its .5 for primary, .4 for secondary, .3 for third, and .2 for tertiary, per 1 point of attribute.
So a 10% damage penalty for a second stat. Although, for crit or attack/cast speed this is probably well worth it, thus an overall dps increase at 50/50.
a 20% damage penalty for 3rd stat. a larger hit, and now asking of attack/cast speed after having gotten crit is worth it? or vice versa.
how does %Inc damage add or multiply into other sources of %increased damage? I forgot, but this is an important question. I THINK it adds. so, the value of attribute % damage is then dramatically reduced as you collect other sources of it on skills, gear, passives.
so we are kindof back to the basics. Toughness till you don't die in 1 hit, and can leech/regen etc enough, and the resist into crit or attack/cast speed. (maybe ailments..)
I like their movespeed, block, or health regen on armor system. this was updated from beta.. (still hate forceshield..)
some addendum on ailments and flat added damage. It looks like at least SOME added damage, scales with "increased damage" runes/mods on skills now. may not be 100%. Added damage is still not modified by spell/attack speed. So, like my bulwark of dawn which is modded to deal periodic aoe sacred damage. it has a base of 8-10 sacred damage per...? idk. .2 or .3s it doesnt say, and seems to proc many times per second..
but then I also have +15-30 of ice/fire/aether added damage. so bulwark does 23-40 every .2 or .3seconds..
While, again tear of eth, which hits once for 200-250, just does 215-280, with a 4s cd.. (the mod that makes it deal periodic damage might be a huge dps increase)
so again a reminder, added damage is really strong, and scales really well with fast multi-hit skills. slow 1 hit skills are garbage in the game.
Ailments scale independently of base skill damage, and most %damage increases, including attributes. someone on reddit claimed they do scale with %damage on gear, but Im not sure on that. There is a new stat for %ailment damage. And ailment cap is even higher now as well with 3rd circle.
Ailments scale with level. and in beta we were capped at level 20. its possibly level 50 ailments scale better then level 20 ones did. But, there is still the problem of we stop at level 50, while end game is running +20 level maps.
Timeweaver might make stasis a viable alternative to crit, while also packing its slow.