World of Warcraft: Forever

darkmiasma

Blackwing Lair Raider
1,385
2,118
When the game released there were no retard rocks to summon lazy faggots. It was added a few patches later and changed a dozen times over the years until they went fully turbo tard with retail queues.

Yeah, that sounds right - really did make the playerbase lazy as hell. Also, really stole some of the thunder for having a warlock in your group.

The convenience of being summoned was nice, but the world felt huge when you had to take the boat, or zeppelin, or pay a mage to port you to another city to save 20 minutes.
 
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Cybsled

Naxxramas 1.0 Raider
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Am I crazy, or were there summoning stones for the dungeons in Vanilla? Maybe they weren't in right away, but I feel like I remember running for like 20 minutes to get to the dungeon and I'd go to use the stone to summon people and no one else was even on the same continent and they all wanted a summon. It was annoying as hell trying to get someone else to come (or was it 3 people needed?). Half my groups would break up just because the other 4 people were lazy assholes.

The stones got added very late into vanilla. I remember when Dire Maul came out and my warlock ass was still forced to summon people, so the summon stones weren't in place by that patch. Although Dire Maul is what I think finally got them to add those stones to summon people. The stones acting as a group finder were in, but you still had to travel to them to use that feature.

Yeah, that sounds right - really did make the playerbase lazy as hell. Also, really stole some of the thunder for having a warlock in your group.

The convenience of being summoned was nice, but the world felt huge when you had to take the boat, or zeppelin, or pay a mage to port you to another city to save 20 minutes.

It was a little too big at times. If you were alliance and wanted to run Dire Maul, because flight paths weren't very efficient it would literally take you like 25+ minutes to travel there. And because there was no summon stones at the time, if you had a player drop out or back out, you were kind of fucked because most recruiting happened in cities.

Like someone else posted earlier, people forget why certain features were added to begin with. The "I want the world to feel large" crowd are usually the first to bitch about it taking too long to get anywhere, especially when it's the 100th time they've been forced to make the long slog to a location.
 
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Xevy

Log Wizard
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4,936
Making the dungeon quests worth it (which most are) with long pre-reqs in real world and adding spots for leveling between dungeons (whether grey mobs or actual level restrictions) would've been better than nerfing summoning stones altogether, but that takes infinite more effort than dialing the exp number down and turning off the ability to easily do multiple dungeons.
 

mkopec

<Gold Donor>
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Maybe they should add a few more flight paths to even shit out a bit. Basically make it so that no dungeon is more than 10-15 min from anywhere.
 

Kuro

Bronze Baron of the Realm
11,365
36,790
I always just run to the dungeon before I start looking for a group.

I also put my grocery cart away when I'm done loading the car.
 
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Noodleface

A Mod Real Quick
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20,806
Everyone will have a personal opinion. My opinion is the stone is just like having a warlock and still requires at least one person to make the trek, who cares.

LFD/LFR ruined any semblance of a world though.
 
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Janx

<Aristocrat╭ರ_•́>
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I always just run to the dungeon before I start looking for a group.

I also put my grocery cart away when I'm done loading the car.
Given that warlocks are a thing i'd still be ok with meeting stones letting you summon.
 

Burren

Golden Baronet of the Realm
7,870
15,073
In SoD (or Ascension?) the stones worked, but you needed 2 people to use as a summon. You think that’s a good compromise.
 

Xevy

Log Wizard
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4,936
Everyone will have a personal opinion. My opinion is the stone is just like having a warlock and still requires at least one person to make the trek, who cares.
Didn't you just call me retarded for asking for this exact thing? Guess it takes a tard to recognize a tard.
 

TJT

Mr. Poopybutthole
<Gold Donor>
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In SoD (or Ascension?) the stones worked, but you needed 2 people to use as a summon. You think that’s a good compromise.
That was how it worked in WOTLK. I am not even against this per se. But they very much need to preserve meaningful friction in the game. Adding conveniences is very much a slippery slope and they at least are aware of that now.
 
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Cutlery

Kill All the White People
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Retarded would be ignoring the vast majority of the players. This isn't OG Blizzard that can make new things people love. They need as much retention as they can get for this.

I mean, you can make an argument that catering to the vast majority of players got you retail.

I'm not saying whether it's right or wrong, but you can make it.
 
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Cybsled

Naxxramas 1.0 Raider
19,147
15,646
Btw what the fuck is up with CPU usage? I can play lots of new games on ultra and the CPU barely starts a sweat, but I logged into Ironforge and it was trying to turn my CPU into a fucking oven.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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1794370895207.png


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moonarchia

The Scientific Shitlord
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I mean, you can make an argument that catering to the vast majority of players got you retail.

I'm not saying whether it's right or wrong, but you can make it.
Retail is still the most successful MMO of all time. LFD is one of the reasons it has lasted as long as it has. It's something that makes a big part of the game properly accessible to everyone. The other solution, which they have also implemented, is to have solo mode for dungeons, with the other group spots being filled by NPCs. Dungeons are great fun, but the devs do need to respect their players' time and efforts. That's a market force level issue. Most people do not want to have to be sweaty autistic sperglord poopsockers to do the game's content. Any game's content.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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Retail is still the most successful MMO of all time. LFD is one of the reasons it has lasted as long as it has. It's something that makes a big part of the game properly accessible to everyone. The other solution, which they have also implemented, is to have solo mode for dungeons, with the other group spots being filled by NPCs. Dungeons are great fun, but the devs do need to respect their players' time and efforts. That's a market force level issue. Most people do not want to have to be sweaty autistic sperglord poopsockers to do the game's content. Any game's content.

Didn't blizzard themselves post that forever is the largest launch they've ever had

Kinda feels like there are a whole lot of fuckin people that don't want retail convenience
 
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yerm

Avatar of War Slayer
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20,630
I think the real killer was the attitude of flattening access and removing elitism. They had a decent lfg system which was mostly a copy of the loy era everquest one, and they deliberately chopped and then removed it for their meeting stones. I remember at that time thinking maybe some egotistical dev wanted to force meeting stones. Now, in hindsight, I realize that what they were really trying to kill was groups saying no to people. No because of class, or no because of gear, or no because of achievements... this was the terrible atrocity they wanted fixed.

Its the exact thing forever really needs to keep. Want to join a dungeon? Have to get past your autism and use your words. They have settings for relaxed vs sweatlord when you queue so I think they're on it and recognize it... I hope...
 

Koushirou

Log Wizard
<Gold Donor>
6,167
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Alright, the Spoken addon really is fucking great. I'd say the only weird thing with it is sometimes the same character using a different voice if you snag quests back to back from them sometimes. Really am surprised how good it is.
 
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