Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

Ambiturner

Ssraeszha Raider
16,040
19,501
As far as class balance goes, Warriors, Spellslingers, Espers are fine as is from what I've seen. If you are having issues with getting killed playing those classes, it's your bad. Medics are considered OP by some but at the very least they might end up being sleeper OP. Their damage starts off weak but they are a very complete package. Stalkers are fun and a fan favorite. They are bursty as hell and I imagine they would make really sick grinders.

When it comes to Engineers, a lot of engineers complain about the class. My theory on that is that maybe people are picking engineers to play a pet class, but then they realize later on that they aren't really a pet class so then they focus on the weaknesses. They are supposed to be a tanky ranged class. Their damage is probably the lowest of every class on average, but it's like that for a reason. I personally think they are fine. You might need to change your playstyle up or pick another class. I didnt even get to touch the warrior or engineer, but I've watched that one set of youtubes of the guy playing his engineer and I know first hand that warriors are fine. That streamer wasn't even playing the engineer well but he was managing. You might have issues later on dealing with white damage, but I never played them so I don't know what else to say.
I really didn't enjoy the engineer very much. Seemed like a ranged dps/tank but wasn't very good at either. Stalker, on the other hand, was fun as hell
 

Blitz

<Bronze Donator>
5,695
6,215
So... I am really hoping this game picks up at a certain point. I am 10 levels in and I have no feel of a world or freedom at all, just this extremely linear experience where they guide you from one zone to another. Does this game in fact at level 15 or so pick up and actually give you freedom to travel to other parts of the world etc? My first ten levels have been near chore-like.

Btw some of you more experienced beta players, what is your God honest opinion of the game as a whole? Seem like a good one that can last awhile? Won't play at all? Maybe one play through? Appreciate it
 

Cinge

Ahn'Qiraj Raider
7,023
2,101
Its quest based the whole way if that's what you are asking?

As to the 2nd question, depends on taste I guess. I have no problem with hub to hub questing, I've enjoyed the dungeons, worlds, pvp and hopefully the raiding is good. I can see myself playing for at least 1-3 months with what I currently seen/know(Raids, pvp, housing etc) and anything more depends on them(future content, how raids are tuned, challenges etc).

I know some people who don't like quest hub based progression but will still play after just powering through to cap and on the flipside people who will stay away because its quest based game or the graphics/style.

Really just have to go with how you feel, do you like it, if you don't like questing. do you think you can "deal" with it to get to the end or will you never make it.
 

nyn

Lord Nagafen Raider
518
128
Btw some of you more experienced beta players, what is your God honest opinion of the game as a whole? Seem like a good one that can last awhile? Won't play at all? Maybe one play through? Appreciate it
Game its focused on max lvl. They stated it plenty of times. The lvling part is boring, even tho it has some bright points like the shiphand missions, or certain unusal quests. Group combat in dungeon/adventure is fun. Solo combat get boring and repetitive.
Veterans dungeons/Veterans adventures/raids is where the fun is, at least for me. There will be plenty of content at release for 50s and elder game (especially once they rework the adventure loot/rep system). and it is challenging content.

It all depend what someone want from a game. IF you plan to play solo, just to experience the lvling a la swtor, or want something innovative, then game is pretty much crap, and u would want to stay away from it. If you want end game content, group content that is somewhat difficult, then this may be the game for you. Bout long term investment, it all depend on how much content they ll be able to release with patches and so on, so its difficult to predict.
 

Blitz

<Bronze Donator>
5,695
6,215
Its quest based the whole way if that's what you are asking?
Later in the game there is more than just one zone per level range, right? I am probably just being too picky especially for the first 10 levels.

Appreciate the responses btw
 

nyn

Lord Nagafen Raider
518
128
hmm no right now the zones in the game are pretty much sequential lvl wise, except the first couple which depend on the race choice (ellevar/and other i dont recall, deradune maybe? wich are on same lvl range.).
 

Carl_sl

shitlord
634
0
level 11 was about the time that I felt that the game started to get more focused in terms of leveling and questing, I finally got to a quest hub where everyone there had a different quest for the same area, and actually felt like small steps toward a larger goal instead of aimlessly running from one side of the "barrens" to the other picking things up.
 

iannis

Musty Nester
31,351
17,656
Yeah, at 15+ it's just one zone per range. Galeras, Whitevale, Farside, Wilderun, Malgrave, Grimvault, done. And they're shared zones.

It seems like dominions should have their own version of Galeras. No idea if they're going to put one in. I suspect not in beta -- maybe they have something for release.

Wilderun was remarkably bug free for no closed beta testing. Only 2 quests were broken. The zone events were a bit fubbed, but the zone events are fubbed everywhere in general. Not a wilderun specific issue, I think. So it's not completely "mystery patch" that they may be holding back a zone or two from beta testing.

Unless they redraw their world map they better be. Seems like half the zones straight up don't exist.
 

Rogosh

Lord Nagafen Raider
894
230
Not sure what they did with the last patch, but this game looks terrible now(the graphics are somehow worse) and is unplayable for me. If I hold a mouse button down the camera zooms under my toon and makes me stare under my characters ass if I move.
 

Guzrog

<Gold Donor>
411
77
I know the bulk of people on here just click through the quests and go get their 10/10 bear asses. That said I am actually curious how the lore/story/world is. I actually dig reading through the quests the first time if they aren't complete shit. I enjoyed the Tera combat but the quests were so damn hollow and obvious just a grind mask that it didn't stick. I'm not looking but AAA writing here. Just something enjoyable that makes sense and gives you a better connection to the game world.

I haven't really put much time into MMO's in the last year so I'm thinking about picking up this or ESO and don't know much about either. This one seems to take itself a little less seriously and looks like it would be fun from time to time based off the 2 minutes I've looked at a gameplay video and their silly website. I'm hoping that the silliness carries into the quests to an extent and that they don't just feel like I'm killing 5 space bears for no reason. I realize some quests will be like this. GW2 for example reading the hearts just didn't provide much to connect me to the world in addition to the flaws around your first 5 abilities being locked into your weapon.

These days I doubt I'll even raid so I'm just looking for something enjoyable in bursts. This also *appears* to have a stronger PVE game which would be my focus as opposed to the ESO posts I've read where everyone feels like they're being beaten just to play the PVE. I know the games are wildly different in terms of setting but I'd like some input along the things I mentioned in this terribly written post! I'm at work so I can't google much without it being blocked.
 

Valderen

Space Pirate
<Bronze Donator>
4,467
2,633
One thing about their quests...they split them into "Quest" and "Task" in the quest journal, although they are the same thing really.

The quests tend to be chains that make a story that will take you through the zone, or part or the zone.

The task are for the most part just a single quest, with no overall story.

Task are the boring get 10 bear asses, the writing is nothing special really. Some have their humour, but for the most part they are forgettable.

The quests vary in quality, some are genuinely fun and interesting, others are forgettable.

It's a very similar model to WoW...with the zone story quest having their own section.

Overall I've found them to be ok...there is a decent story overall in some zones.

The thing I hate about their quest really is the fucking dumb text in chat bubble instead of in a window...more specifically because the chat bubbles appear on top/left of the head of the NPC...so depending on where the NPC is on the screen and the size of the text...the chat bubble is kinda all over the place which makes you look for it...I hate that with a passion. A window always appears at the same the place so it becomes a reflex where to look

I find that so annoying.
smile.png
 

DarkMatter

Trakanon Raider
16
2
There seems to be an interesting world behind it all, but at the moment the quests are really badly surfaced (extremely poor UI etc.) They say they are fixing it. At the moment it is very easy to miss anything interesting about them.
 

Blitz

<Bronze Donator>
5,695
6,215
The bubbles that the quest dialogue shows in are simply terrible. I am not a fan of the UI at all. My screen whether it's the environment or UI always feels majorly cluttered.
 

Cinge

Ahn'Qiraj Raider
7,023
2,101
Wonder if modders can change it? I haven't messed with mods at all yet but I know there are a bunch available from players already.
 

asfastasican_sl

shitlord
90
0
The one thing I can say about the quest text and flavor is that they made it a point to not have any portion of quest text surpass 140 characters (twitter style.) You won't be immersing yourself in the lore very much unless you take the time to read through the story you find on datapads or listen to the datacrons' story dialogue you stumble upon. When you enter a new area the narrator guy with the goofy badass voice tells you about the current situation of that town or region. Each zone has just as much character than any other zone in WoW. If you have a massive hard-on for WoW's zone phasing story-telling then yeah, W* doesn't bring that much to the table. The only phasing I can remember is when my explorer could "phase in" terrain alongside a cliff to be able to jump up a mountain.

As for the bubbles, I dont really have an opinion on them. They don't bother me.
 

Carl_sl

shitlord
634
0
Wonder if modders can change it? I haven't messed with mods at all yet but I know there are a bunch available from players already.
I'm sure if it involves the UI it can be modded. Apparently the code surrounding the data and UI of this game is more open to mod devs than WoW and that game has anything you could ever want short of something that plays the game for you.
 

iannis

Musty Nester
31,351
17,656
The UI is terrible. It's an objective fact. The modders have to fix the carbine published UI mods. It's not even a matter of customizing mods, it's a matter of bugfixing. The default carbine settler UI will lag the client. Something about espers will lag the client. So if you have an esper settler, make a /reloadui macro and prepare to push it a lot.

On the one hand it will help to create a more vibrant modding community. On the other hand, I think the total time investment to the UI on carbines part approaches 0. The most they're really doing is deciding which functions to allow and disallow into the public libraries.

That's a decision they made which is theirs to make, but when they have a dev whose forum title is "UI Developer" I sincerely question the decision. I just question what he does. He's not being paid to look at porn, and he's not being paid to develop the UI. So I wonder where his talents and work are being used. He's doing something, just not what they tell us he's doing.
 

asfastasican_sl

shitlord
90
0
The UI is terrible. It's an objective fact. The modders have to fix the carbine published UI mods. It's not even a matter of customizing mods, it's a matter of bugfixing. The default carbine settler UI will lag the client. Something about espers will lag the client. So if you have an esper settler, make a /reloadui macro and prepare to push it a lot.
I have no clue if settlers or espers lag the client more or if you were making an example. Ironically i did try a Dominion esper settler but I didn't notice a difference. What I do know is that this game needs to be optimized real bad. I gave it a pass since it was a legitimate stress test and not content-related issue, but the frames per second need to improve.

The game is very moddable already though. The mods will be solid but they do need to address your concerns and make it easier for party members to ID each other more easily. I know a common complaint was group members getting lost and losing track of each other, especially since the map is blocked out in caves and everybody is a white dot on the map along with points of interest.