No Daze passive is buggy. With a level 3 Stables, there were still quite a few times I was dazed off of my mount on my Mage. I ended up dropping the Stables and replacing it with a Barracks for the Bodyguard (while I am grinding moronic reputations) and the +5 Active Followers.So, for anyone that is curious, I just got Stables tier 3 and it appears the 20% mount speed buff does not stack with paladins mount speed buff. I sorta feel jewed, but at least I got the mounts + the not being dazed passive is nice.
I figured that would be the case, just glad I never built a stables on my DK. Not only wouldn't I get the +20% speed, I never leave blood spec so I already cannot be dazed by anything. I guess I go all-in on the bunker now that I know there's no reason to ever switch. At least at rank 3 I can get my free seal each week even if the work orders are basically just pissing away 120 GR a day for iron scraps. Plus, there's rumors going around that the drop rate on follower upgrades is better from the rank 3 building even though it doesn't explicitly say it.So, for anyone that is curious, I just got Stables tier 3 and it appears the 20% mount speed buff does not stack with paladins mount speed buff. I sorta feel jewed, but at least I got the mounts + the not being dazed passive is nice.
How many hours a day do you play WoW, and do you truly expect to be fully entertained playing WoW as a second job? You're part of a demographic that just isn't profitable to cater to. That you're working on your 3rd 100 in the first two weeks of an expansion means you're playing how much? Of course you're fucking bored and burnt out. I feel like you've constructed some "ideal" version of a game in your head in which you're thoroughly entertained for 8 hours a day which is A) completely unrealistic for a $50 +$15/month product and B) would really fuck over the people like me who don't play insane hours. If I play 2 hours a day I feel like I'm neckbearding it up -- that's enough time for garrison shit, my daily, and a dungeon or two. Throw in some raid content and I'm maxing out.Raids are like 3 hours a couple times a week for most people. There's nothing wrong with commenting on everything else that's already in the game that is supposed to occupy the vast majority of our time, especially when that's the stuff you have to do to prepare for the raids.
It lets you spawn randomly generated followers to recruit, but it still obeys the cap of 20 followers active at a time (25 with l3 barracks)I thought Inn gave more followers, is that not the case?
Show me where I said anything about the quantity of content available, aside from a brief mention that I just hit 100 on my third character and actually praised the fact that they managed to finally make an expansion that wasn't a slog to level in after the first time through. My complaints are about content being buggy/broken, designed by someone clearly retarded, or a horrific grind of the sort we haven't seen since Timbermaw in vanilla. Bugs can be fixed (although shit like Goldmane still being broken pisses me off... I actually visited over a dozen servers yesterday trying to find one that had a non-bugged spawn, but NOPE.), my concern is with the stuff that was carefully designed to suck.I don't want to come across as a prick, but truthfully, how many hours a day do you play WoW and do you think its reasonable for a developer to cater to that number?
Master Plan gives you a rough idea of how long a mission is likely to stay in your list, so that you know that you'd better just say fuck it and try at <100% rather than risk losing it entirely. It's the thing that says "Pending X/Y" when you open a mission. X is how long you've had it in your list, Y is how long it typically lasts.So left a couple rare missions figuring I'd go back. NOPE, lol. Admittedly I wasn't paying a huge amount of attention, but I could swear I have had some useless missions (10 hr level 100 exp only) sit in the log for days and days, yet the rares were gone much quicker it seemed.
Do you just leave for the next zone as soon as possible? Are you not missing out on a lot of the garrison stuff?WoD has been out 2.5 weeks now and 90-100 takes at most 8-10 hours even without wasting your GR on dumb potions if you start out rested and know when to leave each zone for the next one for maximum efficiency.
Sure, Sub's great on paper at ilevel 690.Used my boost on a rogue (got him to 60 first) and heard SUB is the best spec right now, is that true? (leveling as Ass because its so easy mode)
The changes to tradeskills this expansion is probably the worst part about it. They have completely neutered any kind of tradeskill dependency and progression. I really like the expansion, but that part is my biggest complaint. Why even have tradeskills at this point?Am I the only person that thinks work orders and crafting in general for this expansion is probably the worst ever? I love sitting around waiting for my garrison to give me bars I should be able to make for a week in order to make one item.
SMV: 90-92. Leave as soon as you finish the quest that gives you Fiona as a follower, doing all the bonus objectives except the ones in the NW. FFR should be roughly the same, but I haven't leveled my BE paladin yet.Do you just leave for the next zone as soon as possible? Are you not missing out on a lot of the garrison stuff?
Getting pure dps gear while trying to gear up a tank is super not fun at all. I miss dodge/parry and older itemization in general.
Upon closer inspection, i did not realize crit gave you some parry.Wat? it's much easier for tanks right now because most stats are viable. There's still your 'best' stat but none of the other stats are so bad that you can't use the new 630 piece over some 600 shit (Unless you're a DK after trinkets)
I started tanking in crit/versatily/haste gear cause that's all I could get and it was just fine (even in challenge modes) until I was able to get bonus armor/multistrike shit after hours of farming.