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In FF14 you can queue for any dungeon or raid in the game and it will scale down your level to the max level of that dungeon, you lose access to higher levels spells and your gear is changed to have the stats of appropriate level rares. The drops are exactly the same but you'll be running it with low level players who join the same queue as the high levels so they'll be taking the gear.That isn't far fetched, considering blizzard already said they would be making old content available to queue via LFR.
I don't really get how loot would work though if you queue up to do Naxx 40 for example, you scale down to 60 with X ilevel and the bosses drop current ilevel gear thats probably flex/normal for the current level i guess?
I'm all for it but.. even blizzard doesn't know how that loot was to be handled when it was originally an idea.
I cannot see them making an LFR/Normal/Flex/Mythic version for every single raid they've made, but i can definitely see an LFR version of each one.
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Normal Dungeons i can see being viable 100%.. that opens up the random dungeon finder to an incredible amount of dungeons you can do to farm JP/VP so long as they can actually make JP/VP viable for a change and give you some sort of incentive to do it for longer than a couple times a week.
Why would you do this? Once a day you can queue for a random low level dungeon and get currency for max level gear, helping newbies and changing the scenery a little.
WoW already has the systems in place for queuing for random groups and gear currency, all they have to do is design a system to scale down your character. Scaling you down rather than the dungeon up means that they will have little rebalancing work to do to implement every dungeon and raid in the entire history of the game. They should have done this in the first place rather than spend months rebalancing old dungeons for max level heroic versions of which most are out of date again.