Rogues have a simple and downright slow rotation until you have mountains of haste - the trickery comes from using abilities to maximize time on target, or target swapping without tanking your dps, or special roles like stunning/snaring crap or saving cooldowns for amber busting because the retards won't be.
Also, so far it seems the "melee have it so hard" thing is kind of bullshit these days. On trash, yes it still fucking sucks to be melee. On bosses, not so much. Encounters that have tons of "fuck your entire dps, move NOW" for casters can be a turret-mode training dummy session for melee. Mostly because you can't fucking see anything and the tanks will have the cleaving bullshit pointing in different directions and the exploding bullshit will all die at the same time and so on. But on bosses it's not like you are constantly stopping dps to move out of fire.
That said, Hunters are obviously on their own tier of easy because moving doesn't interrupt them (yet)