Warhammer 40K: Rogue Trader (CRPG)

Shmoopy

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Started the game, got to the first fanatic vs heresy vs iconoclast decision point

i hate all these profile pics. I'm thinking of AI generating my own, lol. I'm playing as a jedi build. Not sure if i want to do light or sith.

It's funny watching the melee companion eviscerate streams of mobs while the battle sister pew pews for like 2 damage and then has to rest up. Don't mistake this observation as a request for help to play the game, i want to enjoy being clueless.
Hah. Yeah in my current run Argenta clears entire rooms before they get a turn. :D

The difference in this game between "optimized" and "average" builds is way more than Kingmaker or WOTR.
 
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Tuco

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The difference in this game between "optimized" and "average" builds is way more than Kingmaker or WOTR.
Yeah I'm going in blind but I can already tell from the first talent selection that there is a lot of synergy available.
 

Janx

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I think I fucked my Cassia romance some how.
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Isn't that the objective?
 
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Tuco

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I just did the mid-flight mini-quest to quell the unrest in the lower parts of the ship. In most RPGs with these types with three options of "retarded lenient" vs "retarded strict" vs "sensible middle ground" the sensible middle ground is the obvious choice and always yields the best rewards. It's what I chose in this run but I know next month I'm going to wake up with an archenemy dildo up my ass placed there by the worker I was kind to. I love it.
 
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Chanur

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I just did the mid-flight mini-quest to quell the unrest in the lower parts of the ship. In most RPGs with these types with three options of "retarded lenient" vs "retarded strict" vs "sensible middle ground" the sensible middle ground is the obvious choice and always yields the best rewards. It's what I chose in this run but I know next month I'm going to wake up with an archenemy dildo up my ass placed there by the worker I was kind to. I love it.
I went full Dogmatic for my first run. If I play again I'll go heresy. The extremes are fun in this. I'm a zealot at this point. Even the crazy religious zealots tell me I'm good to go.
 

Valderen

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I started this when it came out, and I loved the story but I found that many of the fights were WAY too long, not that they were too hard, but had too many enemies and just took too much time and eventually just stopped playing.

I wish I could get back into it because I truly enjoyed it other than length of combat.

Maybe my builds were just bad. :)
 

Chanur

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I started this when it came out, and I loved the story but I found that many of the fights were WAY too long, not that they were too hard, but had too many enemies and just took too much time and eventually just stopped playing.

I wish I could get back into it because I truly enjoyed it other than length of combat.

Maybe my builds were just bad. :)
There are one or two fights like that because mostly I plow through everything now in a round or two. You start pretty weak and end up OP like most RPGs these days.
 

Tuco

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I'm almost done with Act 1. I'm playing on the second hardest difficulty and my bladedancer main and Kibella continue to be absolute monsters compared to everyone else. I'm sure the others will come into their own but the ability to use Death From Above multiple times per turn and Blade Dancer throughout is just ridiculous compared to everyone else.

I know this game is centered around turn-based combat but the number of actions a character can take per turn highlights the difference in flow between this and a real-time with pause games like Baldur's Gate 1/2. I'm enjoying the combat but every fight ending within a few rounds and the fight being highly determined by the initial turn-order dice roll is goofy.
 
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Chanur

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Finished my first playthrough. Full Dogmatic santic noble officer. Next run will be heretic or more iconoclast.
 
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mkopec

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I'm almost done with Act 1. I'm playing on the second hardest difficulty and my bladedancer main and Kibella continue to be absolute monsters compared to everyone else. I'm sure the others will come into their own but the ability to use Death From Above multiple times per turn and Blade Dancer throughout is just ridiculous compared to everyone else.

I know this game is centered around turn-based combat but the number of actions a character can take per turn highlights the difference in flow between this and a real-time with pause games like Baldur's Gate 1/2. I'm enjoying the combat but every fight ending within a few rounds and the fight being highly determined by the initial turn-order dice roll is goofy.
My faves are the sniper xeno bitch from act 2, abelard with a shield going into arch militant, and Argenta with heavy bolter going into master tactician. Argenta takes a few to get going but once she does, she is blasting. I dont use too much of Kibellah because my main is the same but better. Pasqual is my buff bitch but he can blast some fools too. Heindrix can be good too. sort of like a psyker version of abelard. Can build him tanky and plus some psyker powers. The new dude is super cool too. Shotguns shield and doggo. Multiple attacks by him AND his dog in a single turn. Pretty cool. I use him too because, well, he is like the main focus of this new expansion.
 
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Shmoopy

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Finished my first playthrough. Full Dogmatic santic noble officer. Next run will be heretic or more iconoclast.
Nice. Just finished 2nd run through on Daring with Santic Pskyer Officer / GS as well. With 3 Officers / GS always, TBH almost every ground combat was near trivial. Three Officers that always go first, giving you potentially 3 Bring it Down, and 3 Finest Hour before any enemy gets to move.

Will definitely be back for a Core difficulty run when all DLCs are out.
 
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