From what we already know, Wildstar is obviously deeply entrenched in the trinity system of class interaction. This is a fancy was of saying there will be tanks, healers and DPS. With this knowledge fully in our grasp, we're going to start speculating on what the classes already revealed and what the last two classes are going to be.
Currently there are four classes already revealed, the Warrior, the Spellslinger, the Stalker and the Esper. You can hop on to the offical website and read about each of the class. Carbine gives us standard class descriptions and if you click on each of the short descriptions you'll find a bit more detail and lore for each class.
If you've been playing and watching MMORPGs for as long as we have, you can almost always gleam some information for what is not told to you. We're going to base some of our speculation based on what makes the most sense from a development and game-balancing point of view. The developers of Wildstar aren't rookies so we expect them to have learned a lot of lessons from other games over the last decade. Keep reading to find out what we came up with when it comes to speculating on what the last two classes will be.
Analyzing Roles
From the official website we are able to put together this list.
Melee DPS: Warrior, Stalker
Ranged DPS: Spellslinger, Esper
Tank: Warrior, Stalker
Healer: Spellslinger, Esper
Of the four classes, two are Melee DPS/Tank hybrids and two are Ranged DPS/Healer hybrids. Ignoring playstyle preferences, each set appears to be a mirror of the other with the one except of stats (which effect Milestones). From PAX, we know that one of the unrevealed classes is a main healer and from other articles we know that players will be able to switch specs on the fly out of combat, we have to assume that each class will be able to fill in multiple roles.
Will Carbine Studios allow certain classes to be Tank/Healer? Or is there a Support role that hasn't been mentioned yet? Our guess that each class will have a DPS option so those players can solo and pvp efficiently or at least fill in a 40 man raid if they are lacking DPS.
The safer bet would be that the two classes will most likely be a Healer/DPS and a Tank/DPS just for symmetry. If you want to dig further, the healer will have a melee DPS spec and the Tank will have a Ranged DPS spec.
If we find out there is an "official" support role, then all of this goes out the window.
A Closer Look at Armor Types
Let's take a closer look at what each class can equip, again from the official website:
Light Armor: Esper, Spellslinger, Stalker
Medium Armor: Warrior, Stalker
Heavy Armor: Warrior
Both the Stalker and the Warrior can upgrade their armor to medium and heavy, respectively. Since both classes are labeled as tanks, it's pretty safe to assume that you'll be able to purchase this ability via Ability Points.
Speculation time: What we can gleam from this list is that the game is short on the medium and heavy armor classes. In a raid game, especially a 40-man raid game, you can not have a single armor type going to a single spec of only one class. We are assuming that Wildstar is going with a traditional random loot, or a smart random loot system based on Mike Donatelli's comments about wanting to get back to the hardcore raid game. Because of this, we can only guess the smart devs at Carbine don't want to give a single class a monopoly on gear drops and let Light Armor have three classes chasing after this.
Also, from an art and asset development point of view, it would be inefficient to use armor assets for only one class. So expect at least on of the two classes that are unannounced to wear heavy armor.
Statistical Analysis
There are six stats in the game: Strength, Dexterity, Magic, Technology, Wisdom and Stamina. Let's look at how Carbine has assigned these stats to the existing classes.
Strength: Warrior(DPS),
Dexterity: Spellslinger(DPS), Stalker(DPS)
Magic: Esper(DPS)
Technology: Warrior(Tank), Stalker(Tank)
Wisdom: Spellslinger(Heal), Esper(Heal)
Stamina: ..
Lets ignore stamina for now as it often is a health modifier, we can see that Magic and Strength are somewhat lacking. We can use these hints to guess at the theme of the newer classes, but lets take it one step further and match stats to gear type. Assume that Heavy Armor is for Warrior Tanks and Medium Gear is used for Stalker Tanks.
Light Armor: Dexterity, Magic, Wisdom
Medium Armor: Strength, Technology
Heavy Armor: Technology
Final Analysis
Lets piece everything together now. We assume that every class has at least two roles, we know that one of the unannounced classes is definitely a healer. We know that the Magic and Strength stats are under-represented and we know that Heavy and Medium Armor is as well.
There are a few things that can trip us up that we don't know yet. One or both of the last two classes can have three roles like Druids in the original WOW release. There could be a fourth role like Support.
We also know that weapon types are unique across all classes. In interviews, Carbine has said that they wanted each class to have it's own iconic weapon set. We have swords and boards, claws, pistols and psyblades so what else are we missing? We think we are missing a class that uses giant-ass canons.
With all that being said here is what we think:
The Engineer/Mechanic
In a world of guns, spaceships and other crazy technology, we are really missing a gadget guy. Someone who uses technology to aid him or her in battle. And of course, we need someone to use big ass guns.
Role: Ranged DPS, Tank
Equipment: Canons
Armor Weight: Heavy Armor
Ability Resources: -
Primary Attribute: Strength (Tank), Technology (DPS)
The Runekeeper
For the lack of anything else, we're gonna call this guy a Runekeeper. Maybe it's a Glyphmaster? We were having a hard time thinking of a class that is a main healer and uses magic as a main stat. What fits that theme? Well finally the image of a short dwarf wielding axes or a staff and dropping glyphs (perfect for the telegraph system) to heal folks.
Role: Melee DPS, Healer
Equipment: Axes or Staff
Armor Weight: Medium
Ability Resources: -
Primary Attribute: Magic (Heals), Strength (DPS)
Will we be right? Who knows, but we think this is as good as a guess as any. What do you think the next two classes will be?