World of Warcraft: Current Year

Burns

Avatar of War Slayer
6,508
13,020
(general gripe)

I'm pretty sure scaling in general is the worst mechanic to come to RPG's. It completely removes the veil, its all bullshit, go run on a treadmill you fucking nerd.

ESO was one of the first MMO's to fully embrace this garbage and devs haven't looked back.
Bethesda was the level scaling pioneer in RPGs, with Oblivion. It's one of the reasons why Morowind is still their best game.

That said, running alts in WoW through the "timewalking" level scaling, where it allowed you to pick an Xpac and spend your whole time there was nice, since WoTLK was the best content the game ever saw. Not having to look at another assface panda NPC was also a nice bonus... until you get to the current xpac leveling.
 

Chersk

Trakanon Raider
1,480
1,326
It does make leveling alts in WoW more bearable that you can replay past expansions but that doesn't stop the shit feeling of seeing mobs level up around you when you're in them.

It would be more work (oh no) but they could still have timewalking with proper leveling paths within those expansions. It would mean less grouping between dissimilarly leveled players** and less freedom in where exactly you can go until you're of the proper level.

**This was touted as a feature and to me its the worst reminder of the problem. Nothing like running dungeon finder and having a level 10 character (not even talking about Panda remix) do all the work. Its fucking stupid. If you want to play with your friends then level the fuck up or reroll together.
 
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Palum

what Suineg set it to
23,938
34,950
I'm pretty sure a game designed around scaling in a controlled way could work. None of them really are though, so you and to with level 50 squirrels and dumb shit like that. You lose that entire feel of early MMOs where some areas are super dangerous and later you faceroll them.
 

moonarchia

The Scientific Shitlord
21,907
39,791
MSV is absolutely the fastest thing to run for your daily raid boss quest. Takes 5 minutes and you are done. Just going through each LFR for first daily run bonus is huge amounts of bronze. And you will get max +xp on your cloak hella fast.
 

BoozeCube

Von Clippowicz
<Prior Amod>
48,626
285,826
Scaling is ass, but dailies are worse. WoW has both in it's current form hence it's ass. That's why people love classic, zero of that faggot shit.
 
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Wombat

Trakanon Raider
2,039
801
To be clear, I've hated auto-scaling for literally decades (e.g. Final Fantasy 8).

While the goal of having all content be useful at any level is a good idea on paper, it's extremely difficult to tune right. The normal outcome is to have enemies get stronger as you level, which goes contrary to all power gain concepts. The 'best' result is usually to have enemy strength remain flat vs your level... which makes all player power gains (and time spent) irrelevant.

(The best system imo is what was in use in Fallouts - if player levels range from 1 to 100, Deathclaws in area X scale from 30 to 60. So the level 1 can't be useful everywhere and gets bodied, encouraging them to gain power before returning, but the 61+ crowd still gains power vs the enemies and (eventually) rewards power collection. But you've now rendered that content non-optimal for levels 1-29 and 61-100, which is broken to the 'scaling everywhere' design crowd.)

Again, Remix has two problems.

The first is that the instanced scaling at 60+ is broken, or at the very least heavily desires a full set of the jewelry achievements and their rewards, which nothing in the game told players they were intended to get before that point.

The second is that it doesn't give players ANY indication of what the level 70+ progression should be. Apparently players were supposed to spend mass quantities of bronze by doing dailies and repetitive decade old content for weeks if not months (in a mode that only lasts for three months) until they could do Heroic / Mythic raids to earn more Bronze than they spent on upgrades quickly.

Well, three now: when players realized the two issues above and tried to remedy them by killing enemies to increase their personal power (e.g. frog farming) as instruced by the mode, in the same method people had been using for a decade, Blizz became alarmed people wouild get done with the mode sooner than their engagement metrics wanted and reverted their power gains, despite zero communiction that this was unintended. As someone who didn't kill a single frog, I still think that sets a horrendous precedent that Blizz can and will retroactively nerf you, with no warning, if you outpace the accountants' intended power cuves.
 

moonarchia

The Scientific Shitlord
21,907
39,791
To be clear, I've hated auto-scaling for literally decades (e.g. Final Fantasy 8).

While the goal of having all content be useful at any level is a good idea on paper, it's extremely difficult to tune right. The normal outcome is to have enemies get stronger as you level, which goes contrary to all power gain concepts. The 'best' result is usually to have enemy strength remain flat vs your level... which makes all player power gains (and time spent) irrelevant.

(The best system imo is what was in use in Fallouts - if player levels range from 1 to 100, Deathclaws in area X scale from 30 to 60. So the level 1 can't be useful everywhere and gets bodied, encouraging them to gain power before returning, but the 61+ crowd still gains power vs the enemies and (eventually) rewards power collection. But you've now rendered that content non-optimal for levels 1-29 and 61-100, which is broken to the 'scaling everywhere' design crowd.)

Again, Remix has two problems.

The first is that the instanced scaling at 60+ is broken, or at the very least heavily desires a full set of the jewelry achievements and their rewards, which nothing in the game told players they were intended to get before that point.

The second is that it doesn't give players ANY indication of what the level 70+ progression should be. Apparently players were supposed to spend mass quantities of bronze by doing dailies and repetitive decade old content for weeks if not months (in a mode that only lasts for three months) until they could do Heroic / Mythic raids to earn more Bronze than they spent on upgrades quickly.

Well, three now: when players realized the two issues above and tried to remedy them by killing enemies to increase their personal power (e.g. frog farming) as instruced by the mode, in the same method people had been using for a decade, Blizz became alarmed people wouild get done with the mode sooner than their engagement metrics wanted and reverted their power gains, despite zero communiction that this was unintended. As someone who didn't kill a single frog, I still think that sets a horrendous precedent that Blizz can and will retroactively nerf you, with no warning, if you outpace the accountants' intended power cuves.
No, scaling aside the rest of this is nonsense. You can operate just fine without the accessories, and in fact the vast majority do. The power in remix is 100% the 12 tinker gems and 1 meta gem. Even before going full on retarded easy I was doing just fine at 70 in a full set of 346 green gear. 4/5 of the accessories you can get with a couple easy peasy days. They are all achievements, so you can figure them out pretty quickly. The only one that sucks a bit is the neck, because you have to do all raids on N, which you can't LFR for. I suspect they may relent on that to allow LFR soon. Once you have the achievements done you can buy them for 10 bronze each on all future toons from the gem vendor.

The stat gem minigame is great for boosting sta and for making your secondaries go bonkers, but the 5 accessory slots that account for 15/21 of those gems do not scale. They are stuck at ilevel 342 forever. The 6 in chest/legs do go up with item upgrades, though. Hugely. The 15 gems in trinkets have tiny stats. They do add up a little bit, but even at 416 those gems are easily twice as strong.

Gear type only matters on weapon as well. Once you get a blue weapon it gets a huge +sta on it. The rest going blue or purple means dick all. Tiny +primary for blue. Tiny +secondary for purple.
 

donomito

Blackwing Lair Raider
162
326
wow scaling is the worst addition they introduced to this game. It has fucked so many systems, retarded
 
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RobXIII

Urinal Cake Consumption King
<Gold Donor>
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They can't do it right in MoP Remix, but either way it's overcome by the fast power creep gear and cloak upgrades get you.

I still think it's pants on head retarded they used the same currency you need to unlock collectables with for mandatory gear upgrades, then made it 5-10x more expensive than it should be.
 

moonarchia

The Scientific Shitlord
21,907
39,791
They can't do it right in MoP Remix, but either way it's overcome by the fast power creep gear and cloak upgrades get you.

I still think it's pants on head retarded they used the same currency you need to unlock collectables with for mandatory gear upgrades, then made it 5-10x more expensive than it should be.
You get shitloads of bronze just doing your dailies. It goes stupid fast. First N lfg. First H lfg. First N scenario. First H Scenario. First LFR for each raid. Your 3 daily quests from bazaar. They just load it up hot and heavy. 2 lfg 2 scen 1 lfr is half a full round of upgrades, then if you are doing any faction grinds you get even more. My hunter has 3 more LFRs to go before all raids are done for the hopeful nerf to the necklace cheevo.
 
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Cybsled

Naxxramas 1.0 Raider
16,638
13,125
(general gripe)

I'm pretty sure scaling in general is the worst mechanic to come to RPG's. It completely removes the veil, its all bullshit, go run on a treadmill you fucking nerd.

ESO was one of the first MMO's to fully embrace this garbage and devs haven't looked back.

Agree on open world scaling, disagree with instanced scaling for groups (with exceptions)

Open world scaling feels bad because it removes the feeling of character power progression - you don't feel stronger.

Instanced scaling is good because it allows older dungeons/raids to remain populated. However, it needs the option to be deactivated. FF14 does this well - if you just do a normal queue up with randos, then you're scaled to the level range of the content. However, you can turn this off and run a level 30 dungeon as a level 90 if you want.
 

moonarchia

The Scientific Shitlord
21,907
39,791
WOW used to do better with scaling by having caps on areas. They got pretty well and duly assfucked with the level squish. It's still ok once you get to max level and are basically a god in all previous xpacs, but yeah, it makes leveling up boring as fuck.

That said, remix is just a single xpac, no old world or anything newer. That has made the static relative power level a lot easier to deal with. Even moreso when you are just going HAM on everything and leveling crazy fast. Example: My lock was 46, and in 1 H LFG without 1st time bonus or rested or anything got 5 levels in 15 minutes. My hunter did all the quests and factions which slowed things way the fuck down. If you just stay queued up for LFR and H LFG you get insane amounts of xp.
 

moonarchia

The Scientific Shitlord
21,907
39,791
Got my neck done. Also got all H and M raids done yesterday in a guildie's regular group. I was weakest by far with a piddling 2m hps. Went from mostly blues with a couple greens to mostly purples with a couple blues. The bronze from all that got my 2 full rounds of upgrades.

Screenshot 2024-06-02 051309.jpg
 
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moonarchia

The Scientific Shitlord
21,907
39,791
So, right now I am about 3 weeks out from having my hunter in full 556 gear. Then it is pure xmog and mount farm time. I got a lock and monk to 70 over the weekend, with 3 others that should be there by next weekend.

Breakdown is pretty simple. You can get to 70 in no time flat by just going straight to Vale and just doing your 2-3 dailies. First raid opens at 25. 2 lfg 2 scen 1 lfr. Takes about 30 minutes per toon.

Step 1: Get to 70 and get all loot holes filled to 346.
Step 2: Upgrade upgrade upgrade. There are 15 levels and you need 38,530 bronze per level. You get ~13k by doing those 5 daily queues, so 3 days per level.
Step 3: Refine your gear holes. All that really matters is the big secondary on armor slots and blue or higher on weapon. Catch up is baked in, you only pay full price to get each slot to ilevel once. You can get from 346 to whatever you are at for dirt cheap.
Step 4: Lego gems. The ones in chest/legs become massive as your ilevel goes up.
Step 5: If you didn't faceroll into them leveling up get your accessories unlocked.

By the time you get 70 you should have enough gems built up to make your primary stat lego gems for your chest. Once you get to around 416-430 you are strong enough to kill most stuff. Between there and 444 with full gems in all slots you start getting op. After that it's just off the rails. After today's set my hunter is 6/9 486 and 3.1m hp. To put this in reference, the giant ass dinos you have to kill for Isle of Thunder dailies that are supposed to need a group to kill are 3.3m hp. And they go down in 5 seconds.
 

Foggy

Ahn'Qiraj Raider
6,248
4,818
Finished upgrading my pally today and cleared mythic SOO. Just tying up a few achievements and leveling all the alts I want. I have leveled 2 alts to 70, and already running out of things I’m interested in buying.
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,721
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So, right now I am about 3 weeks out from having my hunter in full 556 gear. Then it is pure xmog and mount farm time. I got a lock and monk to 70 over the weekend, with 3 others that should be there by next weekend.

Breakdown is pretty simple. You can get to 70 in no time flat by just going straight to Vale and just doing your 2-3 dailies. First raid opens at 25. 2 lfg 2 scen 1 lfr. Takes about 30 minutes per toon.

Step 1: Get to 70 and get all loot holes filled to 346.
Step 2: Upgrade upgrade upgrade. There are 15 levels and you need 38,530 bronze per level. You get ~13k by doing those 5 daily queues, so 3 days per level.
Step 3: Refine your gear holes. All that really matters is the big secondary on armor slots and blue or higher on weapon. Catch up is baked in, you only pay full price to get each slot to ilevel once. You can get from 346 to whatever you are at for dirt cheap.
Step 4: Lego gems. The ones in chest/legs become massive as your ilevel goes up.
Step 5: If you didn't faceroll into them leveling up get your accessories unlocked.

By the time you get 70 you should have enough gems built up to make your primary stat lego gems for your chest. Once you get to around 416-430 you are strong enough to kill most stuff. Between there and 444 with full gems in all slots you start getting op. After that it's just off the rails. After today's set my hunter is 6/9 486 and 3.1m hp. To put this in reference, the giant ass dinos you have to kill for Isle of Thunder dailies that are supposed to need a group to kill are 3.3m hp. And they go down in 5 seconds.


So for 5) Someone did some testing, and if you delete your accessories it affects the broken scaling somehow, and your dps goes up at least 25%. Not that it matters once your gear gets into ludicrous levels. I'm a week behind the curve due to being out of town and creating my monk after the frog nerf, but goddamn it's already so ridiculous. It's a bit addicting to see just how overpowered you can get. It takes work, but you can easily farm enough bronze to upgrade all your stuff once a day.
 

Leon

<Silver Donator>
5,465
18,691
MSV is absolutely the fastest thing to run for your daily raid boss quest. Takes 5 minutes and you are done. Just going through each LFR for first daily run bonus is huge amounts of bronze. And you will get max +xp on your cloak hella fast.
 

moonarchia

The Scientific Shitlord
21,907
39,791
Funny you should remind me of that, Leon Leon it turns out there is no upper level on +xp. There's no point to it after a few days, obviously, but it goes up every day. It just depends on how many first time daily LFRs you can choke down. I only have 4 cheevos left, all reps, so I am having to do ToT. 1k per boss. Sunreavers is long, but now giving me 4200 per day. Anglers is Anglers. The only one I will have to put the work in on is Emp Shaohao.
 

Leon

<Silver Donator>
5,465
18,691
Scaling is ass, but dailies are worse. WoW has both in it's current form hence it's ass. That's why people love classic, zero of that faggot shit.

Dailies and scaling are some of the biggest bullshit of current wow.

Classic however does come with its shit sandwich, not quite on the same level, but man does farming DMT and having to be on for every fucking head/heart drop to fucking raid is AIDs wrapped in cancer. I know in Hardcore that shit was le gay.
 

pysek

It Didn't Happen, It Should've, and It Will.
<Gold Donor>
18,348
112,170
I'm enjoying the panda remix. Blowing through old content way OP and able to get cosmetics and mounts I haven't been able to otherwise. I'm playing slow and but I'm having fun with it.

I made a goblin shaman alt named tunnelrabbi and he has a pet oily slimeling and rides around on the riddler's mind worm and I guess i'm asking is that too on the Nose?
 
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