In some cases yeah, a bunch of them are similar to AMPs and just do more stuff but don't really change. There is a good amount of customization overall, but at the same time there's very few gameplay changing choices. Most of the choices are what do I want to do better, damage, control or support. You'll spec into tier8 of a certain skill because it does more damage if you want damage, or because it adds a slow if you want control, but the ability still retains its basic properties(ressources, cooldowns and such). In a few cases the tier bonuses change the ability into something else though, removing the cooldown for example, I wish there were more of these, and more AMPs that offered interesting choices other than more of the same. The Hybrid AMP tree tends to have the most interesting stuff in there though, mostly because hybrid isn't really supported without those so they tend to be fairly impactful.The amp's are like a straightforward talent system that give stats rather than abilities. But I was referring more to checking out the Major Tier unlocks of the skills. That is where your play customization can really shine.
And whether or not they devote some dev time to making free-mouse look work as well as in Tera. Would work so much better for WildStar over what they have now.... the strength of Wildstar's combat will be made (or broken) based on encounter design and it's action combat elements.
I don't really get that one (likely because I never play with free mouselook on) but I totally agree with Voldeth's comment. The combat is a lot of fun but it is definitely a system that will make tuning encounters a challenge. It would be MUCH easier for them to slip up and over/under tune an encounter than it is with a straight-up numbers game. As it is, there are 'normal' mobs in the world that have ground effects that are just a half second too short and even with excellent ping/reflexes you can still get caught by them.. it does not take too many of those to turn a raid into an unbeatable wall.And whether or not they devote some dev time to making free-mouse look work as well as in Tera. Would work so much better for WildStar over what they have now.
I'll give you a hint : this has been done already.And whether or not they devote some dev time to making free-mouse look work as well as in Tera. Would work so much better for WildStar over what they have now.
Not quite. There is an add-on being worked on by the community, but nothing has been done to integrate it into the game itself, as far as I know. I was / am hoping that the add-on is built into the game and all its bugs fixed by release.I'll give you a hint : this has been done already.
I have skills bound to my left / right mice buttons since CBT3 without third party programs. I don't really understand why it would be a UI problem, and I also don't get why they need to make "fundamental changes".Well, right now there no way to bind skills to the left-right mouse buttons due to how the UI is setup, so that limits what an addon can do. Carbine would have to make some fundamental changes to the UI and skill loadouts to support the use of skills on mouse buttons, which I hope they find time to do before release.
You're using a special mod? Cause you can't bind them directly at least, and the mod for mouselook doesn't have support for it yet either.I have skills bound to my left / right mice buttons since CBT3 without third party programs. I don't really understand why it would be a UI problem, and I also don't get why they need to make "fundamental changes".
I'm not using lua mods or third party programs. Also I didn't say anything about mouselook.You're using a special mod? Cause you can't bind them directly at least, and the mod for mouselook doesn't have support for it yet either.
How are you doing that? As for fundamental, right now the game allows you a limited set of abilities to bind to your number keys, by allowing 2 of those to be placed on LMB/RMB, it would alter the UI setup, so the UI dev would need to change how the hotbar functioned when the "free-look" system was enabled, that is all.I have skills bound to my left / right mice buttons since CBT3 without third party programs. I don't really understand why it would be a UI problem, and I also don't get why they need to make "fundamental changes".
That's not fundamental.How are you doing that? As for fundamental, right now the game allows you a limited set of abilities to bind to your number keys, by allowing 2 of those to be placed on LMB/RMB, it would alter the UI setup, so the UI dev would need to change how the hotbar functioned when the "free-look" system was enabled, that is all.
Sure it is.That's not fundamental.
I just open the keybindings window and bind them ? I know some people have problems right now getting their mices "recognized" but that was never an issue for me (Steelseries Sensei). As for fundamental, I don't think implementing more keybinds in a videogame could be qualified as "fundamental" at all, but that's just my opinion. I don't really care about free mouse look since it's merely a casual-friendly feature, convenient midway between keyboard turner and people who have the neuromotor capacities to activate keyboard keys while pressing mouse buttons at the same time. I think the game has more really fundamental problems right now than whether or not you get free mouse look built-in. If I wasn't able to use side mice buttons for my 2 skills, I'd just bind them on the keyboard = problem solved.How are you doing that? As for fundamental, right now the game allows you a limited set of abilities to bind to your number keys, by allowing 2 of those to be placed on LMB/RMB, it would alter the UI setup, so the UI dev would need to change how the hotbar functioned when the "free-look" system was enabled, that is all.