The top tier garrison missions require 1) 3 675 followers, 2) your character at 675, and 3) 10 followers at 650 or above. The requirement for 10 followers at 650 is what trips most people up as it's basically a hidden requirement. Once you meet these 3 criteria one of the rare missions will spawn immediately at your table.There's only a couple that have pre-reqs. What are you looking for specifically? The heirloom/shipyard rings require the ability to purchase the ghostly spyglass, the weekly garrison follower missions require 3 675 and 4(?) 640 ilevel followers as well as your character being 675 ilevel. Caches require rank 2 shipyard I think.
What would you rather have as content for players?just sounds like another version of dailies YET AGAIN
I don't know. More dungeons, more raids, more battlegrounds, new game play mechanics, interesting dungeons that require more than 5 people (blackrock), more than 6 zones to play in, more ways to farm traditionally, some sort of grouping mechanic, interesting contested world mobs not tied to cross realm, interesting ways to reuse old content. Literally anything besides FUCKING DAILIESWhat would you rather have as content for players?
If only.I don't know. More dungeons, more raids, more battlegrounds, new game play mechanics, interesting dungeons that require more than 5 people (blackrock), more than 6 zones to play in, more ways to farm traditionally, some sort of grouping mechanic, interesting contested world mobs not tied to cross realm, interesting ways to reuse old content. Literally anything besides FUCKING DAILIES
Hallelujah, and especially ... "more ways to farmtraditionally" ...If only.
It's dailies without the "!" quest hub. And the map tells you where to go to auto-pick since you don't have the quest giver.sound stupid
Datamining_sl said:Salvage Yard Level 3. 500 Gold Cost. 300 Resource Cost. 5 Work Orders. The Salvage Yard turns other people's trash into your treasure.. Greatly increases your chance at recovering Salvage from missions.
Say goodbye to your favorite basic transmog source in 7.0. If your bank isn't full of wanted minor looks, you'll lose out.No longer present_sl said:In addition, you may now discover player items in Salvage..
I'm missing something here...Say goodbye to your favorite basic transmog source in 7.0. If your bank isn't full of wanted minor looks, you'll lose out.
Now the question is will chests you have now go poof when they do that or will you still be able to open them. I have been stockpiling the boxes simply because I am running out of bank space but if we won't be able to open them once the new wardrobe stuff comes out I am going to have to figure out a way to make some damn room grrr.Say goodbye to your favorite basic transmog source in 7.0. If your bank isn't full of wanted minor looks, you'll lose out.
You will no longer be getting salvage boxes randomly from missions its now just pure bonus garrison resources.I'm missing something here...
Salvage boxes contain the trash parts, upgrades, and sometimes equipment, not GR... so I'll be missing the equipment part? I can't say I'd be missing that... I compare what the vendor price is of the item versus the sale price of the DE mats from it.You will no longer be getting salvage boxes randomly from missions its now just pure bonus garrison resources.
Basically what I was hoping for is once the new wardrobe is out open up all the boxes I am stock piling so I can easily grab the wardrobe looks without filling up 400 bank slots. With this change it looks like that is not possible so no real reason to hold onto the garrison boxes if people were delyaing opening them like I was for space concerns.Salvage boxes contain the trash parts, upgrades, and sometimes equipment, not GR... so I'll be missing the equipment part? I can't say I'd be missing that... I compare what the vendor price is of the item versus the sale price of the DE mats from it.
Haha, no really - what do youactuallywant rather than pie in the sky WIBNI bollocks?I don't know. More dungeons, more raids, more battlegrounds, new game play mechanics, interesting dungeons that require more than 5 people (blackrock), more than 6 zones to play in, more ways to farm traditionally, some sort of grouping mechanic, interesting contested world mobs not tied to cross realm, interesting ways to reuse old content. Literally anything besides FUCKING DAILIES