World of Warcraft: Current Year

Fuse

Silver Knight of the Realm
500
29
Someone said it was 3 invasions per 2 hours not 4

I read that too, but this last round had 3 in Kalimdor and 1 in EK . I'm just trying to finish up the last couple levels to 60 before I boost for the free professions.
 

Abefroman

Naxxramas 1.0 Raider
12,587
11,901
Can free accounts do the invasions? Create alts, level to 10 on multiple accounts and park them in invasion zones with two person mounts log in collect boxes and profit? Need to check how much gear is worth when a box is opened at level 19 or 20
 

xzi

Mouthbreather
7,526
6,763
I'm still leveling two alts doing them cause I can still dick around.. but it is annoying. I wouldn't mind it so much on my alts if the mobs that I deal 80% of their health solo and it gets hit by a level 100 once I only get 80xp, it's kind of dumb.

Still on my mage alt it's great xp cause I can just port everywhere and save like 30 minutes of time traveling
 

TJT

Mr. Poopybutthole
<Gold Donor>
40,932
102,735
Even at 35% it's still a net gain

Doesn't help people that can't fly

Yeah, like I said the only people who are really hurt by this are the ones who were sending 4-5 characters to the invasions each session.

Not it takes them significantly more time to accomplish that.
 

Noodleface

A Mod Real Quick
37,961
14,508
Classes

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Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The maximum duration of Bone Chilling is now 8 seconds (was 6 seconds).
  • Bone Shield now reduces damage taken by 16% (was 20%).
  • Tremble Before Me's chance to fear now ramps up slightly slower.
  • Red Thirst now reduces Vampiric Blood's cooldown by 1 second per 6 Runic Power spent (was 2 seconds per 20).
  • Heart Strike damage reduced by 20%, but PvP mult removed (net increase of 7% in PvP).

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Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Demon Hunters can now gain reputation with Pearlfin Jinyu and Black Prince.
  • Throw Glaive now deals the same damage to players as it does to NPCs for all Demon Hunters.
  • Soul Cleave healing increased by 22%.
  • Fel Blood (Mastery) now increases the physical damage reduction granted by Demon Spikes by 12% (was 8%), further increased by Mastery (always 1.5x as much as before).
  • Soul Carver now has a 40 sec cooldown (was 60 sec).
  • Demon Hunters should be able to loot Pandaria world bosses.

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Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Maul damage increased by 23%.

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Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mongoose Bite duration now 14 seconds (was 12 seconds).
  • Survival Hunters’ companions now gain twice the benefit from Mastery.

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Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Flurry mana cost reduced by 75%.

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Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Special Delivery now has a chance to crit when doing damage.

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Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Light of the Protector and Hand of the Protector now heal for 35% of missing health (was 25%).
  • Bulwark of Order now grants an absorb for 40% of the damage done (was 20%).

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Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Surrender to Madness now provides +150% Insanity (was +200%).

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Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed an issue where using Pick Pocket could cause you to enter combat.

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Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Rainfall now heals for 50% of Spell Power (was 25%).

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Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Incinerate damage increased to 190% of Spell Power (was 170%).
  • Immolate no longer has a chance to generate a shard on its direct damage.

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Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Never Surrender now increases Ignore Pain absorption by up to 75% (was 100%).
  • Revenge damage reduced by 20%.
  • Dragon Scales now increases Ignore Pain absorption by 40% (was 60%).

Event
  • Invasion frequency has been increased, and XP awarded for completing an invasion has been reduced.
  • Demon Invasion reward armor now has a small chance to be Warforged.
  • The Captive Wyrmtongue vendor should once again offer the Glaive of the Fallen to all classes.

Quests
  • The item Gods and Monsters has been restored to its proper function, and will now be sent to players who complete the Gods and Monsters Achievement, allowing them to start the quest “Gods and Monsters”.

Invasion Experience Changes

Originally Posted by Blizzard (Blue Tracker)
We see that this has been noticed already, but for more clarity - the frequency of invasions has been tripled, and you will have more invasions to participate in throughout the day. To compensate for this, we have reduced XP awarded for each individual invasion.

Remember that as we move closer to the launch of Legion, you can expect an increased Legion presence in both numbers and cadence as their invasion grows stronger.

See you on the battlefield!
 

Malkav

French Madman
2,686
1,583
Damn that xp nerf hit hard.

Before I got 90k xp on P1 to P3 at lvl89 on my monk. Now 22k and 45k on P1/P2, still waiting on P3.

Edit : lol 35K on P3.
 

Rafterman

Molten Core Raider
740
684
The nerf is far more than 35%, and considering how much harder it is to travel around on lower level characters to hit all of these invasions it's basically not worth the trouble anymore. Fucking Blizzard, always worried about the dumbest shit.

Just finised one on my 93 DK and got 20% of a level for the full invasion. No way, even with faster spawn times, will it be faster leveling.
 
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Malkav

French Madman
2,686
1,583
Didn't they buff the xp rewards this week-end btw? Just to nerf it to the ground after? That's retarded.
 

Cinge

Ahn'Qiraj Raider
7,011
2,078
Usual crap from MMO company. Nerf something that really didn't matter for no reason. Oh no people are using invasions to level alts easily, much change that! Bad players for doing current content, go back to spamming dungeons.

If they wanted to do something it should of been tying the exp to activity, meaning you need to do minimally X(damage/healing based on level) to get full exp per stage.
 
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TJT

Mr. Poopybutthole
<Gold Donor>
40,932
102,735
The nerf is far more than 35%, and considering how much harder it is to travel around on lower level characters to hit all of these invasions it's basically not worth the trouble anymore. Fucking Blizzard, always worried about the dumbest shit.

Just finised one on my 93 DK and got 20% of a level for the full invasion. No way, even with faster spawn times, will it be faster leveling.

Yeah. Fuck. Better just to dungeon grind then.

Since they have no problem giving/selling outright boosts to lvl 100. It seems retarded to nerf something that is both limited and only keeps your people playing longer. Dumb.