Not as great as some of the repeater stories I've read on reddit but that's pretty awesome.
Heh yeah I can imagine, had a few fun moments with repeater too.
Some overall thoughts:
- Melee Ranger needs some boosts. I guess the Sword hit chance caps at 90%? With a shotgun you can get 100% plenty, plus you can chose your position better and do more damage.
- Stealth ambush loses its importance further in the game, but having a Phantom character who doesn't reveal himself throughout the mission is gold. Had my Healer Specialist pick up Phantom through the AWC. Healing and buffing doesn't break stealth.
- Talking about the AWC, I didn't realize at all how it worked giving extra skills and built is way too late (actually my healer was the only char to puck up an extra skill from it).
- Proving Grounds are a lottery (which I can live with) and time is the restraining factor, not resources.
- Avatar project is easy to counter even when it's full.
- I will definitely take a better look at the continent bonuses before I start expanding my influence.
- Mind Control and robot hacking are great for providing decoys and cannon fodder scouts.
- The Mimic Beacon is OP indeed. Only carried one around though, but it was an 'oh shit' button I kept at hand.
- Pistols: great early game, but later respeced my gunslinger to a sniper.
- Ranger Untouchable skill is excellent, as is Implacable. Move into flanking position (don't mind being in cover yourself), shotgun to the face with Rapid Fire to be sure, move out into cover and tank 1 free attack.