Poll Who here hates raiding?

Who here hates raiding?

  • Yes I am sane and hate raiding, it is idiotic and boring and doesn't fly in >2000 gaming.

    Votes: 74 33.9%
  • No I like raiding cuz I get to watch tv and eat cheezy puffs while a big bunch of ppl get me lewt

    Votes: 44 20.2%
  • It made sense in 1999 but nowadays there should be a lot more to it, and I don't mean DDR.

    Votes: 100 45.9%

  • Total voters
    218

Zapatta

Krugman's Fax Machine
<Gold Donor>
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I think the preferences are just people being wired differently, large-scale PVP basically does nothing for me.

The shape of the playfield matters a lot, and PVP is a big investment in time before you start getting positive results. You can't WTFPWN til you got a lot of losses under your belt. You have to give no fucks at all ever to get joy from MMO PVP.
 
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Secrets

ResetEra Staff Member
1,871
1,878
I wish EQ2 didn't have raiding. That game had some of the best group instances that no one did, except in maybe Shadow Odyssey because there was BIS gear from 6-man content.
 
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1,678
149
Large scale PVP raiding is a lot more interesting -- especially in the days of old (DAoC before tryhard 8v8ing) and PlanetSide (the original).
Agreed. All MMORPG devs should be forced to play Arma3 warfare.

I think the preferences are just people being wired differently, large-scale PVP basically does nothing for me.

In Arma2/3 there is large scale PVP that also has PVE within it, and you can choose to do whatever you want. Basically there is a country with 50 cities that need to be captured, and 2 teams that try to capture all the cities. But the cities are defended by AI soldiers, so if you travel to some far away city and try to capture it yourself or with a team, it will just be you vs AI. Only when you start nearing the front line will you have to attack the AI while also keeping an eye out for enemy players who will try to take you out. It is also super fun because it is based on money like Counterstrike but bigger and better, so you start with a basic rifle and a quad bike to travel around, and a bit later you can buy a humvee with a cannon on top and some AI soldiers to help and you buy yourself a night vision sniper rifle, then a bit later you start driving tanks which are awesome, and if you play to the end, you eventually end up flying gunships or jets and destroying everyone.

I wish EQ2 didn't have raiding. That game had some of the best group instances that no one did, except in maybe Shadow Odyssey because there was BIS gear from 6-man content.
I'd say the same about every MMO. Raiding ruins these games, everyone becomes obsessed with it and the group content gets forgotten. And also once people start getting raid gear, the group content becomes too easy. Doing Sebilis when everyone is in an SMR and silversilk leggings etc, is tense as hell. V challenging and v fun, all those wizard mobs can basically 1 shot players. But once everyone has raid gear you just steamroll through all those places.
 

Pasteton

Blackwing Lair Raider
2,591
1,710
I don't have the time or the schedule to really commit to challenging raids. Well I could with euro strangers but I can't with the guys im used to raiding with in the past. However I feel like this thread was started with a misanthropic point of view which I disagree with. Certainly a multi boxing aspie wouldn't like raiding. I enjoy the social aspect of raiding but I must acknowledge that it doesn't really work for me anymore from a schedule or time situation
 
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However I feel like this thread was started with a misanthropic point of view which I disagree with. Certainly a multi boxing aspie wouldn't like raiding. I enjoy the social aspect of raiding
Yeah I should have included a fourth option, "I like it because I have no life or friends and I forgot chatrooms still exist."
 
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Zehnpai

Molten Core Raider
399
1,245
I liked the coordination involved in trying to down bosses. I just could not stand trash clearing on the way to bosses. When I found the only way to make it tolerable was to alt-tab and play some StarCraft instead I knew it was time to move on. It just wasn't fair to the rest of the guild, was selfish on my part. I spent a good solid month trying to pay attention during trash clearing and I couldn't do it. Ultimately was what led me to quit the game.

I think that's why I'm okay with raiding in DDO. Most of the raids don't have trash. On the ones that do, one guy can do 99% of the trash clearing so you do a /random to see who has to do it that week and everyone else just pikes at the zone in until you're needed.
 

Pyros

<Silver Donator>
11,050
2,257
I used to like raiding, but nowadays I hate it. Mostly I hate the commitment, not so much in terms of time, but in terms of schedule. I hate having to be there at certain hours on certain days every x days of the week. Sometimes I want to watch TV, sometimes I want to play another game, sometimes I just want to lvl another char or do my daillies and sometimes my sleep schedule gets fucked and now I actually have to put an alarm to wake up to raid until I can adjust it to fit better, shit's just annoying.

Oh and I hate people I guess, so that doesn't help, it's really hard finding the perfect group especially in games with larger raid size(which is why Wildstar was such a retarded concept imo, it's impossible to find 40people and not hate at least one, and probably half a dozen of people in the lot). I'm also a lot shittier than I used to be at games so I can't really be super picky about who I join and stuff.

Last time I raided was the last raid in FFXIV before the expansion, I wanted to experience the thing for myself, see the cutscenes with my own char and stuff like that. In retrospect, I could have just watched youtube videos of it but it wasn't so bad, people I grouped with weren't terrible so that was a plus. Aside from that one guy. There's always that one guy. DPS that can't DPS for shit and wipe the raid every now and then for no reason(and fairly often when DPS checks are tight enough). Luckily everyone else was solid enough that we split the job to pick up the slack, implicitely. Also didn't use a mic the whole time, cause I knew I'd probably end up saying stuff that'd sound mean to that guy and then we'd have to find a replacement or whatever.
 

Kreugen

Vyemm Raider
6,599
793
Everquest had the best DDR, ducking in and out of those AOEs every 8 seconds like the hokey pokey while healers just sat staring at a wall.
 
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ZyyzYzzy

RIP USA
<Banned>
25,295
48,789
Don't mind raiding in WoW. We have 2 nights for 3 hrs (may lessen when we start clearing raid quicker). This means I spend thenrest of my online time doing my emi quests and mythic+ dungeons, which aren't terribly time consuming
 

Tuco

I got Tuco'd!
<Gold Donor>
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Raids could be epic but the whole genre turned to crap when everyone started copying WoW. Before that, everyone had their own ideas and ran with it. I remember Shadowbane with catapults and stuff blowing up the walls of some peoples castle and then we could get inside and capture it. That was in 2003 or something, but now it is all big budget slick cookie cutter copies of the previous slick WoW clone. There's WoW with Rifts, WoW in Elder Scrolls world, WoW with little cartoon kiddie characters, WoW with Chinese people, WoW with Koreans, WoW with yak escorts, etc. The problem is the only company that is ever going to try something different now, is an indie company, and indie companies have tiny budgets.
Note that ESO, Archeage and Black Desert Online are recent MMOs with siege systems very similar to Shadowbane's concepts. Same with GW2 though that's a bit older. There isn't really a cookie-cutter system for large scale castle sieges because there are so many mechanics to get right. I've done serious sieging in just about all the MMOs that supported it and each one has things they did right and wrong.

And Crowfall, Albion and Camelot: Unchained are up and coming games with siege like raids.
 
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I like the idea of sieges but they always turn out boring and spammy ganky nonsense. I think the most fun I had was the big battleground thing in WoW, the snowy place whatever that was. I really enjoyed that. I would much rather do stuff like that than traditional raiding. But even the BG's got boring doing the exact same place over and over and also class balance was super bad. I played ESO, Archeage, and BDO but only for a few hours each. I can't stand how they play for levelling up, the hand holding makes my brain melt. The end game would have to be extraordinary for me to suffer through that mindless grind. IMO smaller budget games should just have no raids, or just 1 or 2 simple raids like Naggy and Vox. Quality over quantity and save the budget for levelling journey and the group content. And huge budget MMO's should have some epic masterpiece of raiding like Planetside or that Arma thing I said. They should make it so that raiding isn't separate to what you do the rest of the time. Make it so that game world is in a constant battle between two or 3 factions, and the front lines are constantly getting pushed back and forth and players can just head to the front lines and join into it the war whenever they want to. And it should be hundreds of people not this 36 people vs 1 dragon crap. There should be 36 people vs 1 dragon, but just to capture a tower or something while another 36 people are just over the hill trying to capture something else, and another 50 people are going around the back to try and flank etc, and then some players are flying overhead on dragons trying to support people etc. Truly epic raiding.

When EQ first showed up in 1999, I knew it was awesome but I also knew it was very limited in scope, and as it got popular, I assumed this gigantic game in my dreams would soon be made by someone once the budgets picked up etc. But 17 years later it never got made and nowadays it seems like nobody even has the vision for something big and different. It is just dozens of games all the same, with weak generic disposable level grinds and then some half baked endgame on top. And a bit of crafting/farmville on the side.
 

gLobal

Trakanon Raider
116
144
I agree with yerm that I don't like it being the highest form of progression.

I'd like to see a game try challenging solo progression like AA, story campaigns, boons, gear upgrades, feats, that sort of thing.

Joining a raid should net you advancement flags, a bit of coin, tradeskill mats, or intro gear.

2-7 person for the end game, with progression and/or choose-your-difficulty setting for risk/reward. This could be for the great gear, upgrading/augmenting stuff, and achievements/titles.

Lastly, I'd like to see several EPIC encounters be once-per-character so that it retains an epic feel. You are throttled on attempts and once it's done you can't go back even if you want to. One or two are solo while leveling. The rest should be group encounters at end game. Add another every year or so. The rewards should be unique, crazy, or just plain cool.
 
1,678
149
I'd like to see a game try challenging solo progression like AA, story campaigns, boons, gear upgrades, feats, that sort of thing.
The first 20 levels of Age of Conan were like that and I loved every minute. Then it ended and turned into a crappy typical MMO. What a con. The Secret World is similar but much better. I love so much about TSW.
 

Zapatta

Krugman's Fax Machine
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The first 20 levels of Age of Conan were like that and I loved every minute. Then it ended and turned into a crappy typical MMO. What a con. The Secret World is similar but much better. I love so much about TSW.

FunCom hasn't made a decent game since the AO Notum Wars expansion. Both those titles were garbage.

Anarchy Online was fun as fuck even though it was broken as fuck.
 
1,678
149
AoC was completely garbage, but TSW was only about 80% garb. The locations were great, I loved the mood, the creepy deserted theme park was awesome, and the forests. Also the 'dungeons' were fun. For a while anyway. TSW would have made such an awesome single player game if they removed all the shit and just focused on the good bits. My dream MMO would be parts of TSW.
 

Zehnpai

Molten Core Raider
399
1,245
I keep trying to get back into TSW. it starts out pretty neat but then I hit this first or second quest hub and get a bunch of "Go out and kill 9 things and then come back for some xp lol!" and I lose interest.
 

gugabuba

Golden Knight of the Realm
129
38
I don't hate raiding but it being the sole form of progress is just dumb. I've been enjoying the EQ 1 progression servers and actually think they kind of nailed this in the Kunark era. On my pally there were ~5 raid items I really wanted, mostly from single target mobs, and then a bunch of group items were BIS for the remaining 15 slots. That gave a reason to log in and group up and also to raid once or twice a week . I think that's the right balance. Velious came out and I just couldn't find a reason to log in outside of scheduled 70-man, 4 hour raids. These are pretty terrible, though the first time or two redoing content is still fun for me.
 

slippery

<Bronze Donator>
7,891
7,704
I spent years leading the ww1 guild in EQ2, and having not played an MMO for a few years now I honestly don't miss it in the least. The time commitment and schedule, meh fuck that. I'm perfectly happy playing shit like Hearthstone/Overwatch or whatever the fuck else I feel like when I feel like it.

Scheduled gaming is outdated, especially for the amount of hours raids take. It's not like anything in them is new or innovative, it's all the same shit in different combinations, and it's all bad and boring. There was a time when raiding and you killed something the first time and it was an amazing feeling, but the last couple years I did it the feeling wasn't "Man this awesome" but "Thank fuck that's done" due to fights just being dumb shit over and over.

Content designers don't really know how to make things challenging, and honestly I'm not sure they really can. It's all either do you have the gear? Can you follow movement? Can you push a few buttons? Great you win.
 

Agraza

Registered Hutt
6,890
521
poll sucks, neither tomatoes nor unbiased options.

Raiding is awesome. Bads gonna bad. Casuals gonna casual. Different strokes for different folks.

I do agree with the sentiment that raiding should not be the pinnacle of itemization and content. I prefer 5 mans, and have been frustrated at the lack of depth to lower man content in MMOs for years. At some point the progression for solo peters out, then the progression for 5 man peters out, and if you want to even SEE some of the content you have to raid, and if you want to get a little bit better gear so those 5 mans aren't so hairy you have to raid. I'd rather raiding be available earlier and just considered a parallel form of progression with its own tiering of difficulty. Let me raid to level up. Why the fuck not? 40 people or 5 people. Let us add and subtract as we have an interested cohesive group to perform content.
 
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Flaw

Molten Core Raider
678
261
So they made PvP pretty balanced across the board regarding gear. If you're very high rated, your gear is about the same as joe blow newbie minus some new transmogs.

I feel like one day they'll do the same for PVE. 5mans will net basically the same shit as top end raiders. Will be very minor , insignificant, differences between teirs of gear. Ultimately the main difference will be cosmetic shit.

I can't believe this hasn't happened already.