Search results

  1. Teekey

    EQ Never

    They were in the original EverQuest. They're really no more gimmicky then say, Kerrans.
  2. Teekey

    EQ Never

    Waaaaaaiiittt a second. I thought the argument that EverQuest HD enthusiasts were making before the reveal was that most players don't really know what they want.
  3. Teekey

    EQ Never

    And all those people will atleast try out EQNext, regardless. And those who refuse on principle? You can't please everyone. If it's a fun game, it doesn't matter how many people are complaining about it now. That's not to say that changes shouldn't be made, but until testing starts and we...
  4. Teekey

    EQ Never

    I don't necessarily see what's wrong with players exploiting AI, to an extent. I mean - I'd rather Orcs act believable, even if it's predictable - then to just sit at a camp with their thumb up their asses. I guess my point is, Mobs AI should be predictable in that they're always acting in...
  5. Teekey

    EQ Never

    No one knows for sure. Tad got the hunch after talking to the developers it would be around 24.
  6. Teekey

    EQ Never

    Their model is pretty genius. They may actually be able to provide a F2P MMO without the F2P annoyance - all because they have Landmark to to pad their wallets. It's SoE, so they'll probably turn the greed up to 11. But really, I could see Landmark being able to fund Next completely - if the...
  7. Teekey

    EQ Never

    Well, they've already shown that Weapon Abilities aren't necessarily going to be tied to the weapon. I'm sure there will be Backstab for Rogues with Daggers, Shield Bash for Paladins with Shields, Whirlwind for Warriors with 2H Swords. But one ability they listed as a Weapon Ability for Warriors...
  8. Teekey

    EQ Never

    That's why the most class iconic abilities need to be Weapon Abilities. IE: Cleric Heal ability as their Flail Weapon Ability, Flying Dragon Kick as the Fist Weapon Ability, etc.
  9. Teekey

    EQ Never

    Someone isn't going to be please no matter what. Now they're not complaining about choices, they're complaining that too many choices make them lose their 'identity'.
  10. Teekey

    EQ Never

    I love how because it's not EverQuest HD, it means they're just cashing in on the EverQuest name. You guys are great.
  11. Teekey

    EQ Never

    I'm not really sure. But beyond that, they could just really reduce the room for error, reduce the amount of reaction time, etc. Oh you didn't move out of the Orc [Swing]?No problem! Maybe you'll get the hang of it after being hit 20 more times champ! Didn't move out of Lord Nagafens...
  12. Teekey

    EQ Never

    Why is it an all or nothing scenario? They've said their AI is very scaleable. They can make roaming Orcs functionally retarded for Jimmy Casualandthey can make Lord Nagafen as smart as IBM Watson for Johnny Hardcore. They say they want high risk vs high reward scenarios. We'll have to see...
  13. Teekey

    EQ Never

    Well, the truth is we just don't know much. They told us a lot more than was shown to us. I think it's just as bad to claim it's a complete failure with no possible way of being any good. I mean, I can understand if you don't like the style they're headed towards, but it's still possible for...
  14. Teekey

    EQ Never

    I could see shared in some situation. As Tad said, it could require a Tier 5 Rogue to unlock the Assassin class. Because the Assassin is an off-shoot of a Rogue, it may not change EVERY weapon ability. An Assassin should certainly still be able to Backstab with Daggers. But an Assassin could add...
  15. Teekey

    EQ Never

    Weapon abilities aren't necessarily tired to the weapon itself though. Their example was a Warrior gaining a Heroic Leap ability with a Sword+Board weapon set. As I said before, imagine if a Cleric's Heal is their Flail Weapon Ability? Just because it's a weapon skill doesn't mean it has to...
  16. Teekey

    EQ Never

    It just depends. I think people need to alter their view on what 'Tanking' and Healing' are going to be. The mobs will no longer just mindlessly beat on you and ignore everyone else - but I think there will definitely be ways to protect your allies, but it won't be a necessary mechanic - and...
  17. Teekey

    EQ Never

    There will still be Tanks and Healers. But they aren't required. "We want you to play what you want, when you want, regardless of whether it is a raid or a group. EverQuest Next does not require the use of tanks and healers. Our combat mechanics and our AI do not support dedicated healers and...
  18. Teekey

    EQ Never

    We don't know. If a Heal is a Defensive Class Ability? No. If it's a Utility Class Ability? Probably. One possibility I don't think many people have considered: What if a Cleric's Heal is their Flail Weapon Ability? That would mean no one else can use it unless their base class is a Cleric...
  19. Teekey

    EQ Never

    I think it's because there is going to be no auto-attack. Defending yourself will be a combination of Abilities (Spell Shield, Spell Reflects, Blocks, etc), but also movement. We saw they were going to have telegraphs for enemy attacks - so to keep yourself a live you'll have to move out of the...
  20. Teekey

    EQ Never

    They really footstomped the idea that the AI is very scaleable. They can make mobs dumb, if they want. I don't see why there can't be different levels of content. They said they want risk vs reward scenarios. Let Johnny Casual and his rag tag team kill a band of Orcs that are pillaging a farm...
  21. Teekey

    EQ Never

    I never said there was anything wrong with it. I said it's wrong to read this forum and think a majority of gamers hate the direction they're going.
  22. Teekey

    EQ Never

    EQNexus made an information Index:http://www.eqnexus.com/forums/thread...is-thread.527/ They transcribed lots of information from the panels.
  23. Teekey

    EQ Never

    There's been a lot of excitement on Reddit, even in non-EQNext Subbreddits like /r/Games. I've seen a lot of positive comments even on subreddits for other games, like WildStar.
  24. Teekey

    EQ Never

    Eh, this board is an echo chamber for Hardcore EverQuest players. From what I've seen on other forums that aren't dominated by really oldschool MMO players, the reception is pretty positive overall.
  25. Teekey

    EQ Never

    Here was a post of mine from Reddit concerning this: Tad has already said that becoming the 'best' of a specific class will be difficult and take a lot of work. I think people will still gravitate to the 'roles' they like playing, and try to make a name for themselves as that identity.
  26. Teekey

    EQ Never

    Because he wasn't apart of the group that created the game engine in their garage (Offset Software). You're probably right to some extent, though.
  27. Teekey

    EQ Never

    Sr. Producer/Director Namco Bandai Games America "Recruited and brought the "Project Offset" fantasy FPS project (Offset Software) from design document beginnings to a completed and playable prototype form." Probably because he didn't want to go from being a Senior Producer at some big...
  28. Teekey

    EQ Never

    Director of Development for the Everquest Franchise. He's been making video games since early Forgotten Realms Dungeons & Dragons PC games in the early 90's. He's mostly been a Producer, and has worked on games from Tribes 2, MechWarrior 2, the original PlanetSide, and even Project Offset.
  29. Teekey

    EQ Never

  30. Teekey

    EQ Never

    That's because LoL has about the most predictable AI every made. Maybe it's just a pipe dream, but if EverQuest Next's AI is as good as they're promising - it could be quite interesting. And they said they could scale the AI when they wanted to increase difficulty. And Orc Legionnaire might...
  31. Teekey

    EQ Never

    Read his point about similarity to League of Legends. Easy to play, difficult to master. The mechanics are pretty simple in League of Legends. Hell, my 7 year old son plays it and has fun. But my son playing League is no where close to the same level as someone like Froggen playing League.
  32. Teekey

    EQ Never

    That really doesn't mean shit. What they mean by that is it's not going to be EverQuest HD and scare away 90% of current MMO players. That doesn't mean there won't be difficult content in game, though.
  33. Teekey

    EQ Never

    True. Maybe you can't swap out abilities at a moment's notice, but you can have a few pre-defined builds that you can swap between. That might be the happy medium. Out in the open world, you can only swap between 2-3 'classes' that you built, and you have to go to cities/home to reconfigure them
  34. Teekey

    EQ Never

    DISNEYACOLYPSE
  35. Teekey

    EQ Never

    "No one specific role, or pair of roles is integral to unlocking the strategy of defeating each encounter" I really don't know how else to take a statement like that. The real million dollar question is: Do mobs have auto attacks? Is every mob attack or ability going to have a telegraph...
  36. Teekey

    EQ Never

    I'm not much of a PvPer, but that's kind of disappointing. I was really expecting some EVE zone control type shit, even though I doubt I'd really join that kind of server. This honestly seems to go against pretty much EVERYTHING they said in the class panel and Q&A's. I dunno Tad...
  37. Teekey

    EQ Never

    Well, Smedley said we'd get our hands on an actual release of what they're working on this year. But nobody was expectingthe Scarlet InquisitionEverQuest Next Landmark. And MMORPG and TenTonHammer only saw it back in June during E3...not that long ago, really.
  38. Teekey

    EQ Never

  39. Teekey

    EQ Never

    I think they sort of exploit that shit in their old dead games that no one gives a shit about (Vanguard). None of those old games have Landmark Blueprints to fill their wallets. And I don't think they could get away with it in newer games where people actually care about (Planetside 2...
  40. Teekey

    EQ Never

    I think content should be designed around 6 group members, 12 raid members, and 24-30 raid members. Honestly 72+ is a fucking pain in the ass. BUT this is where I can see Rallying Calls really creating epic raids, because it's sort of a calling for the entire server to gather and do together...