I wouldn't have global. Global has always been a breeding ground for fags, queers, and incels.You can’t self regulate trolls in global chat beyond blocking them in some cases.
New World is constantly a situation where someone intentionally drops racial slurs or call people gamer words and the server mass reports them and they get a 3 day chat ban, although that’s common in any PvP game. I remember some instances where just before a war the other side would try to bait players and get them banned before the war started lol
No one really wants the classic MMO experience back, because at the core it was players helping each other overcome clunky mechanics and game design. But there has to be a more social experience somewhere in a social game, except for automated matchmaking. Press button, receive group. At this point, everyone else could also be an NPC bot for all that matter. Blizzard is probably experimenting with AI tech for exactly that to curb the tank/healer shortage.You aren't getting that classic mmo experience back. The social aspect has been distilled into social media and the gameplay loop of leveling a character then equipping them with a party has been distilled into mobas/arpgs/looter shooters.
I had a really interesting epiphany regarding this aspect of MMOs just several months ago, while playing Throne and Liberty.But there has to be a more social experience somewhere in a social game, except for automated matchmaking.
This lead me to a thought. What if a dev were to outsource their social integrations via APIs that coukd hook into discord, etc. Not only does it save on dev time, it also will likely offer more features, and unburden them from liability.I had a really interesting epiphany regarding this aspect of MMOs just several months ago, while playing Throne and Liberty.
I had joined a guild in one of the top alliances on the server. We were one of the first to win siege on offense, outnumbered, etc. Well, I started noticing more and more that basically all of our "social" interaction was via Discord. The guild chat, alliance chat, etc. was practically dead almost every day. You'd have thought there were 5 people in the guild at any given time. Virtually EVERY bit of coordination, events, planning, shooting the shit, etc. happened via Discord. Guys would even log in on their phones on their lunch breaks at work just to chat and socialize.
It was really that watershed moment for me where I realized that socialization via the MMO itself was all but dead. Hell, even joining the guild was done via a Discord link that went to their charter, some brief Q&A, messages to the leadership, etc. The game was responsible for virtually zero of the social aspects.
This lead me to a thought. What if a dev were to outsource their social integrations via APIs that coukd hook into discord, etc. Not only does it save on dev time, it also will likely offer more features, and unburden them from liability.
Get rid of all game chat and just have proximity voice for the true immersive experience.
Get rid of all game chat and just have proximity voice for the true immersive experience
How so?
Spot on, nothing else to add.Yes most social gaming interactions are done via discord in almost all games at this point.
There are a couple of reasons for that too. As gaming companies have decided to play moderator of speech it’s better to never interact with anyone in game chats. Think of Blizzards faggot contract.
Two most people theses days have multiple monitors and will keep discord on one of the additional screens.
This depends on legislature. It's generally split between access providers (internet, server hosting, etc.) and service providers (think content like websites, streaming, games etc.).This lead me to a thought. What if a dev were to outsource their social integrations via APIs that coukd hook into discord, etc. Not only does it save on dev time, it also will likely offer more features, and unburden them from liability.