a couple 33 rnd hp ammo.. just take their legs off and they drop like a sack of potatoes.

Oh they're also missing their antiair tank. I believe it was in the closed beta but wasn't present in the playtest, nor now.. So maybe we will see it soon?
 
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Xevy

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I've done this ~5 times. Usually with at least one partner. Between both of us we've blown up less than 10 total helicopters. One was a Havoc, though.
 

Xevy

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This is me, but I have a Galil with 3 50 round AP mags. Look how many fucking bullets it takes to kill this and it doesn't even kill the pilot, it blows the chopper up: