No idea how they'll nerf that gold generating cow in Legion, but you'll need to do the naval junk to finish the legendary ring, and it's "free" gold and legendary mats. It's going to be annoying if your garrison dudes are all still low level, but eh. Pick up the addon and queue them all up once a day or whatever.I just came back after a long brake and have been enjoying my Resto shaman. I played the hell out of the time walking events last weekend not realizing it's not an everyday thing. Most of my gear is 675 now from the timeworn badges. Currently working on my legendary ring, is there anyway to make more than the 800 apexis crystals a day? I noticed some mobs drop a couple times, but not enough for me to want to grind them.
Are garrisons going away? I pretty much ignore mine at this point, haven't even done the naval quest.
That's fine, I brought them up as an example of that playstyle being fun to play. Balancing is something different - rift was probably a good spot for them; if their healing is equal in every way there's no reason to bring any other healer. This is more of a problem for WoW because being able to bring 5 of a class is part of their 'player not the class' push.I can only speak for Rift circa Hammerknell, but Chloromancers were never quite as good at healing as other healers because they had limited direct heals. All their healing was smart heals and a beacon-like spell you could place on a tank. We always ran with 2 (1 per tank) but no more. They were strong (and fun to play!) but you couldn't just rely on chloromancers.
Takes a few weeks to get it set up, but even a 'gimped' Level 3 Garrison can still pull in 500-1000g a week with a few treasure hunters/level 3 Inn/Tavern.No idea how they'll nerf that gold generating cow in Legion, but you'll need to do the naval junk to finish the legendary ring, and it's "free" gold and legendary mats. It's going to be annoying if your garrison dudes are all still low level, but eh. Pick up the addon and queue them all up once a day or whatever.
I usually queue my followers twice a day. Takes me 6-7mn for 10 characters, but that's because I'm only sending them on money making missions, that is: gold, GR, and tokens. You convert GR into gold (I don't both with mats, I straight out buy bag of golds) at the trading post, and sell back tokens, plus every week or two, you open the crates you got during this and sell back all the trash greens, tokens and mats. That makes me an average of 9-10k a week per character.No idea how they'll nerf that gold generating cow in Legion, but you'll need to do the naval junk to finish the legendary ring, and it's "free" gold and legendary mats. It's going to be annoying if your garrison dudes are all still low level, but eh. Pick up the addon and queue them all up once a day or whatever.
You can make a hell of a lot more than that. 'Unknown' is the shipyard. No rare gold missions for today, 7/11 shipyards in full operating mode, 4/11 still re-rolling for dwarf ships ;pTakes a few weeks to get it set up, but even a 'gimped' Level 3 Garrison can still pull in 500-1000g a week with a few treasure hunters/level 3 Inn/Tavern.
If you have put any effort into it, you can easily make 10-15k a month from the Garrison and another 5-10k a month from the Shipyard, per character. Which just involves logging in, spending maybe 5 minutes per character collecting missions and then sending them out, then logging off.
It's only useful while you're starting out. Once you've filled your garrison with your treasure hunter/scavengers, you don't need it anymore. There's nothing really important to replace it however. You may add a disenchant cabinet; disenchanting baleful to make enchanter mats yields more gold. But we're talking less than a hundred gold a week profit (difference between straight out selling the baleful to vendor and AH the results).The bunker not useful for follower upgrades?
LFR on Tuesday nights are full of mythic raiders getting their valor. It's pretty quick.I have 6/33 tomes right now and no desire to log on and farm the rest. I should.
It's no faster in normal or heroic right? Same amount drop as in LFR?
They didn't update the token it gives to the current tier of tokens, and they added a vendor that sells 645 upgrades for followers, so bunker is not very useful, and when your guys are capped, it's entirely useless.The bunker not useful for follower upgrades?
Unless they fucked something up for alliance this is wrong. The war mill gives the current raid seal.They didn't update the token it gives to the current tier of tokens, and they added a vendor that sells 645 upgrades for followers, so bunker is not very useful, and when your guys are capped, it's entirely useless.
There's no really compelling replacement though - I've changed the chars I use for stuff other than garrison to a mage tower - teleport to tanaan and bloodmaul saves a decent chunk of time if you are actively using them. The random rune of power perk for the tower is also not bad for soloing. Stables, as mentioned, are a decent alternative but the mount speed boost doesn't stack with a lot of stuff.
I think that's why they finally split PvP/PvE in Legion. At one point, it ceases to be a guiding principle and becomes a stupid idea that should have died long ago.Is the PVP guy fully in charge of classes?