As long as it is not like warp to dungeon crap that makes lobby games... For a good LFG tool see DDOI'll buy it just cause it will have a dungeon finder at launch. That shit needs to be a requirement for now on.
Design a multiplayer game and include a way to make it easier for people to play together? Bwaaah!?I'll buy it just cause it will have a dungeon finder at launch. That shit needs to be a requirement for now on.
I don't know. Art design aside, it does seem like they're trying to differentiate themselves from WoW by adding a lot of depth. Besides the housing, there are the various paths (which they really haven't given a ton of detail on so far), the warplot system, and the "telegraphs". Personally, I'm just glad that, based on the video ThunderCougarFalconBird posted, that it looks like you'll be limited to 9 abilities at a time. That alone is a really nice step away from the WoW style of gameplay.Sadly it just looks like another wow questgrind clone with housing.
I'm not sure this is the right response to the post you adressed!Design a multiplayer game and include a way to make it easier for people to play together? Bwaaah!?
There are some videos out there with basic gameplay. Much like any other MMORPG is boring to watch a developer's gameplay videos.Id like to see some actual gameplay vids.
SOLD!Sadly it just looks like another wow questgrind clonewith housing.
It uses a combination of free form targeting and normal targeting. The combat and pvp team was onredditlast week.This would be much more exciting if it was a true shooter. But sadly it just looks like another tab target, lock on type combat that is getting old and stale. In fact from that video it looks awfully like TSW combat, including the pre-telegraphed, get out of the way, mob abilities. And TSW combat was pretty lackluster.