Dandain
Trakanon Raider
- 2,092
- 917
There are multiple genres of games much more suited to skill based differentiation of player ability. FPS, MOBA, RTS obviously. I don't understand the desire to PvP in an MMO - it almost always comes down to a very lopsided engagement that is predicated on surprise, levels, gear, class balance. The subset of people who want PvP in a RPG setting desire asymetrical pvp more often than not. The amount of folks who actually want to play a flat skill based arena fight is very small subset of the PvP crowd.
Personally, I like having my RPG character with a thousand slash ultra skill. Unless the game says "Not usable on Players" on every skill or item with such a design these skill and items, do not get added to the world. They tend to get removed because having two completely separate skill sets for characters is seen as very bizarre from an immersion standpoint.
Why can't we have weapons that unlock unique finishing moves? Why can't we have armor that gives completely game breaking skills for more trivial content? A major reason we don't see this stuff anymore is that it all gets removed, nerfed, and sanitized because a dev team cannot "balance" creative shit like that. And those things are fun. Any game that attempts to do both makes the shit in the game bland for both sides of the coin. PvP'ers don't get real balance ever, and PvE'ers don't get to work towards their godly sword of doom.
I realize some players want some kind of Darwinian survival of the fittest Dayz style MMO experience, but maybe you should go play Dayz instead, it will give you a better more focused experience. I can't see how you'd ever go back to MMO's for pvp if you actually want competitive balance to really exist.
TLDR; MMO's should never try and be pvp and pve. It sucks the fun and creativity out of both sides of the coin, one for competitive reasons and the other for just plain enjoyment.
Personally, I like having my RPG character with a thousand slash ultra skill. Unless the game says "Not usable on Players" on every skill or item with such a design these skill and items, do not get added to the world. They tend to get removed because having two completely separate skill sets for characters is seen as very bizarre from an immersion standpoint.
Why can't we have weapons that unlock unique finishing moves? Why can't we have armor that gives completely game breaking skills for more trivial content? A major reason we don't see this stuff anymore is that it all gets removed, nerfed, and sanitized because a dev team cannot "balance" creative shit like that. And those things are fun. Any game that attempts to do both makes the shit in the game bland for both sides of the coin. PvP'ers don't get real balance ever, and PvE'ers don't get to work towards their godly sword of doom.
I realize some players want some kind of Darwinian survival of the fittest Dayz style MMO experience, but maybe you should go play Dayz instead, it will give you a better more focused experience. I can't see how you'd ever go back to MMO's for pvp if you actually want competitive balance to really exist.
TLDR; MMO's should never try and be pvp and pve. It sucks the fun and creativity out of both sides of the coin, one for competitive reasons and the other for just plain enjoyment.