Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

Valderen

Space Pirate
<Bronze Donator>
4,640
2,870
I think it's a good idea, the difference in queue times will decide if it works or not. I would prefer grouping with people on my server but if the queues for example are 5 mins cross-server vs 2 hours my own server, the choice will be easy...if it's 5 mins vs 10-15mins then it becomes interesting.
 

Hekotat

FoH nuclear response team
12,511
12,403
IF they code it right there shouldn't be those kinds of issues especially at launch, everyone and their mom will be lfg.
 

Fogel

Mr. Poopybutthole
14,016
56,840
I'd tolerate longer queue times if It meant I had a higher chance of grouping with people I knew, the same people more frequently, and anything else that would promote more enjoyable and more efficient groups.
 

Draegan_sl

2 Minutes Hate
10,034
3
The "OMG cross-server neckbeards" will now cry about instant teleportation to dungeons now (assuming they have that).
 

Daidraco

Avatar of War Slayer
10,704
11,362
The "OMG cross-server neckbeards" will now cry about instant teleportation to dungeons now (assuming they have that).
But it breaks immersion and the community as a whole! People shouldnt have flying mounts either! That 15 minute journey from your bind city was part of the adventure and was really what set you apart from people of lesser skill!
 

Pyros

<Silver Donator>
11,317
2,421
But it breaks immersion and the community as a whole! People shouldnt have flying mounts either! That 15 minute journey from your bind city was part of the adventure and was really what set you apart from people of lesser skill!
That argument isn't necessarily bad though, it is just not applicable to the current system where travelling is just a useless timesink and you have to do the travelling multiple times and shit. I think at the very least though you should travel once to the dungeon, assuming it has a physical entrance somewhere in the world, just so you can understand where the dungeon is, why it's like that and shit. I think lore and immersion have been forgotten too much.

Don't need to be ball breaking EQ style hug the zone wall and hope you don't aggro a lvl 50mob in a lvl 20 zone kind of stuff, but the world of a mmo should be a consistent thing, be an actual world that has mountains, forests, rivers, whatever, instead of just being a succession of unlinked levels. I mean unlinked levels work fine if you want to design your game like that too, but a lot of mmos design these huge zones and shit with side stories and explanations on why the dungeon is there and what's happening inside it, and then it's entirely fragmented by instancing and fast travel so it loses the entire point.

If you're not going to bother, then why did you even waste time making the world, just make town hubs with portals leading to instances(solo questing instance and group based dungeon type instances). Saves a lot of ressources.
 

Pancreas

Vyemm Raider
1,139
3,841
I have never had issues with the LFG tool. I really hate LFD and LFR however.

LFR, because it shits all over the raid scene and makes it seem extra pointless.

LFD, because it promotes shitty players and bad attitudes. You will never see these people again, so why not be a greedy, self centered, lazy douche dick.

Looking for a community
A good LFG tool should simply list players who are looking for action, give all kinds of pertinent information about them class, spec, dungeons or quests they want to do ect. But more than that it should promote community building by making it as easy as falling down to group with the same people over again. Like automatically generating a list of people you recently grouped with. Allowing people to rate each other after a run. You can give one positive or negative rep point to each player account. People who are greedy, lazy or have shit attitudes will start to stand out. Allowing people to form persistent groups that last for multiple sessions, and creating ways to utilize them.

Automation is of the debil
The players should have to manually choose who they include in their groups. If a player can't figure out that they might need a tank a healer and some Dps to make a good group, they shouldn't be leading a group. There is no need for a program to auto group people based around such basic criteria. Making cross server dungeon groups available sucks from a social standpoint. Unless you break down ever other barrier between servers, it just becomes cumbersome to try and interact with people you grouped with from other servers.

Name Recognition
No matter what method you use to bring players together, this is what causes a sense of community. If everyone is constantly getting jumbled together through a random mixer program, you are never going to see the same name twice. Or if you do, that will be the exception not the rule. If someone manages to perform some amazing shit, or pulls off a clutch victory; that should get recognized, both by players and by the game. We have a bajillion points and rewards system models out there that are supposed to simulate a persons in game reputation; But those alone pale in comparison to the real thing. Stop fracturing communities for the sake of convenience, and make social interaction an integral part of the game again.

No matter how clever the game designers think they are, they need to remember, their games are not nearly as entertaining as the people who play them.
 

Tmac

Adventurer
<Aristocrat╭ರ_•́>
10,287
17,953
LFD, because it promotes shitty players and bad attitudes. You will never see these people again, so why not be a greedy, self centered, lazy douche dick.
Historically, I agree, but think it can be done better... Which is why I also agree with your other points.
 

Tmac

Adventurer
<Aristocrat╭ರ_•́>
10,287
17,953
Gameplay video released in Feb that I hadn't seen...

 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
I have never had issues with the LFG tool. I really hate LFD and LFR however.

LFR, because it shits all over the raid scene and makes it seem extra pointless.

LFD, because it promotes shitty players and bad attitudes. You will never see these people again, so why not be a greedy, self centered, lazy douche dick.

Looking for a community
A good LFG tool should simply list players who are looking for action, give all kinds of pertinent information about them class, spec, dungeons or quests they want to do ect. But more than that it should promote community building by making it as easy as falling down to group with the same people over again. Like automatically generating a list of people you recently grouped with. Allowing people to rate each other after a run. You can give one positive or negative rep point to each player account. People who are greedy, lazy or have shit attitudes will start to stand out. Allowing people to form persistent groups that last for multiple sessions, and creating ways to utilize them.

Automation is of the debil
The players should have to manually choose who they include in their groups. If a player can't figure out that they might need a tank a healer and some Dps to make a good group, they shouldn't be leading a group. There is no need for a program to auto group people based around such basic criteria. Making cross server dungeon groups available sucks from a social standpoint. Unless you break down ever other barrier between servers, it just becomes cumbersome to try and interact with people you grouped with from other servers.

Name Recognition
No matter what method you use to bring players together, this is what causes a sense of community. If everyone is constantly getting jumbled together through a random mixer program, you are never going to see the same name twice. Or if you do, that will be the exception not the rule. If someone manages to perform some amazing shit, or pulls off a clutch victory; that should get recognized, both by players and by the game. We have a bajillion points and rewards system models out there that are supposed to simulate a persons in game reputation; But those alone pale in comparison to the real thing. Stop fracturing communities for the sake of convenience, and make social interaction an integral part of the game again.

No matter how clever the game designers think they are, they need to remember, their games are not nearly as entertaining as the people who play them.
Then don't use it? I get that you hate LFD and all that. So why fucking use it? Why do you want to force every single other gamer out there to use some shitty LFG tool that every game comes with but nobody wants to use?
 

Pancreas

Vyemm Raider
1,139
3,841
If there is an LFD tool, you CAN'T form groups manually. You can pull people out of your guild, but there is zero chance of creating a pick up group from scratch with an LFD tool present. You just can't do both.

LFD reduces time constraints for players completing content, while creating barriers between players. It makes grouping rather pointless, just let people solo the group dungeons, or run them with bots. Why bother creating a system that removes any need for people to speak to each other. The whole purpose of a group was to interact with the other group members, achieve something, and to build connections and networks.

When you have watered down dungeon design to help facilitate your automatic matchmaking service, just fuckin kill the group content already and "start" the game with raids. Tools like LFD show that the designers are way off when they think they understand what the strength of their medium is. They place the emphasis on repeating content as quickly and efficiently as possible in order to accumulate points and upgrade gear. All the other shit that happens between those upgrades is just a hassle and should be eliminated. If that is all they think these games are good for, they should stop making them, because there is no need for them to be online at that point.

Just give people a forum to upload their latest loot hauls and call it a day.
 

Laura

Lord Nagafen Raider
582
109
I find it amusing how people bash "traveling" and demand instant-dungeon-teleportation when at the same time they don't mind the quest-grind-world-of-runcraft where they are forced to travel from point-to-point in a pre-set path to finish "quests".


At least for the dungeon I know I want to go to it so I don't mind traveling because it's my decision to seek that dungeon. While those Quests (collecting mushroom, turning in 10 rat tails...etc) now that's a traveling I don't want to do yet those same people are okay with it. It's quite amusing.
 

Sean_sl

shitlord
4,735
12
I find it amusing how people bash "traveling" and demand instant-dungeon-teleportation when at the same time they don't mind the quest-grind-world-of-runcraft where they are forced to travel from point-to-point in a pre-set path to finish "quests".


At least for the dungeon I know I want to go to it so I don't mind traveling because it's my decision to seek that dungeon. While those Quests (collecting mushroom, turning in 10 rat tails...etc) now that's a traveling I don't want to do yet those same people are okay with it. It's quite amusing.
People don't want to have to sit outside a dungeon jerking off while they wait for a group to fill out. LFD letting you instantly port to a dungeon when your group is filled up and ready lets you go out and play other parts of the game while you are waiting. That's pretty much the entire point of it.

Btw, if someone finds it impossible to make groups in a game with an LFD system they must have really atrocious social skills.
 

Rezz

Mr. Poopybutthole
4,488
3,531
Pretty much exactly. In literally every mmorpg on the market that has a lfd/lfg system installed, people still 100% would prefer to just invite people they know and run shit normally in all circumstances. To claim otherwise is to simply have zero experience with games that contain those systems, and thus be posting from a position of ignorance on the topic.
 

Draynar_sl

shitlord
80
0
You can totally make social connections in a lfd tool as well. long as games allows cross server friends list. I mean look at games like dota 2 were most people are playing solo queue. I get tons of friend invites after a good game of people who want to play together again. LFD simply removes having to spam channels in front of dungeon when you want to do the group and broadens the amount of players you can grab making it start faster.
 

bixxby

Molten Core Raider
2,750
47
Why do we still even have servers? TSW & DCUO had the right idea, just make the world basically one giant server.

I don't really have a hard on or care about all the bullshit erep shit anymore though. Just want to have fun.
 

mkopec

<Gold Donor>
27,061
41,448
while I did enjoy the LFD in WoW last time I played. It essentially turned WoW into a lobby game. All I did was stand in Org and spam LFD until I was 85. And while some of the earlier dungeons were cool, even the dummbed down versions of BRD or BFD...etc. the later ones were nothing but a few hallways of trash with a boss in a big room. And if this is the future of mmorpg, Im out.

There has to be another way to do lfg other than turning he entire game into a glorified lobby game. I mean, why even have the fucking world around you anymore? Just have a main city, LFD, and spend your time on making cool McDungeons you can run through in 15-30 min.
 

Draynar_sl

shitlord
80
0
That's mostly because wow has no point in anything but dungeons/raids at max level and outdoors is simply leveling content. They've kinda removed anything like old school vanilla elite outdoor quest that you needed at least a full group to attempt for solo questing. If the non queued content is all solo player content then yes game is turning basically into a lobby.

Hoping that wild stars housing and those war plots helps that. Even rift handled this better then wow with elite rift content for players to do together.
 

bixxby

Molten Core Raider
2,750
47
Even though I hate em, MoP's daily grind did really make the world lively pretty much all the time. There's something to do, even though it sucks, while in queues.